spaces to tabs in C64 files

This commit is contained in:
adelikat 2017-04-24 08:35:05 -05:00
parent 5247e1d357
commit 3dd5478efd
78 changed files with 6901 additions and 6896 deletions

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@ -5,6 +5,6 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
public partial class C64 : IDriveLight public partial class C64 : IDriveLight
{ {
public bool DriveLightEnabled { get { return _board != null && (_board.CartPort.DriveLightEnabled || _board.Serial.DriveLightEnabled); } } public bool DriveLightEnabled { get { return _board != null && (_board.CartPort.DriveLightEnabled || _board.Serial.DriveLightEnabled); } }
public bool DriveLightOn { get { return _board != null && (_board.CartPort.DriveLightOn || _board.Serial.DriveLightOn);} } public bool DriveLightOn { get { return _board != null && (_board.CartPort.DriveLightOn || _board.Serial.DriveLightOn); } }
} }
} }

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@ -31,7 +31,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
}); });
} }
_memoryDomains = new MemoryDomainList(domains); _memoryDomains = new MemoryDomainList(domains);
((BasicServiceProvider) ServiceProvider).Register(_memoryDomains); ((BasicServiceProvider)ServiceProvider).Register(_memoryDomains);
} }
private static class C64MemoryDomainFactory private static class C64MemoryDomainFactory

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@ -89,8 +89,8 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
DeterministicEmulation = true; DeterministicEmulation = true;
((BasicServiceProvider) ServiceProvider).Register<IVideoProvider>(_board.Vic); ((BasicServiceProvider)ServiceProvider).Register<IVideoProvider>(_board.Vic);
((BasicServiceProvider) ServiceProvider).Register<IDriveLight>(this); ((BasicServiceProvider)ServiceProvider).Register<IDriveLight>(this);
} }
#endregion #endregion
@ -175,7 +175,8 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
private void DoCycle() private void DoCycle()
{ {
if (_frameCycles == 0) { if (_frameCycles == 0)
{
_board.InputRead = false; _board.InputRead = false;
_board.PollInput(); _board.PollInput();
_board.Cpu.LagCycles = 0; _board.Cpu.LagCycles = 0;

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@ -62,7 +62,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Cartridge
pinExRom = true; pinExRom = true;
// for safety, initialize all banks to dummy // for safety, initialize all banks to dummy
for (var i = 0; i < 64*0x2000; i++) for (var i = 0; i < 64 * 0x2000; i++)
{ {
_banksA[i] = 0xFF; _banksA[i] = 0xFF;
_banksB[i] = 0xFF; _banksB[i] = 0xFF;

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@ -59,7 +59,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
private byte CpuRead(ushort addr) private byte CpuRead(ushort addr)
{ {
return unchecked((byte) Read(addr)); return unchecked((byte)Read(addr));
} }
private void CpuWrite(ushort addr, byte val) private void CpuWrite(ushort addr, byte val)
@ -123,25 +123,29 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
[SaveState.DoNotSave] [SaveState.DoNotSave]
public int A public int A
{ {
get { return _cpu.A; } set { _cpu.A = unchecked((byte)value); } get { return _cpu.A; }
set { _cpu.A = unchecked((byte)value); }
} }
[SaveState.DoNotSave] [SaveState.DoNotSave]
public int X public int X
{ {
get { return _cpu.X; } set { _cpu.X = unchecked((byte)value); } get { return _cpu.X; }
set { _cpu.X = unchecked((byte)value); }
} }
[SaveState.DoNotSave] [SaveState.DoNotSave]
public int Y public int Y
{ {
get { return _cpu.Y; } set { _cpu.Y = unchecked((byte)value); } get { return _cpu.Y; }
set { _cpu.Y = unchecked((byte)value); }
} }
[SaveState.DoNotSave] [SaveState.DoNotSave]
public int S public int S
{ {
get { return _cpu.S; } set { _cpu.S = unchecked((byte)value); } get { return _cpu.S; }
set { _cpu.S = unchecked((byte)value); }
} }
[SaveState.DoNotSave] [SaveState.DoNotSave]

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@ -16,7 +16,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
switch (type) switch (type)
{ {
case C64.CiaType.Ntsc: case C64.CiaType.Ntsc:
return new Cia(14318181, 14*60, readIec) return new Cia(14318181, 14 * 60, readIec)
{ {
DelayedInterrupts = true DelayedInterrupts = true
}; };

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@ -66,7 +66,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
{ {
_sampleRate = sampleRate; _sampleRate = sampleRate;
_cpuCyclesNum = cyclesNum; _cpuCyclesNum = cyclesNum;
_sampleCyclesDen = cyclesDen*sampleRate; _sampleCyclesDen = cyclesDen * sampleRate;
_envelopes = new Envelope[3]; _envelopes = new Envelope[3];
for (var i = 0; i < 3; i++) for (var i = 0; i < 3; i++)

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@ -91,7 +91,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
var newVblankStart = vblankStart; var newVblankStart = vblankStart;
var newVblankEnd = vblankEnd; var newVblankEnd = vblankEnd;
var hBorderSize = 16; // must be a multiple of 4 var hBorderSize = 16; // must be a multiple of 4
var vBorderSize = hBorderSize*_pixelRatioNum/_pixelRatioDen; // to keep top and bottom in proportion var vBorderSize = hBorderSize * _pixelRatioNum / _pixelRatioDen; // to keep top and bottom in proportion
var maxWidth = _rasterXPipeline.Max(); var maxWidth = _rasterXPipeline.Max();
switch (borderType) switch (borderType)
@ -145,7 +145,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
_bufHeight = TimingBuilder_ScreenHeight(newVblankStart, newVblankEnd, lines); _bufHeight = TimingBuilder_ScreenHeight(newVblankStart, newVblankEnd, lines);
_buf = new int[_bufWidth * _bufHeight]; _buf = new int[_bufWidth * _bufHeight];
_bufLength = _buf.Length; _bufLength = _buf.Length;
VirtualWidth = _bufWidth*_pixelRatioNum/_pixelRatioDen; VirtualWidth = _bufWidth * _pixelRatioNum / _pixelRatioDen;
VirtualHeight = _bufHeight; VirtualHeight = _bufHeight;
} }

