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@ -7,7 +7,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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{
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public int[] GetVideoBuffer() => _vidBuff;
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public int VirtualWidth => BufferWidth;
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public int VirtualWidth => BufferHeight * 4 / 3;
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public int VirtualHeight => BufferHeight;
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@ -117,6 +117,9 @@ ECL_EXPORT void dsda_frame_advance(struct PackedPlayerInput *player1Inputs, stru
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// Running a single tick
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headlessRunSingleTick();
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// Move positional sounds
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headlessUpdateSounds();
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// Updating video
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if (renderInfo->_RenderVideo == 1)
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{
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