diff --git a/EMU7800/Core/FontRenderer.cs b/EMU7800/Core/FontRenderer.cs
deleted file mode 100644
index 763bc95d69..0000000000
--- a/EMU7800/Core/FontRenderer.cs
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * FontRenderer
- *
- * A simple font renderer for displaying text during emulation. Font data and
- * rendering algorithm courtesy of Bradford W. Mott's Stella source.
- *
- * Copyright © 2004 Mike Murphy
- *
- */
-
-using System;
-
-namespace EMU7800.Core
-{
- ///
- /// A simple font renderer for displaying text during emulation.
- ///
- public class FontRenderer
- {
- static readonly uint[] AlphaFontData =
- {
- 0x699f999, // A
- 0xe99e99e, // B
- 0x6988896, // C
- 0xe99999e, // D
- 0xf88e88f, // E
- 0xf88e888, // F
- 0x698b996, // G
- 0x999f999, // H
- 0x7222227, // I
- 0x72222a4, // J
- 0x9accaa9, // K
- 0x888888f, // L
- 0x9ff9999, // M
- 0x9ddbb99, // N
- 0x6999996, // O
- 0xe99e888, // P
- 0x69999b7, // Q
- 0xe99ea99, // R
- 0x6986196, // S
- 0x7222222, // T
- 0x9999996, // U
- 0x9999966, // V
- 0x9999ff9, // W
- 0x99fff99, // X
- 0x9996244, // Y
- 0xf12488f // Z
- };
-
- static readonly uint[] DigitFontData =
- {
- 0x69bd996, // 0
- 0x2622227, // 1
- 0x691248f, // 2
- 0x6916196, // 3
- 0xaaaf222, // 4
- 0xf88e11e, // 5
- 0x698e996, // 6
- 0xf112244, // 7
- 0x6996996, // 8
- 0x6997196 // 9
- };
-
- ///
- /// Draw specified text at specified position using the specified foreground and background colors.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// text must be non-null.
- public void DrawText(FrameBuffer frameBuffer, string text, int xoffset, int yoffset, byte fore, byte back)
- {
- if (text == null)
- throw new ArgumentNullException("text");
-
- var textchars = text.ToUpper().ToCharArray();
-
- for (var i = 0; i < text.Length + 1; i++)
- {
- for (var j = 0; j < 9; j++)
- {
- var pos = (j + yoffset) * frameBuffer.VisiblePitch + i * 5;
- for (var k = 0; k < 5; k++)
- {
- while (pos >= frameBuffer.VideoBufferByteLength)
- {
- pos -= frameBuffer.VideoBufferByteLength;
- }
- while (pos < 0)
- {
- pos += frameBuffer.VideoBufferByteLength;
- }
- frameBuffer.VideoBuffer[pos++] = back;
- }
- }
- }
-
- for (var i = 0; i < text.Length; i++)
- {
- var c = textchars[i];
- uint fdata;
-
- switch (c)
- {
- case '/':
- case '\\':
- fdata = 0x0122448;
- break;
- case '(':
- fdata = 0x2488842;
- break;
- case ')':
- fdata = 0x4211124;
- break;
- case '.':
- fdata = 0x0000066;
- break;
- case ':':
- fdata = 0x0660660;
- break;
- case '-':
- fdata = 0x0007000;
- break;
- default:
- if (c >= 'A' && c <= 'Z')
- {
- fdata = AlphaFontData[c - 'A'];
- }
- else if (c >= '0' && c <= '9')
- {
- fdata = DigitFontData[c - '0'];
- }
- else
- {
- fdata = 0;
- }
- break;
- }
-
- var ypos = 8;
- for (var j = 0; j < 32; j++)
- {
- var xpos = j & 3;
- if (xpos == 0)
- {
- ypos--;
- }
-
- var pos = (ypos + yoffset) * frameBuffer.VisiblePitch + (4 - xpos) + xoffset;
- while (pos >= frameBuffer.VideoBufferByteLength)
- {
- pos -= frameBuffer.VideoBufferByteLength;
- }
- while (pos < 0)
- {
- pos += frameBuffer.VideoBufferByteLength;
- }
- if (((fdata >> j) & 1) != 0)
- {
- frameBuffer.VideoBuffer[pos] = fore;
- }
- }
- xoffset += 5;
- }
- }
- }
-}