commodore64: restructuring of VIC code for video glitch fixes

This commit is contained in:
saxxonpike 2012-11-21 06:55:53 +00:00
parent 78fe89d54d
commit 484545fef6
9 changed files with 950 additions and 4 deletions

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@ -105,10 +105,14 @@
<Compile Include="Computers\Commodore64\SidWaveformGenerator.cs" />
<Compile Include="Computers\Commodore64\Timing.cs" />
<Compile Include="Computers\Commodore64\Via.cs" />
<Compile Include="Computers\Commodore64\VicIINew.cs" />
<Compile Include="Computers\Commodore64\VicIINewPipeline.cs" />
<Compile Include="Computers\Commodore64\VicIINewVideoProvider.cs" />
<Compile Include="Computers\Commodore64\VicIIRegs.cs" />
<Compile Include="Computers\Commodore64\Vic.cs" />
<Compile Include="Computers\Commodore64\VicFunction.cs" />
<Compile Include="Computers\Commodore64\VicMem.cs" />
<Compile Include="Computers\Commodore64\_VicIINew.cs" />
<Compile Include="Computers\Commodore64\_VicIINewPipeline.cs" />
<Compile Include="Computers\Commodore64\_VicIINewVideoProvider.cs" />
<Compile Include="Computers\Commodore64\_VicIIRegs.cs" />
<Compile Include="Computers\Commodore64\VicRegs.cs" />
<Compile Include="Computers\Commodore64\VicState.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.Core.cs" />

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@ -0,0 +1,180 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private uint cyclesTotal;
private uint linesTotal;
private Region region;
private Action Execute;
public VicII(Region vicRegion)
{
region = vicRegion;
switch (region)
{
case Region.NTSC:
cyclesTotal = 65;
linesTotal = 263;
Execute = ExecuteNTSC;
break;
case Region.PAL:
cyclesTotal = 63;
linesTotal = 312;
Execute = ExecutePAL;
break;
}
}
private void ExecuteNTSC()
{
switch (rasterCycle)
{
case 0: break;
case 1: break;
case 2: break;
case 3: break;
case 4: break;
case 5: break;
case 6: break;
case 7: break;
case 8: break;
case 9: break;
case 10: break;
case 11: break;
case 12: break;
case 13: break;
case 14: break;
case 15: break;
case 16: break;
case 17: break;
case 18: break;
case 19: break;
case 20: break;
case 21: break;
case 22: break;
case 23: break;
case 24: break;
case 25: break;
case 26: break;
case 27: break;
case 28: break;
case 29: break;
case 30: break;
case 31: break;
case 32: break;
case 33: break;
case 34: break;
case 35: break;
case 36: break;
case 37: break;
case 38: break;
case 39: break;
case 40: break;
case 41: break;
case 42: break;
case 43: break;
case 44: break;
case 45: break;
case 46: break;
case 47: break;
case 48: break;
case 49: break;
case 50: break;
case 51: break;
case 52: break;
case 53: break;
case 54: break;
case 55: break;
case 56: break;
case 57: break;
case 58: break;
case 59: break;
case 60: break;
case 61: break;
case 62: break;
case 63: break;
case 64: break;
}
}
private void ExecutePAL()
{
switch (rasterCycle)
{
case 0: break;
case 1: break;
case 2: break;
case 3: break;
case 4: break;
case 5: break;
case 6: break;
case 7: break;
case 8: break;
case 9: break;
case 10: break;
case 11: break;
