ControllerDefinition - ToList() is better here I think?
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@ -195,7 +195,7 @@ namespace BizHawk.Emulation.Common
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{
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{
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get
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get
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{
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{
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var list = FloatControls.Union(BoolButtons);
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var list = FloatControls.Union(BoolButtons).ToList();
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if (list.Any(b => b.StartsWith("P8"))) { return 8; }
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if (list.Any(b => b.StartsWith("P8"))) { return 8; }
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if (list.Any(b => b.StartsWith("P7"))) { return 7; }
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if (list.Any(b => b.StartsWith("P7"))) { return 7; }
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if (list.Any(b => b.StartsWith("P6"))) { return 6; }
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if (list.Any(b => b.StartsWith("P6"))) { return 6; }
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@ -204,7 +204,12 @@ namespace BizHawk.Emulation.Common
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if (list.Any(b => b.StartsWith("P3"))) { return 3; }
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if (list.Any(b => b.StartsWith("P3"))) { return 3; }
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if (list.Any(b => b.StartsWith("P2"))) { return 2; }
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if (list.Any(b => b.StartsWith("P2"))) { return 2; }
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if (list.Any(b => b.StartsWith("P1"))) { return 1; }
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if (list.Any(b => b.StartsWith("P1"))) { return 1; }
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if (list.Any(b => b.StartsWith("Up"))) { return 1; } // Hack for things like gameboy/ti-83 as opposed to genesis with no controllers plugged in
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// Hack for things like gameboy/ti-83 as opposed to genesis with no controllers plugged in
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if (list.Any(b => b.StartsWith("Up")))
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{
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return 1;
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}
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return 0;
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return 0;
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}
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}
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