ROM Loader remove EMU7800
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@ -8,12 +8,12 @@ using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores;
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using BizHawk.Emulation.Cores.Libretro;
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using BizHawk.Emulation.Cores.Atari.A7800Hawk;
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using BizHawk.Emulation.Cores.Atari.Atari7800;
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using BizHawk.Emulation.Cores.Calculators;
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using BizHawk.Emulation.Cores.Computers.AppleII;
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using BizHawk.Emulation.Cores.Computers.Commodore64;
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using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.Sega.Saturn;
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@ -920,7 +920,8 @@ namespace BizHawk.Client.Common
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case "GBC":
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if (!Global.Config.GB_AsSGB)
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{
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core = CoreInventory.Instance["GB", "Gambatte"];
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//core = CoreInventory.Instance["GB", "Gambatte"];
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core = CoreInventory.Instance["GB", "GBHawk"];
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}
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else
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{
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@ -939,17 +940,7 @@ namespace BizHawk.Client.Common
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break;
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case "A78":
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var gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv");
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if (game["Pokey"] && game.OptionValue("Pokey") == "true") // A7800Hawk does not emulate Pokey so route it to Emu7800
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{
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nextEmulator = new Atari7800(nextComm, game, rom.RomData, gamedbpath);
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}
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else
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{
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nextEmulator = Global.Config.A78_UseEmu7800
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? nextEmulator = new Atari7800(nextComm, game, rom.RomData, gamedbpath)
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: nextEmulator = new A7800Hawk(nextComm, game, rom.RomData, gamedbpath, GetCoreSettings<A7800Hawk>(), GetCoreSyncSettings<A7800Hawk>());
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}
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nextEmulator = new A7800Hawk(nextComm, game, rom.RomData, gamedbpath, GetCoreSettings<A7800Hawk>(), GetCoreSyncSettings<A7800Hawk>());
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break;
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case "C64":
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var c64 = new C64(nextComm, Enumerable.Repeat(rom.RomData, 1), rom.GameInfo, GetCoreSettings<C64>(), GetCoreSyncSettings<C64>());
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