SMS - break up services into separate files
This commit is contained in:
parent
44dc9518cf
commit
4460055da3
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@ -818,7 +818,7 @@
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<DependentUpon>GPGX.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\gpgx\GPGX.ITraceable.cs">
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<DependentUpon>GPGX.cs</DependentUpon>
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<DependentUpon>GPGX.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\gpgx\GPGX.IVideoProvider.cs">
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<DependentUpon>GPGX.cs</DependentUpon>
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@ -846,8 +846,15 @@
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<Compile Include="Consoles\Sega\Saturn\Yabause.IStatable.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\SMS\CDL_SMS.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.ICodeDataLogger.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.IDebuggable.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.IEmulator.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.IInputPollable.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.IMemoryDomains.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.Input.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.ISaveRam.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.ISettable.cs" />
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<Compile Include="Consoles\Sega\SMS\SMS.IStatable.cs" />
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<Compile Include="Consoles\Sega\SMS\TerebiOekaki.cs" />
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<Compile Include="Consoles\Sega\SMS\MemoryMap.Korea.cs" />
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<Compile Include="Consoles\Sega\SMS\MemoryMap.ExtRam.cs" />
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@ -4,9 +4,51 @@ using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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partial class SMS
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public sealed partial class SMS : ICodeDataLogger
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{
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enum CDLog_AddrType
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public void SetCDL(CodeDataLog cdl)
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{
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CDL = cdl;
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if (cdl == null)
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{
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Cpu.ReadMemory = ReadMemory;
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Cpu.WriteMemory = WriteMemory;
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Cpu.FetchMemory = FetchMemory_StubThunk;
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}
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else
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{
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Cpu.ReadMemory = ReadMemory_CDL;
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Cpu.WriteMemory = WriteMemory;
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Cpu.FetchMemory = FetchMemory_CDL;
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}
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}
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public void NewCDL(CodeDataLog cdl)
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{
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cdl["ROM"] = new byte[MemoryDomains["ROM"].Size];
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cdl["Main RAM"] = new byte[MemoryDomains["Main RAM"].Size];
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if (MemoryDomains.Has("Save RAM"))
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{
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cdl["Save RAM"] = new byte[MemoryDomains["Save RAM"].Size];
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}
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if (MemoryDomains.Has("Cart (Volatile) RAM"))
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{
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cdl["Cart (Volatile) RAM"] = new byte[MemoryDomains["Cart (Volatile) RAM"].Size];
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}
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cdl.SubType = "SMS";
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cdl.SubVer = 0;
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}
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[FeatureNotImplemented]
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public void DisassembleCDL(Stream s, CodeDataLog cdl)
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{
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}
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private enum CDLog_AddrType
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{
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None,
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ROM,
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@ -16,24 +58,24 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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}
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[Flags]
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public enum CDLog_Flags
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private enum CDLog_Flags
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{
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ExecFirst = 0x01,
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ExecOperand = 0x02,
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Data = 0x04
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};
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struct CDLog_MapResults
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private struct CDLog_MapResults
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{
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public CDLog_AddrType Type;
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public int Address;
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}
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delegate CDLog_MapResults MapMemoryDelegate(ushort addr, bool write);
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private delegate CDLog_MapResults MapMemoryDelegate(ushort addr, bool write);
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private MapMemoryDelegate MapMemory;
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private CodeDataLog CDL;
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MapMemoryDelegate MapMemory;
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void RunCDL(ushort address, CDLog_Flags flags)