case 12: break;
case 13: break;
case 14: break;
case 15: break;
case 16: break;
case 17: break;
case 18: break;
case 19: break;
case 20: break;
case 21: break;
case 22: break;
case 23: break;
case 24: break;
case 25: break;
case 26: break;
case 27: break;
case 28: break;
case 29: break;
case 30: break;
case 31: break;
case 32: break;
case 33: break;
case 34: break;
case 35: break;
case 36: break;
case 37: break;
case 38: break;
case 39: break;
case 40: break;
case 41: break;
case 42: break;
case 43: break;
case 44: break;
case 45: break;
case 46: break;
case 47: break;
case 48: break;
case 49: break;
case 50: break;
case 51: break;
case 52: break;
case 53: break;
case 54: break;
case 55: break;
case 56: break;
case 57: break;
case 58: break;
case 59: break;
case 60: break;
case 61: break;
case 62: break;
}
}
}
}

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@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private void BASprite(uint index0)
{
}
private void BASprite(uint index0, uint index1)
{
}
private void BASprite(uint index0, uint index1, uint index2)
{
}
private void CheckBorderLeft0()
{
}
private void CheckBorderLeft1()
{
}
private void CheckBorderRight0()
{
}
private void CheckBorderRight1()
{
}
private void CheckSpriteCrunch()
{
}
private void CheckSpriteDisplay()
{
}
private void CheckSpriteDma()
{
}
private void CheckSpriteExpansion()
{
}
private void FetchC()
{
}
private void FetchG()
{
}
private void Idle()
{
}
private void Phase0()
{
}
private void Phase1()
{
}
private void Refresh()
{
}
private void SpritePointer()
{
}
private void SpriteDma0()
{
}
private void SpriteDma1()
{
}
private void SpriteDma2()
{
}
private void UpdateMCBASE()
{
}
private void UpdateRC()
{
}
private void UpdateVC()
{
}
private void Vis(uint index)
{
}
}
}

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@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
public byte Peek(int addr)
{
addr &= 0x3F;
return this[(uint)addr];
}
public void Poke(int addr, byte val)
{
addr &= 0x3F;
this[(uint)addr] = val;
}
public byte Read(ushort addr)
{
byte result = 0xFF;
addr &= 0x3F;
switch (addr)
{
default:
result = this[addr];
break;
}
return result;
}
public void Write(ushort addr, byte val)
{
addr &= 0x3F;
switch (addr)
{
default:
this[addr] = val;
break;
}
}
}
}

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@ -0,0 +1,604 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private struct Sprite
{
public uint color;
public bool dataCollision;
public bool dma;
public bool enable;
public bool exp;
public uint mc;
public uint mcBase;
public bool mcChange;
public bool multicolor;
public bool priority;
public uint ptr;
public uint ptrinc;
public bool spriteCollision;
public uint x;
public uint xShift;
public uint xShiftSum;
public bool xExpand;
public uint y;
public bool yExpand;
}
private uint backgroundColor0;
private uint backgroundColor1;
private uint backgroundColor2;
private uint backgroundColor3;
private bool bitmapMode;
private uint bitmapRam;
private uint borderColor;
private bool columnSelect;
