EmuHawk: Deterministic Emulation Revert
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@ -3589,23 +3589,12 @@ namespace BizHawk.Client.EmuHawk
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}
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try
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{
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bool deterministic;
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if (args.Deterministic == null)
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{
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// movies should require deterministic emulation in ALL cases
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// if the core is managing its own DE through SyncSettings a 'deterministic' bool can be passed into the core's constructor
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// it is then up to the core itself to override its own local DeterministicEmulation setting
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// if a movie is *not* queued then make this false (this is needed for mGBA logic and is how things were working before I changed them -Asni)
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deterministic = Global.MovieSession.QueuedMovie != null;
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}
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else
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{
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// a value was actually supplied somehow - use this
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deterministic = args.Deterministic.Value;
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}
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{
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// movies should require deterministic emulation in ALL cases
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// if the core is managing its own DE through SyncSettings a 'deterministic' bool can be passed into the core's constructor
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// it is then up to the core itself to override its own local DeterministicEmulation setting
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bool deterministic = args.Deterministic ?? Global.MovieSession.QueuedMovie != null;
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if (!GlobalWin.Tools.AskSave())
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{
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return false;
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