From 3dba6857bc3b32bee6cefdb8a0340bd093fd55b8 Mon Sep 17 00:00:00 2001 From: alyosha-tas Date: Fri, 3 Jul 2020 19:57:29 -0400 Subject: [PATCH] GBHawk: increase range for tilt input --- .../Consoles/Nintendo/GBHawk/GBHawkControllers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/GBHawkControllers.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/GBHawkControllers.cs index dc843bd159..7d8aaee537 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/GBHawkControllers.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/GBHawkControllers.cs @@ -115,7 +115,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk { Name = "Gameboy Controller + Tilt", BoolButtons = BaseDefinition.Select(b => $"P{PortNum} {b}").ToList() - }.AddXYPair($"P{PortNum} Tilt {{0}}", AxisPairOrientation.RightAndUp, (-45).RangeTo(45), 0); //TODO verify direction against hardware + }.AddXYPair($"P{PortNum} Tilt {{0}}", AxisPairOrientation.RightAndUp, (-90).RangeTo(90), 0); //TODO verify direction against hardware } public int PortNum { get; }