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private void RunCDL(ushort address, CDLog_Flags flags)
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{
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if (MapMemory != null)
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{
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@ -52,7 +94,7 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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/// <summary>
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/// A wrapper for FetchMemory which inserts CDL logic
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/// </summary>
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public byte FetchMemory_CDL(ushort address, bool first)
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private byte FetchMemory_CDL(ushort address, bool first)
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{
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RunCDL(address, first ? CDLog_Flags.ExecFirst : CDLog_Flags.ExecOperand);
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return ReadMemory(address);
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@ -61,47 +103,10 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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/// <summary>
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/// A wrapper for ReadMemory which inserts CDL logic
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/// </summary>
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public byte ReadMemory_CDL(ushort address)
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private byte ReadMemory_CDL(ushort address)
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{
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RunCDL(address, CDLog_Flags.Data);
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return ReadMemory(address);
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}
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void ICodeDataLogger.SetCDL(CodeDataLog cdl)
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{
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CDL = cdl;
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if (cdl == null)
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{
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Cpu.ReadMemory = ReadMemory;
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Cpu.WriteMemory = WriteMemory;
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Cpu.FetchMemory = FetchMemory_StubThunk;
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}
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else
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{
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Cpu.ReadMemory = ReadMemory_CDL;
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Cpu.WriteMemory = WriteMemory;
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Cpu.FetchMemory = FetchMemory_CDL;
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}
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}
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void ICodeDataLogger.NewCDL(CodeDataLog cdl)
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{
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cdl["ROM"] = new byte[memoryDomains["ROM"].Size];
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cdl["Main RAM"] = new byte[memoryDomains["Main RAM"].Size];
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if (memoryDomains.Has("Save RAM"))
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cdl["Save RAM"] = new byte[memoryDomains["Save RAM"].Size];
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if (memoryDomains.Has("Cart (Volatile) RAM"))
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cdl["Cart (Volatile) RAM"] = new byte[memoryDomains["Cart (Volatile) RAM"].Size];
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cdl.SubType = "SMS";
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cdl.SubVer = 0;
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}
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//not supported
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void ICodeDataLogger.DisassembleCDL(Stream s, CodeDataLog cdl) { }
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CodeDataLog CDL;
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}
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}
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@ -0,0 +1,133 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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public sealed partial class SMS : IDebuggable
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{
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public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
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{
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return new Dictionary<string, RegisterValue>
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{
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{ "A", Cpu.RegisterA },
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{ "AF", Cpu.RegisterAF },
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{ "B", Cpu.RegisterB },
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{ "BC", Cpu.RegisterBC },
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{ "C", Cpu.RegisterC },
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{ "D", Cpu.RegisterD },
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{ "DE", Cpu.RegisterDE },
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{ "E", Cpu.RegisterE },
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{ "F", Cpu.RegisterF },
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{ "H", Cpu.RegisterH },
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{ "HL", Cpu.RegisterHL },
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{ "I", Cpu.RegisterI },
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{ "IX", Cpu.RegisterIX },
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{ "IY", Cpu.RegisterIY },
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{ "L", Cpu.RegisterL },
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{ "PC", Cpu.RegisterPC },
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{ "R", Cpu.RegisterR },
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{ "Shadow AF", Cpu.RegisterShadowAF },
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{ "Shadow BC", Cpu.RegisterShadowBC },
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{ "Shadow DE", Cpu.RegisterShadowDE },
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{ "Shadow HL", Cpu.RegisterShadowHL },
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{ "SP", Cpu.RegisterSP },
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{ "Flag C", Cpu.RegisterF.Bit(0) },