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@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
{ {
[SaveState.DoNotSave] public const int FluxBitsPerEntry = 32; [SaveState.DoNotSave] public const int FluxBitsPerEntry = 32;
[SaveState.DoNotSave] public const int FluxBitsPerTrack = 16000000 / 5; [SaveState.DoNotSave] public const int FluxBitsPerTrack = 16000000 / 5;
[SaveState.DoNotSave] public const int FluxEntriesPerTrack = FluxBitsPerTrack/FluxBitsPerEntry; [SaveState.DoNotSave] public const int FluxEntriesPerTrack = FluxBitsPerTrack / FluxBitsPerEntry;
[SaveState.DoNotSave] private int[][] _tracks; [SaveState.DoNotSave] private int[][] _tracks;
[SaveState.DoNotSave] private readonly int[] _originalMedia; [SaveState.DoNotSave] private readonly int[] _originalMedia;
[SaveState.DoNotSave] public bool Valid; [SaveState.DoNotSave] public bool Valid;
@ -150,7 +150,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
/// </summary> /// </summary>
private int[][] DeserializeTracks(int[] data) private int[][] DeserializeTracks(int[] data)
{ {
var trackCount = data.Length/FluxEntriesPerTrack; var trackCount = data.Length / FluxEntriesPerTrack;
var result = new int[trackCount][]; var result = new int[trackCount][];
for (var i = 0; i < trackCount; i++) for (var i = 0; i < trackCount; i++)
{ {

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@ -167,7 +167,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
trackByteOffsets[i] = trackByteOffsets[i - 1] + (SectorsPerTrack[i - 1] * 256); trackByteOffsets[i] = trackByteOffsets[i - 1] + (SectorsPerTrack[i - 1] * 256);
} }
} }
var bytes = new byte[trackByteOffsets[tracks - 1] + (SectorsPerTrack[tracks - 1] *256)]; var bytes = new byte[trackByteOffsets[tracks - 1] + (SectorsPerTrack[tracks - 1] * 256)];
var currentTrack = 16; var currentTrack = 16;
var currentSector = 0; var currentSector = 0;
@ -175,7 +175,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
var sectorInterleave = 3; var sectorInterleave = 3;
var directory = new List<LocatedEntry>(); var directory = new List<LocatedEntry>();
Func<int, int, int> GetOutputOffset = (t, s) => trackByteOffsets[t] + (s*256); Func<int, int, int> GetOutputOffset = (t, s) => trackByteOffsets[t] + (s * 256);
foreach (var entry in Entries) foreach (var entry in Entries)
{ {
@ -244,7 +244,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
break; break;
bytes[outputOffset + 0] = (byte)(currentTrack + 1); bytes[outputOffset + 0] = (byte)(currentTrack + 1);
bytes[outputOffset + 1] = (byte) currentSector; bytes[outputOffset + 1] = (byte)currentSector;
} }
if (diskFull) if (diskFull)
@ -265,8 +265,8 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
{ {
directoryOffset = 0; directoryOffset = 0;
currentSector += 3; currentSector += 3;
bytes[directoryOutputOffset] = (byte) currentTrack; bytes[directoryOutputOffset] = (byte)currentTrack;
bytes[directoryOutputOffset + 1] = (byte) currentSector; bytes[directoryOutputOffset + 1] = (byte)currentSector;
directoryOutputOffset = GetOutputOffset(currentTrack, currentSector); directoryOutputOffset = GetOutputOffset(currentTrack, currentSector);
bam[currentTrack].Allocate(currentSector); bam[currentTrack].Allocate(currentSector);
} }

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@ -126,7 +126,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
var nameAttribute = member.GetCustomAttributes(true).FirstOrDefault(a => a is SaveWithName); var nameAttribute = member.GetCustomAttributes(true).FirstOrDefault(a => a is SaveWithName);
if (nameAttribute != null) if (nameAttribute != null)
{ {
name = ((SaveWithName) nameAttribute).Name; name = ((SaveWithName)nameAttribute).Name;
} }
@ -260,7 +260,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
} }
else if (t.IsArray) else if (t.IsArray)
{ {
var currentValueArray = (Array) currentValue; var currentValueArray = (Array)currentValue;
for (var i = 0; i < currentValueArray.Length; i++) for (var i = 0; i < currentValueArray.Length; i++)
{ {
ser.BeginSection(string.Format("{0}_{1}", name, i)); ser.BeginSection(string.Format("{0}_{1}", name, i));

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@ -73,7 +73,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.Serial
Via1 = Chip6522.Create(ReadVia1PrA, ReadVia1PrB); Via1 = Chip6522.Create(ReadVia1PrA, ReadVia1PrB);
_cpuClockNum = clockNum; _cpuClockNum = clockNum;
_driveCpuClockNum = clockDen*16000000; // 16mhz _driveCpuClockNum = clockDen * 16000000; // 16mhz
} }
public override void ExecutePhase() public override void ExecutePhase()