private bool displayEnable;
private bool enableIrqDataCollision;
private bool enableIrqLightPen;
private bool enableIrqRaster;
private bool enableIrqSpriteCollision;
private bool extraColorMode;
private bool idle;
private bool irq;
private bool irqDataCollision;
private bool irqLightPen;
private bool irqRaster;
private bool irqSpriteCollision;
private uint lightPenX;
private uint lightPenY;
private bool multiColorMode;
private uint phaseRead;
private uint rasterCycle;
private uint rasterIrqLine;
private uint rasterLine;
private uint rc;
private bool reset;
private bool rowSelect;
private uint spriteMultiColor0;
private uint spriteMultiColor1;
private Sprite[] sprites;
private uint vc;
private uint vcbase;
private uint videoRam;
private uint vmli;
private uint xScroll;
private uint yScroll;
private byte this[uint addr]
{
get
{
byte result;
switch (addr & 0x3F)
{
case 0x00: result = Reg00; break;
case 0x01: result = Reg01; break;
case 0x02: result = Reg02; break;
case 0x03: result = Reg03; break;
case 0x04: result = Reg04; break;
case 0x05: result = Reg05; break;
case 0x06: result = Reg06; break;
case 0x07: result = Reg07; break;
case 0x08: result = Reg08; break;
case 0x09: result = Reg09; break;
case 0x0A: result = Reg0A; break;
case 0x0B: result = Reg0B; break;
case 0x0C: result = Reg0C; break;
case 0x0D: result = Reg0D; break;
case 0x0E: result = Reg0E; break;
case 0x0F: result = Reg0F; break;
case 0x10: result = Reg10; break;
case 0x11: result = Reg11; break;
case 0x12: result = Reg12; break;
case 0x13: result = Reg13; break;
case 0x14: result = Reg14; break;
case 0x15: result = Reg15; break;
case 0x16: result = Reg16; break;
case 0x17: result = Reg17; break;
case 0x18: result = Reg18; break;
case 0x19: result = Reg19; break;
case 0x1A: result = Reg1A; break;
case 0x1B: result = Reg1B; break;
case 0x1C: result = Reg1C; break;
case 0x1D: result = Reg1D; break;
case 0x1E: result = Reg1E; break;
case 0x1F: result = Reg1F; break;
case 0x20: result = Reg20; break;
case 0x21: result = Reg21; break;
case 0x22: result = Reg22; break;
case 0x23: result = Reg23; break;
case 0x24: result = Reg24; break;
case 0x25: result = Reg25; break;
case 0x26: result = Reg26; break;
case 0x27: result = Reg27; break;
case 0x28: result = Reg28; break;
case 0x29: result = Reg29; break;
case 0x2A: result = Reg2A; break;
case 0x2B: result = Reg2B; break;
case 0x2C: result = Reg2C; break;
case 0x2D: result = Reg2D; break;
case 0x2E: result = Reg2E; break;
default: result = 0xFF; break;
}
return result;
}
set
{
switch (addr & 0x3F)
{
case 0x00: Reg00 = value; break;
case 0x01: Reg01 = value; break;
case 0x02: Reg02 = value; break;
case 0x03: Reg03 = value; break;
case 0x04: Reg04 = value; break;
case 0x05: Reg05 = value; break;
case 0x06: Reg06 = value; break;
case 0x07: Reg07 = value; break;
case 0x08: Reg08 = value; break;
case 0x09: Reg09 = value; break;
case 0x0A: Reg0A = value; break;
case 0x0B: Reg0B = value; break;
case 0x0C: Reg0C = value; break;
case 0x0D: Reg0D = value; break;
case 0x0E: Reg0E = value; break;
case 0x0F: Reg0F = value; break;