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{ "Flag N", Cpu.RegisterF.Bit(1) },
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{ "Flag P/V", Cpu.RegisterF.Bit(2) },
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{ "Flag 3rd", Cpu.RegisterF.Bit(3) },
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{ "Flag H", Cpu.RegisterF.Bit(4) },
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{ "Flag 5th", Cpu.RegisterF.Bit(5) },
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{ "Flag Z", Cpu.RegisterF.Bit(6) },
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{ "Flag S", Cpu.RegisterF.Bit(7) },
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};
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}
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public void SetCpuRegister(string register, int value)
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{
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switch (register)
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{
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default:
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throw new InvalidOperationException();
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case "A":
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Cpu.RegisterA = (byte)value;
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break;
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case "AF":
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Cpu.RegisterAF = (byte)value;
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break;
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case "B":
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Cpu.RegisterB = (byte)value;
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break;
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case "BC":
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Cpu.RegisterBC = (byte)value;
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break;
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case "C":
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Cpu.RegisterC = (byte)value;
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break;
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case "D":
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Cpu.RegisterD = (byte)value;
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break;
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case "DE":
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Cpu.RegisterDE = (byte)value;
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break;
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case "E":
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Cpu.RegisterE = (byte)value;
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break;
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case "F":
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Cpu.RegisterF = (byte)value;
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break;
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case "H":
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Cpu.RegisterH = (byte)value;
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break;
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case "HL":
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Cpu.RegisterHL = (byte)value;
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break;
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case "I":
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Cpu.RegisterI = (byte)value;
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break;
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case "IX":
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Cpu.RegisterIX = (byte)value;
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break;
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case "IY":
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Cpu.RegisterIY = (byte)value;
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break;
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case "L":
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Cpu.RegisterL = (byte)value;
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break;
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case "PC":
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Cpu.RegisterPC = (ushort)value;
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break;
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case "R":
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Cpu.RegisterR = (byte)value;
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break;
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case "Shadow AF":
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Cpu.RegisterShadowAF = (byte)value;
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break;
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case "Shadow BC":
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Cpu.RegisterShadowBC = (byte)value;
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break;
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case "Shadow DE":
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Cpu.RegisterShadowDE = (byte)value;
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break;
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case "Shadow HL":
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Cpu.RegisterShadowHL = (byte)value;
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break;
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case "SP":
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Cpu.RegisterSP = (byte)value;
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break;
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}
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}
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public bool CanStep(StepType type) { return false; }
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public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
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[FeatureNotImplemented]
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public void Step(StepType type)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -0,0 +1,100 @@
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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public sealed partial class SMS : IEmulator
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{
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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public ISoundProvider SoundProvider
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{
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get { return ActiveSoundProvider; }
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}
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public ISyncSoundProvider SyncSoundProvider
