Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
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33ca14a344
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41708a8579
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@ -13,23 +13,23 @@ namespace BizHawk.MultiClient
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{
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public class LuaImplementation
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{
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Lua lua = new Lua();
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Lua lua = new Lua();
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LuaConsole Caller;
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public String LuaLibraryList = "";
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public EventWaitHandle LuaWait;
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public bool isRunning;
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private Thread LuaThread;
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public EventWaitHandle LuaWait;
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public bool isRunning;
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private Thread LuaThread;
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private int CurrentMemoryDomain = 0; //Main memory by default
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public LuaImplementation(LuaConsole passed)
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{
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LuaWait = new AutoResetEvent(false);
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LuaWait = new AutoResetEvent(false);
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LuaLibraryList = "";
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Caller = passed.get();
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LuaRegister(lua);
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}
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public void LuaRegister(Lua lua)
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{
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LuaRegister(lua);
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}
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public void LuaRegister(Lua lua)
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{
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lua.RegisterFunction("print", this, this.GetType().GetMethod("print"));
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//Register libraries
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@ -82,26 +82,26 @@ namespace BizHawk.MultiClient
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LuaLibraryList += "client." + MultiClientFunctions[i] + "\n";
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}
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}
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private void LuaThreadFunction(object File)
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{
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string F = File.ToString();
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isRunning = true;
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try
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{
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lua.DoFile(F);
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}
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catch (Exception e)
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{
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MessageBox.Show("Exception caught. " + e.ToString());
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}
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isRunning = false;
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LuaWait.Set();
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}
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private void LuaThreadFunction(object File)
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{
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string F = File.ToString();
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isRunning = true;
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try
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{
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lua.DoFile(F);
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}
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catch (Exception e)
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{
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MessageBox.Show("Exception caught. " + e.ToString());
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}
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isRunning = false;
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LuaWait.Set();
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}
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public void DoLuaFile(string File)
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{
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LuaThread = new Thread(new ParameterizedThreadStart(LuaThreadFunction));
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LuaThread.Start(File);
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LuaThread = new Thread(new ParameterizedThreadStart(LuaThreadFunction));
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LuaThread.Start(File);
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}
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@ -207,8 +207,8 @@ namespace BizHawk.MultiClient
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//----------------------------------------------------
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public void emu_frameadvance()
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{
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LuaWait.Set();
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Global.MainForm.MainWait.WaitOne();
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LuaWait.Set();
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Global.MainForm.MainWait.WaitOne();
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}
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public void emu_pause()
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@ -37,7 +37,7 @@ namespace BizHawk.MultiClient
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bool runloop_frameProgress;
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DateTime FrameAdvanceTimestamp = DateTime.MinValue;
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public bool EmulatorPaused;
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public EventWaitHandle MainWait;
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public EventWaitHandle MainWait;
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int runloop_fps;
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int runloop_last_fps;
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bool runloop_frameadvance;
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@ -68,7 +68,7 @@ namespace BizHawk.MultiClient
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{
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Global.MovieSession = new MovieSession();
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Global.MovieSession.Movie = new Movie();
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MainWait = new AutoResetEvent(false);
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MainWait = new AutoResetEvent(false);
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Icon = BizHawk.MultiClient.Properties.Resources.logo;
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InitializeComponent();
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Global.Game = GameInfo.GetNullGame();
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@ -332,11 +332,7 @@ namespace BizHawk.MultiClient
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{
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for (; ; )
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{
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//client input-related duties
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if (LuaConsole1.LuaImp.isRunning)
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{
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LuaConsole1.LuaImp.LuaWait.WaitOne();
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}
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Input.Instance.Update();
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//handle events and dispatch as a hotkey action, or a hotkey button, or an input button
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@ -352,10 +348,7 @@ namespace BizHawk.MultiClient
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StepRunLoop_Throttle();
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Render();
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if (LuaConsole1.LuaImp.isRunning)
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{
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Global.MainForm.MainWait.Set();
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}
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CheckMessages();
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if (exit)
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break;
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@ -656,8 +649,8 @@ namespace BizHawk.MultiClient
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genControls.BindMulti("P1 Start", Global.Config.GenesisController[0].Start);
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Global.GenControls = genControls;
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var agenControls = new AutofireController(Genesis.GenesisController);
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agbControls.Autofire = true;
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var agenControls = new AutofireController(Genesis.GenesisController);
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agbControls.Autofire = true;
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genControls.BindMulti("P1 Up", Global.Config.GenesisAutoController[0].Up);
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genControls.BindMulti("P1 Left", Global.Config.GenesisAutoController[0].Left);
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genControls.BindMulti("P1 Right", Global.Config.GenesisAutoController[0].Right);
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@ -666,7 +659,7 @@ namespace BizHawk.MultiClient
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genControls.BindMulti("P1 B", Global.Config.GenesisAutoController[0].B);
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genControls.BindMulti("P1 C", Global.Config.GenesisAutoController[0].C);
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genControls.BindMulti("P1 Start", Global.Config.GenesisAutoController[0].Start);
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Global.AutofireGenControls = agenControls;
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Global.AutofireGenControls = agenControls;
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var TI83Controls = new Controller(TI83.TI83Controller);
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TI83Controls.BindMulti("0", Global.Config.TI83Controller[0]._0);
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@ -1226,9 +1219,9 @@ namespace BizHawk.MultiClient
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private void CloseGame()
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{
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if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
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SaveState("Auto");
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if (Global.Emulator.SaveRamModified)
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if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
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SaveState("Auto");
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if (Global.Emulator.SaveRamModified)
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SaveRam();
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Global.Emulator.Dispose();
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Global.Emulator = new NullEmulator();
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@ -1381,14 +1374,14 @@ namespace BizHawk.MultiClient
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Global.RenderPanel.AddMessage("Unthrottled: " + unthrottled);
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break;
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case "Hard Reset":
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{
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bool autoSaveState = Global.Config.AutoSavestates;
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Global.Config.AutoSavestates = false;
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LoadRom(CurrentlyOpenRom);
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Global.Config.AutoSavestates = autoSaveState;
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break;
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}
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case "Hard Reset":
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{
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bool autoSaveState = Global.Config.AutoSavestates;
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Global.Config.AutoSavestates = false;
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LoadRom(CurrentlyOpenRom);
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Global.Config.AutoSavestates = autoSaveState;
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break;
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}
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case "Screenshot":
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TakeScreenshot();
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@ -1626,6 +1619,17 @@ namespace BizHawk.MultiClient
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bool genSound = false;
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if (runFrame)
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{
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//client input-related duties
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if (LuaConsole1.LuaImp.isRunning)
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{
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LuaConsole1.LuaImp.LuaWait.WaitOne();
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}
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if (LuaConsole1.LuaImp.isRunning)
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{
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Global.MainForm.MainWait.Set();
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}
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runloop_fps++;
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bool ff = Global.ClientControls["Fast Forward"];
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bool updateFpsString = (runloop_last_ff != ff);
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