From 4d1cd06dcf3caa4f245ca548032377cdcc620d8d Mon Sep 17 00:00:00 2001 From: zeromus Date: Sun, 21 Dec 2014 05:36:44 +0000 Subject: [PATCH] psx - add note that hardcore debug mode might be nice for users of segmented AV dumping --- .../config/PSX/PSXOptions.Designer.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/BizHawk.Client.EmuHawk/config/PSX/PSXOptions.Designer.cs b/BizHawk.Client.EmuHawk/config/PSX/PSXOptions.Designer.cs index 46f1410117..b335307514 100644 --- a/BizHawk.Client.EmuHawk/config/PSX/PSXOptions.Designer.cs +++ b/BizHawk.Client.EmuHawk/config/PSX/PSXOptions.Designer.cs @@ -108,8 +108,8 @@ this.lblTweakedMednafen.Size = new System.Drawing.Size(213, 79); this.lblTweakedMednafen.TabIndex = 28; this.lblTweakedMednafen.Text = "Displays all content at as multiple of 400x300.\r\n • Correct aspect ratio\r\n • Gene" + - "rally enjoyable game presentation\r\n • Detail loss at 1x in fewer cases\r\n • Requi" + - "res certain display configuration:\r\n"; + "rally enjoyable game presentation\r\n • Detail loss at 1x in fewer cases\r\n • Requi" + + "res certain display configuration:\r\n"; // // rbTweakedMednafenMode // @@ -126,10 +126,10 @@ // this.label3.Location = new System.Drawing.Point(246, 39); this.label3.Name = "label3"; - this.label3.Size = new System.Drawing.Size(213, 50); + this.label3.Size = new System.Drawing.Size(213, 63); this.label3.TabIndex = 26; this.label3.Text = "Displays all content unmodified\r\n • Window size will constantly change\r\n • Aspect" + - " ratio is usually wrong"; + " ratio is usually wrong\r\n • Ideal for segmented AV dumping"; // // rbDebugMode // @@ -179,8 +179,8 @@ this.lblPixelPro.Size = new System.Drawing.Size(252, 78); this.lblPixelPro.TabIndex = 21; this.lblPixelPro.Text = "Converts content with nearest neighbor to \r\nfit gracefully in a 800x480 window.\r\n" + - " • Content is pixel perfect\r\n • Aspect ratio is usually wrong\r\n • Game may seen " + - "to have scale varying by mode\r\n\r\n\r\n"; + " • Content is pixel perfect\r\n • Aspect ratio is usually wrong\r\n • Game may seen " + + "to have scale varying by mode\r\n\r\n\r\n"; // // rbPixelPro // @@ -203,8 +203,8 @@ // // groupBox2 // - this.groupBox2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) - | System.Windows.Forms.AnchorStyles.Right))); + this.groupBox2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) + | System.Windows.Forms.AnchorStyles.Right))); this.groupBox2.Controls.Add(this.lblPAL); this.groupBox2.Controls.Add(this.PAL_LastLineNumeric); this.groupBox2.Controls.Add(this.PAL_FirstLineNumeric);