diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeAPI/mupen64plusCoreApi.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeAPI/mupen64plusCoreApi.cs index dac999c33c..f69c927db7 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeAPI/mupen64plusCoreApi.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeAPI/mupen64plusCoreApi.cs @@ -577,10 +577,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi //so here are two workaround methods. //method 1. - //BizHawk.Common.Win32ThreadHacks.HackyPinvokeWaitOne(m64pFrameComplete); + BizHawk.Common.Win32ThreadHacks.HackyPinvokeWaitOne(m64pFrameComplete); //method 2. - BizHawk.Common.Win32ThreadHacks.HackyComWaitOne(m64pFrameComplete); + //BizHawk.Common.Win32ThreadHacks.HackyComWaitOne(m64pFrameComplete); } public int SaveState(byte[] buffer)