Set C64 to released, and remove some hacks that hid C64 in some places
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parent
30c6f2e10a
commit
3cc74932a7
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@ -21,7 +21,7 @@ namespace BizHawk.Client.EmuHawk
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return;
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return;
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}
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}
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string[] coresToHide = { "C64" };
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string[] coresToHide = { };
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foreach (var core in coresToHide)
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foreach (var core in coresToHide)
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{
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{
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@ -50,18 +50,7 @@ namespace BizHawk.Emulation.Common
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}
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}
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}
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}
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public IEnumerable<SystemInfo> AllSystems
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public IEnumerable<SystemInfo> AllSystems => _systems;
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{
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get
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{
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if (VersionInfo.DeveloperBuild)
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{
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return _systems;
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}
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return _systems.Where(s => s.SystemId != "C64");
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}
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}
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public class SystemInfo
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public class SystemInfo
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{
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{
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@ -13,7 +13,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
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"C64Hawk",
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"C64Hawk",
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"SaxxonPike",
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"SaxxonPike",
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isPorted: false,
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isPorted: false,
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isReleased: false)]
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isReleased: true)]
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public sealed partial class C64 : IEmulator, IRegionable, IBoardInfo
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public sealed partial class C64 : IEmulator, IRegionable, IBoardInfo
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{
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{
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public C64(CoreComm comm, IEnumerable<byte[]> roms, GameInfo game, object settings, object syncSettings)
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public C64(CoreComm comm, IEnumerable<byte[]> roms, GameInfo game, object settings, object syncSettings)
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