put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
This commit is contained in:
parent
1cc29aa9bb
commit
3f35c9505a
|
@ -2588,7 +2588,6 @@ namespace BizHawk.MultiClient
|
||||||
|
|
||||||
void StepRunLoop_Core()
|
void StepRunLoop_Core()
|
||||||
{
|
{
|
||||||
HandleToggleLight();
|
|
||||||
bool runFrame = false;
|
bool runFrame = false;
|
||||||
runloop_frameadvance = false;
|
runloop_frameadvance = false;
|
||||||
DateTime now = DateTime.Now;
|
DateTime now = DateTime.Now;
|
||||||
|
@ -2809,6 +2808,7 @@ namespace BizHawk.MultiClient
|
||||||
VirtualPadForm1.UpdateValues();
|
VirtualPadForm1.UpdateValues();
|
||||||
SNESGraphicsDebugger1.UpdateToolsAfter();
|
SNESGraphicsDebugger1.UpdateToolsAfter();
|
||||||
TraceLogger1.UpdateValues();
|
TraceLogger1.UpdateValues();
|
||||||
|
HandleToggleLight();
|
||||||
#if WINDOWS
|
#if WINDOWS
|
||||||
LuaConsole1.LuaImp.FrameRegisterAfter();
|
LuaConsole1.LuaImp.FrameRegisterAfter();
|
||||||
if (!fromLua)
|
if (!fromLua)
|
||||||
|
|
Loading…
Reference in New Issue