case 0x10: Reg10 = value; break;
case 0x11: Reg11 = value; break;
case 0x12: Reg12 = value; break;
case 0x15: Reg15 = value; break;
case 0x16: Reg16 = value; break;
case 0x17: Reg17 = value; break;
case 0x18: Reg18 = value; break;
case 0x19: Reg19 = value; break;
case 0x1A: Reg1A = value; break;
case 0x1B: Reg1B = value; break;
case 0x1C: Reg1C = value; break;
case 0x1D: Reg1D = value; break;
case 0x1E: Reg1E = value; break;
case 0x1F: Reg1F = value; break;
case 0x20: Reg20 = value; break;
case 0x21: Reg21 = value; break;
case 0x22: Reg22 = value; break;
case 0x23: Reg23 = value; break;
case 0x24: Reg24 = value; break;
case 0x25: Reg25 = value; break;
case 0x26: Reg26 = value; break;
case 0x27: Reg27 = value; break;
case 0x28: Reg28 = value; break;
case 0x29: Reg29 = value; break;
case 0x2A: Reg2A = value; break;
case 0x2B: Reg2B = value; break;
case 0x2C: Reg2C = value; break;
case 0x2D: Reg2D = value; break;
case 0x2E: Reg2E = value; break;
default: break;
}
}
}
private byte Reg00 {
get { return (byte)(sprites[0].x & 0xFF); }
set { sprites[0].x &= 0x100; sprites[0].x |= value; }
}
private byte Reg01 {
get { return (byte)(sprites[0].y); }
set { sprites[0].y = value; }
}
private byte Reg02 {
get { return (byte)(sprites[1].x & 0xFF); }
set { sprites[1].x &= 0x100; sprites[1].x |= value; }
}
private byte Reg03 {
get { return (byte)(sprites[1].y); }
set { sprites[1].y = value; }
}
private byte Reg04 {
get { return (byte)(sprites[2].x & 0xFF); }
set { sprites[2].x &= 0x100; sprites[2].x |= value; }
}
private byte Reg05 {
get { return (byte)(sprites[2].y); }
set { sprites[2].y = value; }
}
private byte Reg06 {
get { return (byte)(sprites[3].x & 0xFF); }
set { sprites[3].x &= 0x100; sprites[3].x |= value; }
}
private byte Reg07 {
get { return (byte)(sprites[3].y); }
set { sprites[3].y = value; }
}
private byte Reg08 {
get { return (byte)(sprites[4].x & 0xFF); }
set { sprites[4].x &= 0x100; sprites[4].x |= value; }
}
private byte Reg09 {
get { return (byte)(sprites[4].y); }
set { sprites[4].y = value; }
}
private byte Reg0A {
get { return (byte)(sprites[5].x & 0xFF); }
set { sprites[5].x &= 0x100; sprites[5].x |= value; }
}
private byte Reg0B {
get { return (byte)(sprites[5].y); }
set { sprites[5].y = value; }
}
private byte Reg0C {
get { return (byte)(sprites[6].x & 0xFF); }
set { sprites[6].x &= 0x100; sprites[6].x |= value; }
}
private byte Reg0D {
get { return (byte)(sprites[6].y); }
set { sprites[6].y = value; }
}
private byte Reg0E {
get { return (byte)(sprites[7].x & 0xFF); }
set { sprites[7].x &= 0x100; sprites[7].x |= value; }
}
private byte Reg0F {
get { return (byte)(sprites[7].y); }
set { sprites[7].y = value; }
}
private byte Reg10 {
get
{
return (byte)(
((sprites[0].x & 0x100) >> 8) |
((sprites[1].x & 0x100) >> 7) |
((sprites[2].x & 0x100) >> 6) |
((sprites[3].x & 0x100) >> 5) |
((sprites[4].x & 0x100) >> 4) |
((sprites[5].x & 0x100) >> 3) |
((sprites[6].x & 0x100) >> 2) |
((sprites[7].x & 0x100) >> 1));
}
set
{
uint val = value;
sprites[0].x = (sprites[0].x & 0xFF) | ((val & 0x01) << 8);
