Tastudio - rework StateHistory integrity check to not use HasState() removing any possibility of a cache mismatch causing a false positive of a bad savestate
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@ -788,10 +788,10 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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MainForm.FrameAdvance();
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MainForm.FrameAdvance();
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if (CurrentTasMovie.TasStateManager.HasState(Emulator.Frame))
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byte[] greenZone = CurrentTasMovie.TasStateManager[Emulator.Frame];
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if (greenZone.Length > 0)
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{
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{
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byte[] state = StatableEmulator.CloneSavestate();
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byte[] state = StatableEmulator.CloneSavestate();
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byte[] greenZone = CurrentTasMovie.TasStateManager[Emulator.Frame];
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if (!state.SequenceEqual(greenZone))
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if (!state.SequenceEqual(greenZone))
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{
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{
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@ -805,6 +805,7 @@ namespace BizHawk.Client.EmuHawk
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File.WriteAllBytes(path, greenZone);
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File.WriteAllBytes(path, greenZone);
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}
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}
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}
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}
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return;
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return;
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}
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}
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