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{
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get { return new FakeSyncSound(ActiveSoundProvider, 735); }
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}
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public bool StartAsyncSound()
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{
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return true;
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}
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public void EndAsyncSound() { }
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public ControllerDefinition ControllerDefinition
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{
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get
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{
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if (IsGameGear)
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{
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return GGController;
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}
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return SmsController;
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}
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}
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public IController Controller { get; set; }
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public void FrameAdvance(bool render, bool rendersound)
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{
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_lagged = true;
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Frame++;
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PSG.BeginFrame(Cpu.TotalExecutedCycles);
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Cpu.Debug = Tracer.Enabled;
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if (!IsGameGear)
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{
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PSG.StereoPanning = Settings.ForceStereoSeparation ? ForceStereoByte : (byte)0xFF;
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}
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if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
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{
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Cpu.Logger = (s) => Tracer.Put(s);
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}
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if (IsGameGear == false)
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{
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Cpu.NonMaskableInterrupt = Controller["Pause"];
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}
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if (IsGame3D && Settings.Fix3D)
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{
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Vdp.ExecFrame((Frame & 1) == 0);
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}
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else
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{
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Vdp.ExecFrame(render);
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}
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PSG.EndFrame(Cpu.TotalExecutedCycles);
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if (_lagged)
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{
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_lagCount++;
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_isLag = true;
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}
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else
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{
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_isLag = false;
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}
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}
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public string SystemId { get { return "SMS"; } }
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public bool DeterministicEmulation { get { return true; } }
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public string BoardName { get { return null; } }
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public void ResetCounters()
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{
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Frame = 0;
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_lagCount = 0;
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_isLag = false;
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}
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public CoreComm CoreComm { get; private set; }
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public void Dispose() { }
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}
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}
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@ -0,0 +1,25 @@
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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public sealed partial class SMS : IInputPollable
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{
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public int LagCount
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{
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get { return _lagCount; }
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set { _lagCount = value; }
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}
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public bool IsLagFrame
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{
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get { return _isLag; }
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set { _isLag = value; }
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}
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public IInputCallbackSystem InputCallbacks { get; private set; }
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private int _lagCount = 0;
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private bool _lagged = true;
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private bool _isLag = false;
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}
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}
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@ -0,0 +1,71 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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public sealed partial class SMS
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{
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private MemoryDomainList MemoryDomains;
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void SetupMemoryDomains()
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{
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var domains = new List<MemoryDomain>(3);