sprites[1].x = (sprites[1].x & 0xFF) | ((val & 0x02) << 7);
sprites[2].x = (sprites[2].x & 0xFF) | ((val & 0x04) << 6);
sprites[3].x = (sprites[3].x & 0xFF) | ((val & 0x08) << 5);
sprites[4].x = (sprites[4].x & 0xFF) | ((val & 0x10) << 4);
sprites[5].x = (sprites[5].x & 0xFF) | ((val & 0x20) << 3);
sprites[6].x = (sprites[6].x & 0xFF) | ((val & 0x40) << 2);
sprites[7].x = (sprites[7].x & 0xFF) | ((val & 0x80) << 1);
}
}
private byte Reg11 {
get
{
return (byte)(
(yScroll & 0x07) |
(columnSelect ? (uint)0x08 : (uint)0x00) |
(displayEnable ? (uint)0x10 : (uint)0x00) |
(bitmapMode ? (uint)0x20 : (uint)0x00) |
(extraColorMode ? (uint)0x40 : (uint)0x00) |
((rasterLine & 0x100) >> 1));
}
set
{
yScroll = (uint)value & 0x07;
columnSelect = ((value & 0x08) != 0);
displayEnable = ((value & 0x10) != 0);
bitmapMode = ((value & 0x20) != 0);
extraColorMode = ((value & 0x40) != 0);
rasterIrqLine &= 0x100;
rasterIrqLine |= (uint)(value & 0x80) << 1;
}
}
private byte Reg12 {
get { return (byte)(rasterLine & 0xFF); }
set { rasterIrqLine &= 0x100; rasterIrqLine |= value; }
}
private byte Reg13 {
get { return (byte)((lightPenX >> 1) & 0xFF); }
}
private byte Reg14 {
get { return (byte)(lightPenY & 0xFF); }
}
private byte Reg15 {
get
{
return (byte)(
(sprites[0].enable ? 0x01 : 0x00) |
(sprites[1].enable ? 0x02 : 0x00) |
(sprites[2].enable ? 0x04 : 0x00) |
(sprites[3].enable ? 0x08 : 0x00) |
(sprites[4].enable ? 0x10 : 0x00) |
(sprites[5].enable ? 0x20 : 0x00) |
(sprites[6].enable ? 0x40 : 0x00) |
(sprites[7].enable ? 0x80 : 0x00));
}
set
{
sprites[0].enable = ((value & 0x01) != 0);
sprites[1].enable = ((value & 0x02) != 0);
sprites[2].enable = ((value & 0x04) != 0);
sprites[3].enable = ((value & 0x08) != 0);
sprites[4].enable = ((value & 0x10) != 0);
sprites[5].enable = ((value & 0x20) != 0);
sprites[6].enable = ((value & 0x40) != 0);
sprites[7].enable = ((value & 0x80) != 0);
}
}
private byte Reg16 {
get
{
return (byte)(
(xScroll & 0x07) |
(columnSelect ? (uint)0x08 : (uint)0x00) |
(multiColorMode ? (uint)0x10 : (uint)0x00) |
(reset ? (uint)0x20 : (uint)0x00) |
(0xC0));
}
set
{
xScroll = (uint)value & 0x07;
columnSelect = ((value & 0x08) != 0);
multiColorMode = ((value & 0x10) != 0);
reset = ((value & 0x20) != 0);
}
}
private byte Reg17 {
get
{
return (byte)(
(sprites[0].yExpand ? 0x01 : 0x00) |
(sprites[1].yExpand ? 0x02 : 0x00) |
(sprites[2].yExpand ? 0x04 : 0x00) |
(sprites[3].yExpand ? 0x08 : 0x00) |
(sprites[4].yExpand ? 0x10 : 0x00) |
(sprites[5].yExpand ? 0x20 : 0x00) |
(sprites[6].yExpand ? 0x40 : 0x00) |
(sprites[7].yExpand ? 0x80 : 0x00));
}
set
{
sprites[0].yExpand = ((value & 0x01) != 0);
sprites[1].yExpand = ((value & 0x02) != 0);
sprites[2].yExpand = ((value & 0x04) != 0);
sprites[3].yExpand = ((value & 0x08) != 0);
sprites[4].yExpand = ((value & 0x10) != 0);
sprites[5].yExpand = ((value & 0x20) != 0);
sprites[6].yExpand = ((value & 0x40) != 0);
sprites[7].yExpand = ((value & 0x80) != 0);
}
}
private byte Reg18 {
get { return (byte)((videoRam << 4) | (bitmapRam << 1)); }
set { videoRam = ((uint)(value & 0xF0)) >> 4; bitmapRam = ((uint)(value & 0x0E)) >> 1; }
