[NES] make pattern view run at a reasonable speed
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@ -62,7 +62,7 @@ namespace BizHawk.MultiClient
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return (byte)(((value >> (7 - bit)) & 1));
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}
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public void UpdateValues()
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public unsafe void UpdateValues()
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{
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if (!(Global.Emulator is NES)) return;
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if (!this.IsHandleCreated || this.IsDisposed) return;
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@ -76,6 +76,8 @@ namespace BizHawk.MultiClient
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PaletteView.Refresh();
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//Pattern Viewer
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System.Drawing.Imaging.BitmapData bmpdata = PatternView.pattern.LockBits(new Rectangle(new Point(0, 0), PatternView.pattern.Size), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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int* framebuf = (int*)bmpdata.Scan0.ToPointer();
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for (int i = 0; i < 16; i++)
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{
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for (int j = 0; j < 16; j++)
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@ -109,12 +111,14 @@ namespace BizHawk.MultiClient
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}
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Color color = Color.FromArgb(cvalue);
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Color color2 = Color.FromArgb(cvalue2);
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PatternView.pattern.SetPixel(x + (j*8), y + (i*8), color);
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PatternView.pattern.SetPixel(128 + x + (j * 8), y + (i * 8), color2);
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int adr = (x + (j * 8)) + (y + (i * 8)) * (bmpdata.Stride / 4);
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framebuf[adr] = color.ToArgb();
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framebuf[adr + 128] = color2.ToArgb();
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}
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}
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}
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}
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PatternView.pattern.UnlockBits(bmpdata);
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PatternView.Refresh();
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}
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