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var MainMemoryDomain = new MemoryDomain("Main RAM", SystemRam.Length, MemoryDomain.Endian.Little,
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addr => SystemRam[addr],
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(addr, value) => SystemRam[addr] = value);
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var VRamDomain = new MemoryDomain("Video RAM", Vdp.VRAM.Length, MemoryDomain.Endian.Little,
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addr => Vdp.VRAM[addr],
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(addr, value) => Vdp.VRAM[addr] = value);
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var ROMDomain = new MemoryDomain("ROM", RomData.Length, MemoryDomain.Endian.Little,
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addr => RomData[addr],
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(addr, value) => RomData[addr] = value);
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var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, MemoryDomain.Endian.Little,
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(addr) =>
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{
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if (addr < 0 || addr >= 65536)
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{
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throw new ArgumentOutOfRangeException();
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}
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return Cpu.ReadMemory((ushort)addr);
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},
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(addr, value) =>
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{
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if (addr < 0 || addr >= 65536)
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{
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throw new ArgumentOutOfRangeException();
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}
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Cpu.WriteMemory((ushort)addr, value);
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});
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domains.Add(MainMemoryDomain);
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domains.Add(VRamDomain);
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domains.Add(ROMDomain);
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domains.Add(SystemBusDomain);
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if (SaveRAM != null)
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{
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var SaveRamDomain = new MemoryDomain("Save RAM", SaveRAM.Length, MemoryDomain.Endian.Little,
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addr => SaveRAM[addr],
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(addr, value) => { SaveRAM[addr] = value; SaveRamModified = true; });
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domains.Add(SaveRamDomain);
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}
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if (ExtRam != null)
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{
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var ExtRamDomain = new MemoryDomain("Cart (Volatile) RAM", ExtRam.Length, MemoryDomain.Endian.Little,
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addr => ExtRam[addr],
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(addr, value) => { ExtRam[addr] = value; });
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domains.Add(ExtRamDomain);
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}
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MemoryDomains = new MemoryDomainList(domains);
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(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(MemoryDomains);
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}
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}
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}
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@ -0,0 +1,34 @@
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using System;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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public sealed partial class SMS : ISaveRam
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{
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public byte[] CloneSaveRam()
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||||
{
|
||||
if (SaveRAM != null)
|
||||
{
|
||||
return (byte[])SaveRAM.Clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreSaveRam(byte[] data)
|
||||
{
|
||||
if (SaveRAM != null)
|
||||
{
|
||||
Array.Copy(data, SaveRAM, data.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public bool SaveRamModified { get; private set; }
|
||||
|
||||
private byte[] SaveRAM;
|
||||
private byte SaveRamBank;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,84 @@
|
|||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
||||
{
|
||||
public sealed partial class SMS : ISettable<SMS.SMSSettings, SMS.SMSSyncSettings>
|
||||
{
|
||||
public SMSSettings GetSettings()
|
||||
{
|
||||
return Settings.Clone();
|
||||
}
|
||||
|
||||
public SMSSyncSettings GetSyncSettings()
|
||||
{
|
||||
return SyncSettings.Clone();
|
||||
}
|
||||
|
||||
public bool PutSettings(SMSSettings o)
|
||||
{
|
||||
bool ret = SMSSettings.RebootNeeded(Settings, o);
|
||||
Settings = o;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool PutSyncSettings(SMSSyncSettings o)
|
||||
{
|
||||
bool ret = SMSSyncSettings.RebootNeeded(SyncSettings, o);
|
||||
SyncSettings = o;
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal SMSSettings Settings { get; private set; }
|
||||
internal SMSSyncSettings SyncSettings { get; private set; }
|
||||
|
||||
public class SMSSettings
|
||||
{
|
||||
// Game settings
|
||||
public bool ForceStereoSeparation = false;
|
||||
public bool SpriteLimit = false;
|
||||
public bool Fix3D = true;
|
||||
|
||||
// GG settings
|
||||
public bool ShowClippedRegions = false;
|
||||
public bool HighlightActiveDisplayRegion = false;
|
||||
|
||||
// graphics settings
|
||||
public bool DispBG = true;
|
||||
public bool DispOBJ = true;
|
||||
|
||||
public SMSSettings Clone()
|
||||
{
|
||||
return (SMSSettings)MemberwiseClone();
|
||||
}
|
||||
|
||||
public static bool RebootNeeded(SMSSettings x, SMSSettings y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class SMSSyncSettings
|
||||
{
|
||||
public bool EnableFM = true;
|
||||
public bool AllowOverlock = false;
|
||||
public bool UseBIOS = false;
|
||||
public string ConsoleRegion = "Export";
|
||||
public string DisplayType = "NTSC";
|
||||
|
||||
public SMSSyncSettings Clone()
|
||||
{
|
||||
return (SMSSyncSettings)MemberwiseClone();
