basic mmv conversion done. Still a lot of little todos with header info & error checking

This commit is contained in:
andres.delikat 2011-06-06 00:18:42 +00:00
parent a189411d26
commit 4c36d1abda
3 changed files with 72 additions and 6 deletions

View File

@ -158,6 +158,7 @@ namespace BizHawk.MultiClient
input.Append("|");
input.Append(IsPressed("Pause") ? "P" : ".");
input.Append(IsPressed("Reset") ? "R" : ".");
input.Append("|");
return input.ToString();
}

View File

@ -556,7 +556,18 @@ namespace BizHawk.MultiClient
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".FCM")
{
//TODO: error checking of some kind and don't play on error
LoadRom(CurrentlyOpenRom);
UserMovie = MovieConvert.ConvertFCM(filePaths[0]);
UserMovie.StartPlayback();
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".MMV")
{
//TODO: error checking of some kind and don't play on error
LoadRom(CurrentlyOpenRom);
UserMovie = MovieConvert.ConvertMMV(filePaths[0]);
UserMovie.StartPlayback();
}
else
LoadRom(filePaths[0]);

View File

@ -131,7 +131,7 @@ namespace BizHawk.MultiClient
UInt32 version = r.ReadUInt32();
//TODO: 4 ascii encoded chars, format properly
m.SetHeaderLine(MovieHeader.MovieVersion, "Dega version " + version.ToString());
m.SetHeaderLine(MovieHeader.MOVIEVERSION, "Dega version " + version.ToString());
UInt32 framecount = r.ReadUInt32();
@ -156,15 +156,69 @@ namespace BizHawk.MultiClient
//4-byte little endian flags
r.ReadBit(); //First bit unused
int pal = r.ReadBit();
int japan = r.ReadBit();
int gamegear = r.ReadBit();
bool pal = r.ReadBit();
m.SetHeaderLine("PAL", pal.ToString());
bool japan = r.ReadBit();
m.SetHeaderLine("Japan", japan.ToString());
bool gamegear = r.ReadBit();
if (gamegear)
m.SetHeaderLine(MovieHeader.PLATFORM, "GG");
else
m.SetHeaderLine(MovieHeader.PLATFORM, "SMS");
for (int x = 0; x < 28; x++)
r.ReadBit(); //Unused
byte[] romnameBytes = new byte[64];
for (int x = 0; x < 64; x++)
romnameBytes[x] = r.ReadByte();
string romname = System.Text.Encoding.UTF8.GetString(romnameBytes.ToArray());
//TODO: remove null characters
m.SetHeaderLine(MovieHeader.GAMENAME, romname);
byte[] MD5Bytes = new byte[64];
for (int x = 0; x < 8; x++)
MD5Bytes[x] = r.ReadByte();
string MD5 = System.Text.Encoding.UTF8.GetString(MD5Bytes.ToArray());
//TODO: remove null characters
m.SetHeaderLine("MD5", MD5);
for (int x = 0; x < (framecount); x++)
{
//TODO: use StringBuilder
string frame = "|";
char start;
byte tmp;
tmp = r.ReadByte();
if ((int)(tmp & 1) > 0) frame += "U"; else frame += ".";
if ((int)(tmp & 2) > 0) frame += "D"; else frame += ".";
if ((int)(tmp & 4) > 0) frame += "L"; else frame += ".";
if ((int)(tmp & 8) > 0) frame += "R"; else frame += ".";
if ((int)(tmp & 16) > 0) frame += "1"; else frame += ".";
if ((int)(tmp & 32) > 0) frame += "2|"; else frame += ".|";
if ((int)(tmp & 64) > 0 && (!gamegear)) start = 'P'; else start = '.';
if ((int)(tmp & 128)> 0 && gamegear) start = 'P'; else start = '.';
//Controller 2
tmp = r.ReadByte();
if ((int)(tmp & 1) > 0) frame += "U"; else frame += ".";
if ((int)(tmp & 2) > 0) frame += "D"; else frame += ".";
if ((int)(tmp & 4) > 0) frame += "L"; else frame += ".";
if ((int)(tmp & 8) > 0) frame += "R"; else frame += ".";
if ((int)(tmp & 16) > 0) frame += "1"; else frame += ".";
if ((int)(tmp & 32) > 0) frame += "2|"; else frame += ".|";
frame += start;
frame += ".|";
m.AddFrame(frame);
}
m.WriteMovie();
return m;
}