lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example)
This commit is contained in:
parent
213e02ffef
commit
436881beaf
|
@ -27,12 +27,12 @@ namespace BizHawk.Client.Common
|
||||||
|
|
||||||
protected static int LuaInt(object luaArg)
|
protected static int LuaInt(object luaArg)
|
||||||
{
|
{
|
||||||
return Convert.ToInt32((double)luaArg);
|
return (int)(double)luaArg;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected static uint LuaUInt(object luaArg)
|
protected static uint LuaUInt(object luaArg)
|
||||||
{
|
{
|
||||||
return Convert.ToUInt32((double)luaArg);
|
return (uint)(double)luaArg;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -132,9 +132,13 @@ namespace BizHawk.Client.EmuHawk
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Bitmap nullGraphicsBitmap = new Bitmap(1, 1);
|
||||||
private Graphics GetGraphics()
|
private Graphics GetGraphics()
|
||||||
{
|
{
|
||||||
var g = luaSurface.GetGraphics();
|
Graphics g;
|
||||||
|
if (luaSurface == null)
|
||||||
|
g = Graphics.FromImage(nullGraphicsBitmap);
|
||||||
|
else g = luaSurface.GetGraphics();
|
||||||
int tx = Global.Emulator.CoreComm.ScreenLogicalOffsetX;
|
int tx = Global.Emulator.CoreComm.ScreenLogicalOffsetX;
|
||||||
int ty = Global.Emulator.CoreComm.ScreenLogicalOffsetY;
|
int ty = Global.Emulator.CoreComm.ScreenLogicalOffsetY;
|
||||||
if (tx != 0 || ty != 0)
|
if (tx != 0 || ty != 0)
|
||||||
|
|
Loading…
Reference in New Issue