diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs index 9deb15d2e7..31f9d6b684 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs @@ -701,12 +701,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES Name = "SNES Controller", BoolButtons = { "Reset", "Power", - "P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Select", "P1 Start", "P1 Y", "P1 X", "P1 B", "P1 A", "P1 L", "P1 R", - "P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Select", "P2 Start", "P2 Y", "P2 X", "P2 B", "P2 A", "P2 L", "P2 R", + "P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Select", "P1 Start", "P1 Y", "P1 B", "P1 X", "P1 A", "P1 L", "P1 R", + "P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Select", "P2 Start", "P2 Y", "P2 B", "P2 X", "P2 A", "P2 L", "P2 R", // adelikat: disabling these since they aren't hooked up - // "P3 Up", "P3 Down", "P3 Left", "P3 Right", "P3 Select", "P3 Start", "P3 Y", "P3 X", "P3 B", "P3 A", "P3 L", "P3 R", - // "P4 Up", "P4 Down", "P4 Left", "P4 Right", "P4 Select", "P4 Start", "P4 Y", "P4 X", "P4 B", "P4 A", "P4 L", "P4 R", + // "P3 Up", "P3 Down", "P3 Left", "P3 Right", "P3 Select", "P3 Start", "P3 Y", "P3 B", "P3 X", "P3 A", "P3 L", "P3 R", + // "P4 Up", "P4 Down", "P4 Left", "P4 Right", "P4 Select", "P4 Start", "P4 Y", "P4 B", "P4 X", "P4 A", "P4 L", "P4 R", } };