GBHawk: correct frame rate to 59.72 (same as gambatte)
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@ -285,8 +285,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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#region Video provider
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public int _frameHz = 60;
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public int[] _vidbuffer;
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public int[] frame_buffer;
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@ -328,8 +326,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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public int BufferWidth => 160;
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public int BufferHeight => 144;
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public int BackgroundColor => unchecked((int)0xFF000000);
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public int VsyncNumerator => _frameHz;
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public int VsyncDenominator => 1;
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public int VsyncNumerator => 262144;
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public int VsyncDenominator => 4389;
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public static readonly uint[] color_palette_BW = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 };
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public static readonly uint[] color_palette_Gr = { 0xFFA4C505, 0xFF88A905, 0xFF1D551D, 0xFF052505 };
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@ -174,8 +174,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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_rom = rom;
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Setup_Mapper();
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_frameHz = 60;
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timer.Core = this;
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audio.Core = this;
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ppu.Core = this;
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@ -231,8 +231,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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#region Video provider
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public int _frameHz = 60;
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public int[] _vidbuffer = new int[160 * 2 * 144];
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public int[] GetVideoBuffer()
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@ -284,8 +282,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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public int BufferHeight => 144;
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public int BackgroundColor => unchecked((int)0xFF000000);
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public int VsyncNumerator => _frameHz;
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public int VsyncDenominator => 1;
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public int VsyncNumerator => 262144;
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public int VsyncDenominator => 4389;
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public static readonly uint[] color_palette_BW = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 };
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public static readonly uint[] color_palette_Gr = { 0xFFA4C505, 0xFF88A905, 0xFF1D551D, 0xFF052505 };
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@ -416,8 +416,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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#region Video provider
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public int _frameHz = 60;
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public int[] _vidbuffer = new int[160 * 2 * 144 * 2];
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public int[] GetVideoBuffer()
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@ -444,8 +442,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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public int BufferWidth => 160 * 2;
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public int BufferHeight => 144 * 2;
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public int BackgroundColor => unchecked((int)0xFF000000);
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public int VsyncNumerator => _frameHz;
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public int VsyncDenominator => 1;
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public int VsyncNumerator => 262144;
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public int VsyncDenominator => 4389;
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public static readonly uint[] color_palette_BW = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 };
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public static readonly uint[] color_palette_Gr = { 0xFFA4C505, 0xFF88A905, 0xFF1D551D, 0xFF052505 };
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@ -567,8 +567,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
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#region Video provider
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public int _frameHz = 60;
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public int[] _vidbuffer = new int[160 * 2 * 144 * 2];
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public int[] GetVideoBuffer()
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@ -596,8 +594,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
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public int BufferWidth => 160 * 2;
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public int BufferHeight => 144 * 2;
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public int BackgroundColor => unchecked((int)0xFF000000);
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public int VsyncNumerator => _frameHz;
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public int VsyncDenominator => 1;
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public int VsyncNumerator => 262144;
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public int VsyncDenominator => 4389;
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public static readonly uint[] color_palette_BW = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 };
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public static readonly uint[] color_palette_Gr = { 0xFFA4C505, 0xFF88A905, 0xFF1D551D, 0xFF052505 };
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