From 44dce7dc08912352ec02508c9a2287c22d7bf72d Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Sun, 13 Aug 2023 14:24:03 -0700 Subject: [PATCH] remove unused experimental code --- src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs b/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs index 4cbe12bc6b..49cfb53779 100644 --- a/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs +++ b/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs @@ -29,7 +29,6 @@ namespace BizHawk.Bizware.Graphics private const int D3DERR_DEVICENOTRESET = unchecked((int)0x88760869); private Device _device; - private Size _maxWindowSize; private SwapChain _controlSwapchain; private IntPtr _offscreenSdl2Window; @@ -106,11 +105,6 @@ namespace BizHawk.Bizware.Graphics flags |= CreateFlags.FpuPreserve; _device = new(d3d9, 0, DeviceType.Hardware, pp.DeviceWindowHandle, flags, pp); - - // save the maximum size a window backbuffer can be - // this allows us to avoid resetting the swapchain on resizing the window - var displayMode = d3d9.Adapters[0].CurrentDisplayMode; - _maxWindowSize = new(displayMode.Width, displayMode.Height); } private PresentParameters MakePresentParameters()