|
||||
}
|
||||
|
||||
public static bool RebootNeeded(SMSSyncSettings x, SMSSyncSettings y)
|
||||
{
|
||||
return
|
||||
x.EnableFM != y.EnableFM ||
|
||||
x.AllowOverlock != y.AllowOverlock ||
|
||||
x.UseBIOS != y.UseBIOS ||
|
||||
x.ConsoleRegion != y.ConsoleRegion ||
|
||||
x.DisplayType != y.DisplayType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,98 @@
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
|
||||
namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
||||
{
|
||||
public sealed partial class SMS : IStatable
|
||||
{
|
||||
public bool BinarySaveStatesPreferred
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public void SaveStateBinary(BinaryWriter bw)
|
||||
{
|
||||
SyncState(Serializer.CreateBinaryWriter(bw));
|
||||
}
|
||||
|
||||
public void LoadStateBinary(BinaryReader br)
|
||||
{
|
||||
SyncState(Serializer.CreateBinaryReader(br));
|
||||
}
|
||||
|
||||
public void SaveStateText(TextWriter tw)
|
||||
{
|
||||
SyncState(Serializer.CreateTextWriter(tw));
|
||||
}
|
||||
|
||||
public void LoadStateText(TextReader tr)
|
||||
{
|
||||
SyncState(Serializer.CreateTextReader(tr));
|
||||
}
|
||||
|
||||
public byte[] SaveStateBinary()
|
||||
{
|
||||
if (_stateBuffer == null)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
var writer = new BinaryWriter(stream);
|
||||
SaveStateBinary(writer);
|
||||
_stateBuffer = stream.ToArray();
|
||||
writer.Close();
|
||||
return _stateBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
var stream = new MemoryStream(_stateBuffer);
|
||||
var writer = new BinaryWriter(stream);
|
||||
SaveStateBinary(writer);
|
||||
writer.Close();
|
||||
return _stateBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] _stateBuffer;
|
||||
|
||||
private void SyncState(Serializer ser)
|
||||
{
|
||||
ser.BeginSection("SMS");
|
||||
Cpu.SyncState(ser);
|
||||
Vdp.SyncState(ser);
|
||||
PSG.SyncState(ser);
|
||||
ser.Sync("RAM", ref SystemRam, false);
|
||||
ser.Sync("RomBank0", ref RomBank0);
|
||||
ser.Sync("RomBank1", ref RomBank1);
|
||||
ser.Sync("RomBank2", ref RomBank2);
|
||||
ser.Sync("RomBank3", ref RomBank3);
|
||||
ser.Sync("Port01", ref Port01);
|
||||
ser.Sync("Port02", ref Port02);
|
||||
ser.Sync("Port3E", ref Port3E);
|
||||
ser.Sync("Port3F", ref Port3F);
|
||||
|
||||
if (SaveRAM != null)
|
||||
{
|
||||
ser.Sync("SaveRAM", ref SaveRAM, false);
|
||||
ser.Sync("SaveRamBank", ref SaveRamBank);
|
||||
}
|
||||
|
||||
if (ExtRam != null)
|
||||
{
|
||||
ser.Sync("ExtRAM", ref ExtRam, true);
|
||||
}
|
||||
|
||||
if (HasYM2413)
|
||||
{
|
||||
YM2413.SyncState(ser);
|
||||
}
|
||||
|
||||
ser.Sync("Frame", ref frame);
|
||||
ser.Sync("LagCount", ref _lagCount);
|
||||
ser.Sync("IsLag", ref _isLag);
|
||||
|
||||
ser.EndSection();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,25 +25,10 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
}
|
||||
};
|
||||
|
||||
public ControllerDefinition ControllerDefinition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsGameGear)
|
||||
{
|
||||
return GGController;
|
||||
}
|
||||
|
||||
return SmsController;
|
||||
}
|
||||
}
|
||||
|
||||
public IController Controller { get; set; }
|
||||
|
||||
byte ReadControls1()
|
||||
private byte ReadControls1()
|
||||
{
|
||||
InputCallbacks.Call();
|
||||
lagged = false;
|
||||
_lagged = false;
|
||||
byte value = 0xFF;
|
||||
|
||||
if (Controller["P1 Up"]) value &= 0xFE;
|
||||
|
@ -59,10 +44,10 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
return value;
|
||||
}
|
||||
|
||||
byte ReadControls2()
|
||||
private byte ReadControls2()
|
||||
{
|
||||
InputCallbacks.Call();
|
||||
lagged = false;
|
||||
_lagged = false;
|
||||
byte value = 0xFF;
|
||||
|
||||
if (Controller["P2 Left"]) value &= 0xFE;
|
||||
|
@ -74,7 +59,7 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
|
||||
if ((Port3F & 0x0F) == 5)
|
||||
{
|
||||
if (region == "Japan")
|
||||
if (_region == "Japan")
|
||||
{
|
||||
value &= 0x3F;
|
||||
}
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Common.NumberExtensions;
|
||||
using BizHawk.Common.StringExtensions;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.Common.Components;
|
||||
using BizHawk.Emulation.Cores.Components.Z80;
|
||||
|
@ -32,68 +28,39 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
IDebuggable, ISettable<SMS.SMSSettings, SMS.SMSSyncSettings>, ICodeDataLogger
|
||||
{
|
||||
// Constants
|
||||
public const int BankSize = 16384;
|
||||
private const int BankSize = 16384;
|
||||
|
||||
// ROM
|
||||
public byte[] RomData;
|
||||
public byte RomBank0, RomBank1, RomBank2, RomBank3;
|
||||
public byte RomBanks;
|
||||
|
||||
// SaveRAM
|
||||
public byte[] SaveRAM;
|
||||
public byte SaveRamBank;
|
||||
|
||||
public byte[] BiosRom;
|
||||
|
||||
public byte[] CloneSaveRam()
|
||||
{
|
||||
if (SaveRAM != null)
|
||||
return (byte[])SaveRAM.Clone();
|
||||
else
|
||||
return null;
|
||||
}
|
||||
public void StoreSaveRam(byte[] data)
|
||||
{
|
||||
if (SaveRAM != null)
|
||||
Array.Copy(data, SaveRAM, data.Length);
|
||||
}
|
||||
|
||||
public bool SaveRamModified { get; private set; }
|
||||
private byte[] RomData;
|
||||
private byte RomBank0, RomBank1, RomBank2, RomBank3;
|
||||
private byte RomBanks;
|
||||
private byte[] BiosRom;
|
||||
|
||||
// Machine resources
|
||||
public Z80A Cpu;
|
||||
public byte[] SystemRam;
|
||||
private Z80A Cpu;
|
||||
private byte[] SystemRam;
|
||||
public VDP Vdp;
|
||||
public SN76489 PSG;
|
||||
public YM2413 YM2413;
|
||||
public SoundMixer SoundMixer;
|
||||
public bool IsGameGear = false;
|
||||
public bool IsSG1000 = false;
|
||||
private SN76489 PSG;
|
||||
private YM2413 YM2413;
|
||||
private SoundMixer SoundMixer;
|
||||
public bool IsGameGear { get; set; }
|
||||
public bool IsSG1000 { get; set; }
|
||||
|
||||
public bool HasYM2413 = false;
|
||||
private bool HasYM2413 = false;
|
||||
|
||||
int frame = 0;
|
||||
int lagCount = 0;
|
||||
bool lagged = true;
|
||||
bool isLag = false;
|
||||
private int frame = 0;
|
||||
|
||||
public int Frame { get { return frame; } set { frame = value; } }
|
||||
public int LagCount { get { return lagCount; } set { lagCount = value; } }
|
||||
public bool IsLagFrame { get { return isLag; } set { isLag = value; } }
|
||||
|
||||
private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
|
||||
public IInputCallbackSystem InputCallbacks { get { return _inputCallbacks; } }
|
||||
public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
|
||||
private byte Port01 = 0xFF;
|
||||
private byte Port02 = 0xFF;
|
||||
private byte Port3E = 0xAF;
|
||||
private byte Port3F = 0xFF;
|
||||
|
||||
byte Port01 = 0xFF;
|
||||
byte Port02 = 0xFF;
|
||||
byte Port3E = 0xAF;
|
||||
byte Port3F = 0xFF;
|
||||
|
||||
byte ForceStereoByte = 0xAD;
|
||||
bool IsGame3D = false;
|
||||
private byte ForceStereoByte = 0xAD;
|
||||
private bool IsGame3D = false;
|
||||
|
||||
public DisplayType Region { get; set; }
