[mGBA] dont let read/write callbacks be called via execute callbacks
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@ -157,7 +157,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA
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{
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{
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foreach (var cb in _callbacks)
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foreach (var cb in _callbacks)
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{
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{
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if (cb.Callback.Address == pc)
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if (cb.Callback.Type == MemoryCallbackType.Execute && cb.Callback.Address == pc)
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{
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{
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cb.Callback.Callback?.Invoke(pc, 0, (uint)MemoryCallbackFlags.AccessExecute);
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cb.Callback.Callback?.Invoke(pc, 0, (uint)MemoryCallbackFlags.AccessExecute);
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}
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}
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