psx - tidy and comments

This commit is contained in:
zeromus 2014-12-17 10:50:20 +00:00
parent f9b4ad82b9
commit 4569a3697b
3 changed files with 17 additions and 2 deletions

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@ -3,6 +3,13 @@
//TODO Disc.Structure.Sessions[0].length_aba was 0 //TODO Disc.Structure.Sessions[0].length_aba was 0
//TODO mednafen 0.9.37 changed some disc region detection heuristics. analyze and apply in c# side. also the SCEX id handling changed, maybe simplified //TODO mednafen 0.9.37 changed some disc region detection heuristics. analyze and apply in c# side. also the SCEX id handling changed, maybe simplified
//TODO - ok, think about this. we MUST load a state with the CDC completely intact. no quickly changing discs. thats madness.
//well, I could savestate the disc index and validate the disc collection when loading a state.
//the big problem is, it's completely at odds with the slider-based disc changing model.
//but, maybe it can be reconciled with that model by using the disc ejection to our advantage.
//perhaps moving the slider is meaningless if the disc is ejected--it only affects what disc is inserted when the disc gets inserted!! yeah! this might could save us!
//not exactly user friendly but maybe we can build it from there with a custom UI.. a disk-changer? dunno if that would help
using System; using System;
using System.ComponentModel; using System.ComponentModel;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@ -4,7 +4,7 @@
#include <stdint.h> #include <stdint.h>
#include <cstdlib> #include <cstdlib>
#ifdef _WINDOWS #ifdef _MSC_VER
typedef __int64 s64; typedef __int64 s64;
typedef __int32 s32; typedef __int32 s32;
typedef __int16 s16; typedef __int16 s16;

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@ -1363,6 +1363,11 @@ EW_EXPORT s32 shock_Step(void* psx, eShockStep step)
s_FramebufferCurrent = 0; s_FramebufferCurrent = 0;
s_FramebufferCurrentWidth = FB_WIDTH; s_FramebufferCurrentWidth = FB_WIDTH;
//just in case we debug printed or something like that
fflush(stdout);
fflush(stderr);
return SHOCK_OK; return SHOCK_OK;
} }
@ -2419,9 +2424,12 @@ SYNCFUNC(PSX)
IRQ_SyncState(isReader,ns); IRQ_SyncState(isReader,ns);
ns->ExitSection("IRQ"); ns->ExitSection("IRQ");
//zero: this is probably OK
if(isReader) if(isReader)
{ {
//the purpose of this is to restore the sorting of the event list
//event updates are programmed to have no effect if the time step is 0
//and at this point, the time base timestamp will be 0 (it always is after a frame advance)
//so the event updaters just run, do nothing, and restore themselves in the list
ForceEventUpdates(0); // FIXME to work with debugger step mode. ForceEventUpdates(0); // FIXME to work with debugger step mode.
} }
} }