|
||||
public bool DeterministicEmulation { get { return true; } }
|
||||
|
||||
[CoreConstructor("SMS", "SG", "GG")]
|
||||
public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings)
|
||||
|
@ -217,16 +184,15 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
//this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete
|
||||
((ICodeDataLogger)this).SetCDL(null);
|
||||
|
||||
InputCallbacks = new InputCallbackSystem();
|
||||
|
||||
Tracer = new TraceBuffer { Header = Cpu.TraceHeader };
|
||||
|
||||
var serviceProvider = ServiceProvider as BasicServiceProvider;
|
||||
serviceProvider.Register<ITraceable>(Tracer);
|
||||
serviceProvider.Register<IDisassemblable>(new Disassembler());
|
||||
|
||||
}
|
||||
|
||||
public IEmulatorServiceProvider ServiceProvider { get; private set; }
|
||||
|
||||
private ITraceable Tracer { get; set; }
|
||||
|
||||
string DetermineRegion(string gameRegion)
|
||||
|
@ -246,7 +212,7 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
return "Japan";
|
||||
}
|
||||
|
||||
DisplayType DetermineDisplayType(string display, string region)
|
||||
private DisplayType DetermineDisplayType(string display, string region)
|
||||
{
|
||||
if (display == "NTSC") return DisplayType.NTSC;
|
||||
if (display == "PAL") return DisplayType.PAL;
|
||||
|
@ -254,32 +220,25 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
return DisplayType.NTSC;
|
||||
}
|
||||
|
||||
public void ResetCounters()
|
||||
{
|
||||
Frame = 0;
|
||||
lagCount = 0;
|
||||
isLag = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The ReadMemory callback for the mapper
|
||||
/// </summary>
|
||||
Func<ushort, byte> ReadMemory;
|
||||
private Func<ushort, byte> ReadMemory;
|
||||
|
||||
/// <summary>
|
||||
/// The WriteMemory callback for the wrapper
|
||||
/// </summary>
|
||||
Action<ushort, byte> WriteMemory;
|
||||
private Action<ushort, byte> WriteMemory;
|
||||
|
||||
/// <summary>
|
||||
/// A dummy FetchMemory that simply reads the memory
|
||||
/// </summary>
|
||||
public byte FetchMemory_StubThunk(ushort address, bool first)
|
||||
private byte FetchMemory_StubThunk(ushort address, bool first)
|
||||
{
|
||||
return ReadMemory(address);
|
||||
}
|
||||
|
||||
public byte ReadPort(ushort port)
|
||||
private byte ReadPort(ushort port)
|
||||
{
|
||||
port &= 0xFF;
|
||||
if (port < 0x40) // General IO ports
|
||||
|
@ -322,7 +281,7 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
}
|
||||
}
|
||||
|
||||
public void WritePort(ushort port, byte value)
|
||||
private void WritePort(ushort port, byte value)
|
||||
{
|
||||
port &= 0xFF;
|
||||
if (port < 0x40) // general IO ports
|
||||
|
@ -350,357 +309,23 @@ namespace BizHawk.Emulation.Cores.Sega.MasterSystem
|
|||
else if (port == 0xF2 && HasYM2413) YM2413.DetectionValue = value;
|
||||
}
|
||||
|
||||
public void FrameAdvance(bool render, bool rendersound)
|
||||
private ISoundProvider ActiveSoundProvider;
|
||||
|
||||
private string _region;
|
||||
private string RegionStr
|
||||
{
|
||||
lagged = true;
|
||||
Frame++;
|
||||
PSG.BeginFrame(Cpu.TotalExecutedCycles);
|
||||
Cpu.Debug = Tracer.Enabled;
|
||||
if (!IsGameGear)
|
||||
PSG.StereoPanning = Settings.ForceStereoSeparation ? ForceStereoByte : (byte) 0xFF;
|
||||
|
||||
if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
|
||||
Cpu.Logger = (s) => Tracer.Put(s);
|
||||
|
||||
if (IsGameGear == false)
|
||||
Cpu.NonMaskableInterrupt = Controller["Pause"];
|
||||
|
||||
if (IsGame3D && Settings.Fix3D)
|
||||
Vdp.ExecFrame((Frame & 1) == 0);
|
||||
else
|
||||
Vdp.ExecFrame(render);
|
||||
|
||||
PSG.EndFrame(Cpu.TotalExecutedCycles);
|
||||
if (lagged)
|
||||
{
|
||||
lagCount++;
|
||||
isLag = true;
|
||||
}
|
||||
else
|
||||
isLag = false;
|
||||
}
|
||||
|
||||
public bool BinarySaveStatesPreferred { get { return false; } }
|
||||
public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); }
|
||||
public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); }
|
||||
public void SaveStateText(TextWriter tw) { SyncState(Serializer.CreateTextWriter(tw)); }
|
||||
public void LoadStateText(TextReader tr) { SyncState(Serializer.CreateTextReader(tr)); }
|
||||
|
||||
void SyncState(Serializer ser)
|
||||
{
|
||||
ser.BeginSection("SMS");
|
||||
Cpu.SyncState(ser);
|
||||
Vdp.SyncState(ser);
|
||||
PSG.SyncState(ser);
|
||||
ser.Sync("RAM", ref SystemRam, false);
|
||||
ser.Sync("RomBank0", ref RomBank0);
|
||||
ser.Sync("RomBank1", ref RomBank1);
|
||||
ser.Sync("RomBank2", ref RomBank2);
|
||||
ser.Sync("RomBank3", ref RomBank3);
|
||||
ser.Sync("Port01", ref Port01);
|
||||
ser.Sync("Port02", ref Port02);
|
||||
ser.Sync("Port3E", ref Port3E);
|
||||
ser.Sync("Port3F", ref Port3F);
|
||||
|
||||
if (SaveRAM != null)
|
||||
{
|
||||
ser.Sync("SaveRAM", ref SaveRAM, false);
|
||||
ser.Sync("SaveRamBank", ref SaveRamBank);
|
||||
}
|
||||
if (ExtRam != null)
|
||||
ser.Sync("ExtRAM", ref ExtRam, true);
|
||||
if (HasYM2413)
|
||||
YM2413.SyncState(ser);
|
||||
|
||||
ser.Sync("Frame", ref frame);
|
||||
ser.Sync("LagCount", ref lagCount);
|
||||
ser.Sync("IsLag", ref isLag);
|
||||
|
||||
ser.EndSection();
|
||||
}
|
||||
|
||||
byte[] stateBuffer;
|
||||
public byte[] SaveStateBinary()
|
||||
{
|
||||
if (stateBuffer == null)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
var writer = new BinaryWriter(stream);
|
||||
SaveStateBinary(writer);
|
||||
stateBuffer = stream.ToArray();
|
||||
writer.Close();
|
||||
return stateBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
var stream = new MemoryStream(stateBuffer);
|
||||
var writer = new BinaryWriter(stream);
|
||||
SaveStateBinary(writer);
|
||||
writer.Close();
|
||||
return stateBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
public CoreComm CoreComm { get; private set; }
|
||||
|
||||
ISoundProvider ActiveSoundProvider;
|
||||
public ISoundProvider SoundProvider { get { return ActiveSoundProvider; } }
|
||||
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(ActiveSoundProvider, 735); } }
|
||||
public bool StartAsyncSound() { return true; }
|
||||
public void EndAsyncSound() { }
|
||||
|
||||
public string SystemId { get { return "SMS"; } }
|
||||
|
||||
public string BoardName { get { return null; } }
|
||||
|
||||
string region;
|
||||
public string RegionStr
|
||||
{
|
||||
get { return region; }
|
||||
get { return _region; }
|
||||
set
|
||||
{
|
||||
if (value.NotIn(validRegions))
|
||||
{
|
||||
throw new Exception("Passed value " + value + " is not a valid region!");
|
||||
region = value;
|
||||
}
|
||||
|
||||
_region = value;
|
||||
}
|
||||
}
|
||||
|
||||
readonly string[] validRegions = { "Export", "Japan", "Auto" };
|
||||
|
||||
MemoryDomainList memoryDomains;
|
||||
|
||||
void SetupMemoryDomains()
|
||||
{
|
||||
var domains = new List<MemoryDomain>(3);
|
||||
var MainMemoryDomain = new MemoryDomain("Main RAM", SystemRam.Length, MemoryDomain.Endian.Little,
|
||||
addr => SystemRam[addr],