}
private byte Reg19 {
get
{
return (byte)(
(irqRaster ? (uint)0x01 : (uint)0x00) |
(irqDataCollision ? (uint)0x02 : (uint)0x00) |
(irqSpriteCollision ? (uint)0x04 : (uint)0x00) |
(irqLightPen ? 0x08 : (uint)0x00) |
(irq ? (uint)0x80 : (uint)0x00) |
(0x70));
}
set
{
irqRaster = ((value & 0x01) != 0);
irqDataCollision = ((value & 0x02) != 0);
irqSpriteCollision = ((value & 0x04) != 0);
irqLightPen = ((value & 0x08) != 0);
}
}
private byte Reg1A {
get
{
return (byte)(
(enableIrqRaster ? (uint)0x01 : (uint)0x00) |
(enableIrqDataCollision ? (uint)0x02 : (uint)0x00) |
(enableIrqSpriteCollision ? (uint)0x04 : (uint)0x00) |
(enableIrqLightPen ? 0x08 : (uint)0x00) |
(0xF0));
}
set
{
enableIrqRaster = ((value & 0x01) != 0);
enableIrqDataCollision = ((value & 0x02) != 0);
enableIrqSpriteCollision = ((value & 0x04) != 0);
enableIrqLightPen = ((value & 0x08) != 0);
}
}
private byte Reg1B {
get
{
return (byte)(
(sprites[0].priority ? 0x01 : 0x00) |
(sprites[1].priority ? 0x02 : 0x00) |
(sprites[2].priority ? 0x04 : 0x00) |
(sprites[3].priority ? 0x08 : 0x00) |
(sprites[4].priority ? 0x10 : 0x00) |
(sprites[5].priority ? 0x20 : 0x00) |
(sprites[6].priority ? 0x40 : 0x00) |
(sprites[7].priority ? 0x80 : 0x00));
}
set
{
sprites[0].priority = ((value & 0x01) != 0);
sprites[1].priority = ((value & 0x02) != 0);
sprites[2].priority = ((value & 0x04) != 0);
sprites[3].priority = ((value & 0x08) != 0);
sprites[4].priority = ((value & 0x10) != 0);
sprites[5].priority = ((value & 0x20) != 0);
sprites[6].priority = ((value & 0x40) != 0);
sprites[7].priority = ((value & 0x80) != 0);
}
}
private byte Reg1C {
get
{
return (byte)(
(sprites[0].multicolor ? 0x01 : 0x00) |
(sprites[1].multicolor ? 0x02 : 0x00) |
(sprites[2].multicolor ? 0x04 : 0x00) |
(sprites[3].multicolor ? 0x08 : 0x00) |
(sprites[4].multicolor ? 0x10 : 0x00) |
(sprites[5].multicolor ? 0x20 : 0x00) |
(sprites[6].multicolor ? 0x40 : 0x00) |
(sprites[7].multicolor ? 0x80 : 0x00));
}
set
{
sprites[0].multicolor = ((value & 0x01) != 0);
sprites[1].multicolor = ((value & 0x02) != 0);
sprites[2].multicolor = ((value & 0x04) != 0);
sprites[3].multicolor = ((value & 0x08) != 0);
sprites[4].multicolor = ((value & 0x10) != 0);
sprites[5].multicolor = ((value & 0x20) != 0);
sprites[6].multicolor = ((value & 0x40) != 0);
sprites[7].multicolor = ((value & 0x80) != 0);
}
}
private byte Reg1D {
get
{
return (byte)(
(sprites[0].xExpand ? 0x01 : 0x00) |
(sprites[1].xExpand ? 0x02 : 0x00) |
(sprites[2].xExpand ? 0x04 : 0x00) |
(sprites[3].xExpand ? 0x08 : 0x00) |
(sprites[4].xExpand ? 0x10 : 0x00) |
(sprites[5].xExpand ? 0x20 : 0x00) |
(sprites[6].xExpand ? 0x40 : 0x00) |
(sprites[7].xExpand ? 0x80 : 0x00));
}
set
{
sprites[0].xExpand = ((value & 0x01) != 0);
sprites[1].xExpand = ((value & 0x02) != 0);
sprites[2].xExpand = ((value & 0x04) != 0);
sprites[3].xExpand = ((value & 0x08) != 0);
sprites[4].xExpand = ((value & 0x10) != 0);
sprites[5].xExpand = ((value & 0x20) != 0);
sprites[6].xExpand = ((value & 0x40) != 0);
sprites[7].xExpand = ((value & 0x80) != 0);
}
