Set C64 to released, and remove some hacks that hid C64 in some places

This commit is contained in:
adelikat 2017-05-30 12:12:10 -04:00
parent 30c6f2e10a
commit 3cc74932a7
3 changed files with 3 additions and 14 deletions

View File

@ -21,7 +21,7 @@ namespace BizHawk.Client.EmuHawk
return; return;
} }
string[] coresToHide = { "C64" }; string[] coresToHide = { };
foreach (var core in coresToHide) foreach (var core in coresToHide)
{ {

View File

@ -50,18 +50,7 @@ namespace BizHawk.Emulation.Common
} }
} }
public IEnumerable<SystemInfo> AllSystems public IEnumerable<SystemInfo> AllSystems => _systems;
{
get
{
if (VersionInfo.DeveloperBuild)
{
return _systems;
}
return _systems.Where(s => s.SystemId != "C64");
}
}
public class SystemInfo public class SystemInfo
{ {

View File

@ -13,7 +13,7 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
"C64Hawk", "C64Hawk",
"SaxxonPike", "SaxxonPike",
isPorted: false, isPorted: false,
isReleased: false)] isReleased: true)]
public sealed partial class C64 : IEmulator, IRegionable, IBoardInfo public sealed partial class C64 : IEmulator, IRegionable, IBoardInfo
{ {
public C64(CoreComm comm, IEnumerable<byte[]> roms, GameInfo game, object settings, object syncSettings) public C64(CoreComm comm, IEnumerable<byte[]> roms, GameInfo game, object settings, object syncSettings)