|
||||
(addr, value) => SystemRam[addr] = value);
|
||||
var VRamDomain = new MemoryDomain("Video RAM", Vdp.VRAM.Length, MemoryDomain.Endian.Little,
|
||||
addr => Vdp.VRAM[addr],
|
||||
(addr, value) => Vdp.VRAM[addr] = value);
|
||||
|
||||
var ROMDomain = new MemoryDomain("ROM", RomData.Length, MemoryDomain.Endian.Little,
|
||||
addr => RomData[addr],
|
||||
(addr, value) => RomData[addr] = value);
|
||||
|
||||
var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, MemoryDomain.Endian.Little,
|
||||
(addr) =>
|
||||
{
|
||||
if (addr < 0 || addr >= 65536)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
return Cpu.ReadMemory((ushort)addr);
|
||||
},
|
||||
(addr, value) =>
|
||||
{
|
||||
if (addr < 0 || addr >= 65536)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
Cpu.WriteMemory((ushort)addr, value);
|
||||
});
|
||||
|
||||
domains.Add(MainMemoryDomain);
|
||||
domains.Add(VRamDomain);
|
||||
domains.Add(ROMDomain);
|
||||
domains.Add(SystemBusDomain);
|
||||
|
||||
if (SaveRAM != null)
|
||||
{
|
||||
var SaveRamDomain = new MemoryDomain("Save RAM", SaveRAM.Length, MemoryDomain.Endian.Little,
|
||||
addr => SaveRAM[addr],
|
||||
(addr, value) => { SaveRAM[addr] = value; SaveRamModified = true; });
|
||||
domains.Add(SaveRamDomain);
|
||||
}
|
||||
if (ExtRam != null)
|
||||
{
|
||||
var ExtRamDomain = new MemoryDomain("Cart (Volatile) RAM", ExtRam.Length, MemoryDomain.Endian.Little,
|
||||
addr => ExtRam[addr],
|
||||
(addr, value) => { ExtRam[addr] = value; });
|
||||
domains.Add(ExtRamDomain);
|
||||
}
|
||||
memoryDomains = new MemoryDomainList(domains);
|
||||
(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(memoryDomains);
|
||||
}
|
||||
|
||||
public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
|
||||
{
|
||||
return new Dictionary<string, RegisterValue>
|
||||
{
|
||||
{ "A", Cpu.RegisterA },
|
||||
{ "AF", Cpu.RegisterAF },
|
||||
{ "B", Cpu.RegisterB },
|
||||
{ "BC", Cpu.RegisterBC },
|
||||
{ "C", Cpu.RegisterC },
|
||||
{ "D", Cpu.RegisterD },
|
||||
{ "DE", Cpu.RegisterDE },
|
||||
{ "E", Cpu.RegisterE },
|
||||
{ "F", Cpu.RegisterF },
|
||||
{ "H", Cpu.RegisterH },
|
||||
{ "HL", Cpu.RegisterHL },
|
||||
{ "I", Cpu.RegisterI },
|
||||
{ "IX", Cpu.RegisterIX },
|
||||
{ "IY", Cpu.RegisterIY },
|
||||
{ "L", Cpu.RegisterL },
|
||||
{ "PC", Cpu.RegisterPC },
|
||||
{ "R", Cpu.RegisterR },
|
||||
{ "Shadow AF", Cpu.RegisterShadowAF },
|
||||
{ "Shadow BC", Cpu.RegisterShadowBC },
|
||||
{ "Shadow DE", Cpu.RegisterShadowDE },
|
||||
{ "Shadow HL", Cpu.RegisterShadowHL },
|
||||
{ "SP", Cpu.RegisterSP },
|
||||
{ "Flag C", Cpu.RegisterF.Bit(0) },
|
||||
{ "Flag N", Cpu.RegisterF.Bit(1) },
|
||||
{ "Flag P/V", Cpu.RegisterF.Bit(2) },
|
||||
{ "Flag 3rd", Cpu.RegisterF.Bit(3) },
|
||||
{ "Flag H", Cpu.RegisterF.Bit(4) },
|
||||
{ "Flag 5th", Cpu.RegisterF.Bit(5) },
|
||||
{ "Flag Z", Cpu.RegisterF.Bit(6) },
|
||||
{ "Flag S", Cpu.RegisterF.Bit(7) },
|
||||
};
|
||||
}
|
||||
|
||||
public void SetCpuRegister(string register, int value)
|
||||
{
|
||||
switch (register)
|
||||
{
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
case "A":
|
||||
Cpu.RegisterA = (byte)value;
|
||||
break;
|
||||
case "AF":
|
||||
Cpu.RegisterAF = (byte)value;
|
||||
break;
|
||||
case "B":
|
||||
Cpu.RegisterB = (byte)value;
|
||||
break;
|
||||
case "BC":
|
||||
Cpu.RegisterBC = (byte)value;
|
||||
break;
|
||||
case "C":
|
||||
Cpu.RegisterC = (byte)value;
|
||||
break;
|
||||
case "D":
|
||||
Cpu.RegisterD = (byte)value;
|
||||
break;
|
||||
case "DE":
|
||||
Cpu.RegisterDE = (byte)value;
|
||||
break;
|
||||
case "E":
|
||||
Cpu.RegisterE = (byte)value;
|
||||
break;
|
||||
case "F":
|
||||
Cpu.RegisterF = (byte)value;
|
||||
break;
|
||||
case "H":
|
||||
Cpu.RegisterH = (byte)value;
|
||||
break;
|
||||
case "HL":
|
||||
Cpu.RegisterHL = (byte)value;
|
||||
break;
|
||||
case "I":
|
||||
Cpu.RegisterI = (byte)value;
|
||||
break;
|
||||
case "IX":
|
||||
Cpu.RegisterIX = (byte)value;
|
||||
break;
|
||||
case "IY":
|
||||
Cpu.RegisterIY = (byte)value;
|
||||
break;
|
||||
case "L":
|
||||
Cpu.RegisterL = (byte)value;
|
||||
break;
|
||||
case "PC":
|
||||
Cpu.RegisterPC = (ushort)value;
|
||||
break;
|
||||
case "R":
|
||||
Cpu.RegisterR = (byte)value;
|
||||
break;
|
||||
case "Shadow AF":
|
||||
Cpu.RegisterShadowAF = (byte)value;
|
||||
break;
|
||||
case "Shadow BC":
|
||||
Cpu.RegisterShadowBC = (byte)value;
|
||||
break;
|
||||
case "Shadow DE":
|
||||
Cpu.RegisterShadowDE = (byte)value;
|
||||
break;
|
||||
case "Shadow HL":
|
||||
Cpu.RegisterShadowHL = (byte)value;
|
||||
break;
|
||||
case "SP":
|
||||
Cpu.RegisterSP = (byte)value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanStep(StepType type) { return false; }
|
||||
|
||||
[FeatureNotImplemented]
|
||||
public void Step(StepType type) { throw new NotImplementedException(); }
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public SMSSettings GetSettings() { return Settings.Clone(); }
|
||||
public SMSSyncSettings GetSyncSettings() { return SyncSettings.Clone(); }
|
||||
public bool PutSettings(SMSSettings o)
|
||||
{
|
||||
bool ret = SMSSettings.RebootNeeded(Settings, o);
|
||||
Settings = o;
|
||||
return ret;
|
||||
}
|
||||
public bool PutSyncSettings(SMSSyncSettings o)
|
||||
{
|
||||
bool ret = SMSSyncSettings.RebootNeeded(SyncSettings, o);
|
||||
SyncSettings = o;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public SMSSettings Settings;
|
||||
public SMSSyncSettings SyncSettings;
|
||||
|
||||
public class SMSSettings
|
||||
{
|
||||
// Game settings
|
||||
public bool ForceStereoSeparation = false;
|
||||
public bool SpriteLimit = false;
|
||||
public bool Fix3D = true;
|
||||
// GG settings
|
||||
public bool ShowClippedRegions = false;
|
||||
public bool HighlightActiveDisplayRegion = false;
|
||||
// graphics settings
|
||||
public bool DispBG = true;
|
||||
public bool DispOBJ = true;
|
||||
|
||||
public SMSSettings Clone()
|
||||
{
|
||||
return (SMSSettings)MemberwiseClone();
|
||||
}
|
||||
public static bool RebootNeeded(SMSSettings x, SMSSettings y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class SMSSyncSettings
|
||||
{
|
||||
public bool EnableFM = true;
|
||||
public bool AllowOverlock = false;
|
||||
public bool UseBIOS = false;
|
||||
public string ConsoleRegion = "Export";
|
||||
public string DisplayType = "NTSC";
|
||||
|
||||
public SMSSyncSettings Clone()
|
||||
{
|
||||
return (SMSSyncSettings)MemberwiseClone();
|
||||
}
|
||||
public static bool RebootNeeded(SMSSyncSettings x, SMSSyncSettings y)
|
||||
{
|
||||
return
|
||||
x.EnableFM != y.EnableFM ||
|
||||
x.AllowOverlock != y.AllowOverlock ||
|
||||
x.UseBIOS != y.UseBIOS ||
|
||||
x.ConsoleRegion != y.ConsoleRegion ||
|
||||
x.DisplayType != y.DisplayType;
|
||||
}
|
||||
}
|
||||
private readonly string[] validRegions = { "Export", "Japan", "Auto" };
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue