analyzers gonna analyze
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@ -77,11 +77,11 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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if (controller.IsPressed($"P{i + 1} Turn Left")) players[i]._TurningSpeed = turnSpeed;
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// mouse-driven running
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players[i]._RunSpeed -= (int)((float)potReaders[i](controller, 4) * (float)_syncSettings.MouseRunSensitivity / 6.0);
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players[i]._RunSpeed -= (int)(potReaders[i](controller, 4) * _syncSettings.MouseRunSensitivity / 6.0);
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players[i]._RunSpeed = players[i]._RunSpeed.Clamp<int>(-_runSpeeds[1], _runSpeeds[1]);
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// mouse-driven turning
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players[i]._TurningSpeed -= (int)((float)potReaders[i](controller, 5) * (float)_syncSettings.MouseTurnSensitivity / 300.0);
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players[i]._TurningSpeed -= (int)(potReaders[i](controller, 5) * _syncSettings.MouseTurnSensitivity / 300.0);
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if (_syncSettings.TurningResolution == TurningResolution.Shorttics)
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{
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players[i]._TurningSpeed >>= 8;
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