diff --git a/BizHawk.Client.EmuHawk/DisplayManager/OSDManager.cs b/BizHawk.Client.EmuHawk/DisplayManager/OSDManager.cs index 278f1f5167..cae29826f0 100644 --- a/BizHawk.Client.EmuHawk/DisplayManager/OSDManager.cs +++ b/BizHawk.Client.EmuHawk/DisplayManager/OSDManager.cs @@ -223,9 +223,10 @@ namespace BizHawk.Client.EmuHawk public string InputStrMovie() { - var sb = new StringBuilder(Global.MovieSession.Movie.GetInput(Global.Emulator.Frame)); - sb.Replace(".", " ").Replace("|", "").Replace(" 000, 000", " "); - return sb.ToString(); + var lg = Global.MovieSession.Movie.LogGeneratorInstance(); + lg.SetSource(Global.MovieSession.MovieControllerAdapter); + + return lg.GenerateInputDisplay(); } public string InputStrImmediate() @@ -240,9 +241,9 @@ namespace BizHawk.Client.EmuHawk { if (Global.MovieSession.Movie.IsActive) { - var sb = new StringBuilder(Global.MovieSession.Movie.GetInput(Global.Emulator.Frame - 1)); - sb.Replace(".", " ").Replace("|", "").Replace(" 000, 000", " "); - return sb.ToString(); + var lg = Global.MovieSession.Movie.LogGeneratorInstance(); + lg.SetSource(Global.MovieSession.Movie.GetInputState(Global.Emulator.Frame - 1)); + return lg.GenerateInputDisplay(); } return string.Empty; diff --git a/BizHawk.Client.EmuHawk/tools/VirtualPads/AnalogControlPanel.cs b/BizHawk.Client.EmuHawk/tools/VirtualPads/AnalogControlPanel.cs index 3cdfcacb98..72e95d0c55 100644 --- a/BizHawk.Client.EmuHawk/tools/VirtualPads/AnalogControlPanel.cs +++ b/BizHawk.Client.EmuHawk/tools/VirtualPads/AnalogControlPanel.cs @@ -88,13 +88,10 @@ namespace BizHawk.Client.EmuHawk if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished) { - var logEntry = Global.MovieSession.Movie.GetInput(Global.Emulator.Frame - 1); - var lg = Global.MovieSession.Movie.LogGeneratorInstance().MovieControllerAdapter; - lg.Type = Global.MovieSession.MovieControllerAdapter.Type; - lg.SetControllersAsMnemonic(logEntry); + var input = Global.MovieSession.Movie.GetInputState(Global.Emulator.Frame - 1); - var x = lg.GetFloat(Controller + " X Axis"); - var y = lg.GetFloat(Controller + " Y Axis"); + var x = input.GetFloat(Controller + " X Axis"); + var y = input.GetFloat(Controller + " Y Axis"); var xx = RealToGFX((int)x); var yy = RealToGFX((int)y);