Apple II - wire up memory domains, just System Bus currently
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baff7319ac
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@ -119,6 +119,9 @@
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<Compile Include="Computers\AppleII\AppleII.IEmulator.cs">
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<Compile Include="Computers\AppleII\AppleII.IEmulator.cs">
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<DependentUpon>AppleII.cs</DependentUpon>
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<DependentUpon>AppleII.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Computers\AppleII\AppleII.IMemoryDomains.cs">
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<DependentUpon>AppleII.cs</DependentUpon>
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</Compile>
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<Compile Include="Computers\AppleII\AppleII.IStatable.cs">
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<Compile Include="Computers\AppleII\AppleII.IStatable.cs">
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<DependentUpon>AppleII.cs</DependentUpon>
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<DependentUpon>AppleII.cs</DependentUpon>
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</Compile>
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</Compile>
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@ -62,6 +62,8 @@ namespace BizHawk.Emulation.Cores.Computers.AppleII
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ms.Position = 0;
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ms.Position = 0;
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bool writeProtected = false; //!!!!!!!!!!!!!!!!!!!
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bool writeProtected = false; //!!!!!!!!!!!!!!!!!!!
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Jellyfish.Virtu.Services.StorageService.LoadFile(ms, stream => _machine.BootDiskII.Drives[0].InsertDisk("junk.dsk", stream, writeProtected));
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Jellyfish.Virtu.Services.StorageService.LoadFile(ms, stream => _machine.BootDiskII.Drives[0].InsertDisk("junk.dsk", stream, writeProtected));
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SetupMemoryDomains();
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}
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}
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public List<GameInfo> GameInfoSet { get; private set; }
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public List<GameInfo> GameInfoSet { get; private set; }
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