}
private byte Reg1E {
get
{
return (byte)(
(sprites[0].spriteCollision ? 0x01 : 0x00) |
(sprites[1].spriteCollision ? 0x02 : 0x00) |
(sprites[2].spriteCollision ? 0x04 : 0x00) |
(sprites[3].spriteCollision ? 0x08 : 0x00) |
(sprites[4].spriteCollision ? 0x10 : 0x00) |
(sprites[5].spriteCollision ? 0x20 : 0x00) |
(sprites[6].spriteCollision ? 0x40 : 0x00) |
(sprites[7].spriteCollision ? 0x80 : 0x00));
}
set
{
sprites[0].spriteCollision = ((value & 0x01) != 0);
sprites[1].spriteCollision = ((value & 0x02) != 0);
sprites[2].spriteCollision = ((value & 0x04) != 0);
sprites[3].spriteCollision = ((value & 0x08) != 0);
sprites[4].spriteCollision = ((value & 0x10) != 0);
sprites[5].spriteCollision = ((value & 0x20) != 0);
sprites[6].spriteCollision = ((value & 0x40) != 0);
sprites[7].spriteCollision = ((value & 0x80) != 0);
}
}
private byte Reg1F {
get
{
return (byte)(
(sprites[0].dataCollision ? 0x01 : 0x00) |
(sprites[1].dataCollision ? 0x02 : 0x00) |
(sprites[2].dataCollision ? 0x04 : 0x00) |
(sprites[3].dataCollision ? 0x08 : 0x00) |
(sprites[4].dataCollision ? 0x10 : 0x00) |
(sprites[5].dataCollision ? 0x20 : 0x00) |
(sprites[6].dataCollision ? 0x40 : 0x00) |
(sprites[7].dataCollision ? 0x80 : 0x00));
}
set
{
sprites[0].dataCollision = ((value & 0x01) != 0);
sprites[1].dataCollision = ((value & 0x02) != 0);
sprites[2].dataCollision = ((value & 0x04) != 0);
sprites[3].dataCollision = ((value & 0x08) != 0);
sprites[4].dataCollision = ((value & 0x10) != 0);
sprites[5].dataCollision = ((value & 0x20) != 0);
sprites[6].dataCollision = ((value & 0x40) != 0);
sprites[7].dataCollision = ((value & 0x80) != 0);
}
}
private byte Reg20 {
get { return (byte)borderColor; }
set { borderColor = value; }
}
private byte Reg21 {
get { return (byte)backgroundColor0; }
set { backgroundColor0 = value; }
}
private byte Reg22 {
get { return (byte)backgroundColor1; }
set { backgroundColor1 = value; }
}
private byte Reg23 {
get { return (byte)backgroundColor2; }
set { backgroundColor2 = value; }
}
private byte Reg24 {
get { return (byte)backgroundColor3; }
set { backgroundColor3 = value; }
}
private byte Reg25 {
get { return (byte)spriteMultiColor0; }
set { spriteMultiColor0 = value; }
}
private byte Reg26 {
get { return (byte)spriteMultiColor1; }
set { spriteMultiColor1 = value; }
}
private byte Reg27 {
get { return (byte)sprites[0].color; }
set { sprites[0].color = value; }
}
private byte Reg28 {
get { return (byte)sprites[1].color; }
set { sprites[1].color = value; }
}
private byte Reg29 {
get { return (byte)sprites[2].color; }
set { sprites[2].color = value; }
}
private byte Reg2A {
get { return (byte)sprites[3].color; }
set { sprites[3].color = value; }
}
private byte Reg2B {
get { return (byte)sprites[4].color; }
set { sprites[4].color = value; }
}
private byte Reg2C {
get { return (byte)sprites[5].color; }
set { sprites[5].color = value; }
}
private byte Reg2D {
get { return (byte)sprites[6].color; }
set { sprites[6].color = value; }
}
private byte Reg2E {
get { return (byte)sprites[7].color; }
set { sprites[7].color = value; }
}
}
}