dsda: raven defaults and mnemonics
rename controller so all 3 games can share binds
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@ -685,8 +685,8 @@
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"P2 Joystick Button 2": "X",
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"P2 Joystick Button 2": "X",
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"P2 Joystick Button 3": "C"
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"P2 Joystick Button 3": "C"
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},
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},
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"Doom Input Format": {
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"Doom Controller": {
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"P1 Fire": "Ctrl,WMouse L",
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"P1 Fire": "WMouse L",
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"P1 Use": "Space",
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"P1 Use": "Space",
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"P1 Forward": "W",
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"P1 Forward": "W",
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"P1 Backward": "S",
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"P1 Backward": "S",
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@ -701,6 +701,16 @@
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"P1 Weapon Select 5": "Number5",
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"P1 Weapon Select 5": "Number5",
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"P1 Weapon Select 6": "Number6",
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"P1 Weapon Select 6": "Number6",
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"P1 Weapon Select 7": "Number7",
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"P1 Weapon Select 7": "Number7",
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"P1 Inventory Left": "LeftBracket",
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"P1 Inventory Right": "RightBracket",
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"P1 Use Artifact": "Enter",
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"P1 Look Up": "PageDown",
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"P1 Look Down": "Delete",
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"P1 Look Center": "End",
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"P1 Fly Up": "PageUp",
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"P1 Fly Down": "Insert",
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"P1 Fly Center": "Home",
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"P1 Jump": "Slash",
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"Change Gamma": "F11",
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"Change Gamma": "F11",
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"Automap Toggle": "Tab",
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"Automap Toggle": "Tab",
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"Automap +": "KeypadAdd",
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"Automap +": "KeypadAdd",
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@ -856,16 +856,25 @@ namespace BizHawk.Emulation.Common
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["Backward"] = 'v',
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["Backward"] = 'v',
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["Change Gamma"] = 'G',
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["Change Gamma"] = 'G',
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["End Player"] = 'E',
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["End Player"] = 'E',
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["Fire"] = 'F',
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["Fire"] = 'F',
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["Forward"] = '^',
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["Fly Up"] = 'u',
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["Jump"] = 'J',
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["Fly Down"] = 'p',
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["Fly Center"] = 'c',
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["Forward"] = '^',
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["Inventory Left"] = 'L',
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["Inventory Right"] = 'R',
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["Jump"] = 'J',
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["Look Up"] = 'U',
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["Look Down"] = 'D',
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["Look Center"] = 'C',
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["Run"] = 'R',
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["Run"] = 'R',
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["Strafe"] = 'S',
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["Strafe"] = 'S',
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["Strafe Left"] = '<',
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["Strafe Left"] = '<',
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["Strafe Right"] = '>',
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["Strafe Right"] = '>',
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["Turn Left"] = '{',
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["Turn Left"] = '{',
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["Turn Right"] = '}',
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["Turn Right"] = '}',
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["Use"] = 'U',
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["Use"] = 'U',
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["Use Artifact"] = 'A',
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["Weapon Select 1"] = '1',
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["Weapon Select 1"] = '1',
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["Weapon Select 2"] = '2',
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["Weapon Select 2"] = '2',
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["Weapon Select 3"] = '3',
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["Weapon Select 3"] = '3',
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@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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{
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{
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public static ControllerDefinition CreateControllerDefinition(DoomSyncSettings settings)
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public static ControllerDefinition CreateControllerDefinition(DoomSyncSettings settings)
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{
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{
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var controller = new ControllerDefinition($"{settings.InputFormat} Input Format");
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var controller = new ControllerDefinition($"Doom Controller");
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var longtics = settings.TurningResolution == TurningResolution.Longtics;
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var longtics = settings.TurningResolution == TurningResolution.Longtics;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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