neshawk - fix poking wram (fixes ancillary unrelated issue in #1994)
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@ -841,6 +841,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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WriteReg(addr, value);
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}
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else if (addr < 0x6000)
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{
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//let's ignore pokes to EXP until someone asks for it. there's really almost no way that could ever be done without the board having a PokeEXP method
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}
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else if (addr < 0x8000)
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{
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Board.WriteWram(addr - 0x6000, value);
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}
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else
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{
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// apply a cheat to non-writable memory
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