Replace some spaces used as indentation
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@ -177,8 +177,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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_position = 0;
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_position = 0;
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if (
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if (
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_dataBlocks.Count > 0 && // data blocks are present &&
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_dataBlocks.Count > 0 && // data blocks are present &&
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_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
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_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
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)
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)
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{
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{
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while (_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count)
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while (_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count)
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@ -226,8 +226,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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_tapeIsPlaying = false;
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_tapeIsPlaying = false;
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if (
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if (
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_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
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_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
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_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
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_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
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)
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)
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{
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{
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// move to the next block
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// move to the next block
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@ -243,8 +243,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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_position = 0;
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_position = 0;
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if (
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if (
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_currentDataBlockIndex < 0 && // block index is -1
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_currentDataBlockIndex < 0 && // block index is -1
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_dataBlocks.Count > 0 // number of blocks is greater than 0
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_dataBlocks.Count > 0 // number of blocks is greater than 0
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)
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)
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{
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{
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// move the index on to 0
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// move the index on to 0
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@ -140,8 +140,8 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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_position = 0;
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_position = 0;
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if (
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if (
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_dataBlocks.Count > 0 && // data blocks are present &&
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_dataBlocks.Count > 0 && // data blocks are present &&
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_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
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_currentDataBlockIndex >= 0 // the current data block index is 1 or greater
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)
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)
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{
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{
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while (_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count)
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while (_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count)
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@ -189,8 +189,8 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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_tapeIsPlaying = false;
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_tapeIsPlaying = false;
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if (
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if (
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_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
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_currentDataBlockIndex >= 0 && // we are at datablock 1 or above
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_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
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_position >= _dataBlocks[_currentDataBlockIndex].DataPeriods.Count - 1 // the block is still playing back
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)
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)
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{
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{
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// move to the next block
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// move to the next block
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@ -206,8 +206,8 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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_position = 0;
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_position = 0;
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if (
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if (
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_currentDataBlockIndex < 0 && // block index is -1
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_currentDataBlockIndex < 0 && // block index is -1
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_dataBlocks.Count > 0 // number of blocks is greater than 0
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_dataBlocks.Count > 0 // number of blocks is greater than 0
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)
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)
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{
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{
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// move the index on to 0
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// move the index on to 0
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@ -33,22 +33,22 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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private static readonly int[] ULAPalette =
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private static readonly int[] ULAPalette =
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{
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{
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Colors.ARGB(0x00, 0x00, 0x00), // Black
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Colors.ARGB(0x00, 0x00, 0x00), // Black
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Colors.ARGB(0x00, 0x00, 0xD7), // Blue
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Colors.ARGB(0x00, 0x00, 0xD7), // Blue
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Colors.ARGB(0xD7, 0x00, 0x00), // Red
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Colors.ARGB(0xD7, 0x00, 0x00), // Red
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Colors.ARGB(0xD7, 0x00, 0xD7), // Magenta
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Colors.ARGB(0xD7, 0x00, 0xD7), // Magenta
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Colors.ARGB(0x00, 0xD7, 0x00), // Green
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Colors.ARGB(0x00, 0xD7, 0x00), // Green
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Colors.ARGB(0x00, 0xD7, 0xD7), // Cyan
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Colors.ARGB(0x00, 0xD7, 0xD7), // Cyan
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Colors.ARGB(0xD7, 0xD7, 0x00), // Yellow
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Colors.ARGB(0xD7, 0xD7, 0x00), // Yellow
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Colors.ARGB(0xD7, 0xD7, 0xD7), // White
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Colors.ARGB(0xD7, 0xD7, 0xD7), // White
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Colors.ARGB(0x00, 0x00, 0x00), // Bright Black
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Colors.ARGB(0x00, 0x00, 0x00), // Bright Black
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Colors.ARGB(0x00, 0x00, 0xFF), // Bright Blue
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Colors.ARGB(0x00, 0x00, 0xFF), // Bright Blue
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Colors.ARGB(0xFF, 0x00, 0x00), // Bright Red
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Colors.ARGB(0xFF, 0x00, 0x00), // Bright Red
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Colors.ARGB(0xFF, 0x00, 0xFF), // Bright Magenta
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Colors.ARGB(0xFF, 0x00, 0xFF), // Bright Magenta
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Colors.ARGB(0x00, 0xFF, 0x00), // Bright Green
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Colors.ARGB(0x00, 0xFF, 0x00), // Bright Green
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Colors.ARGB(0x00, 0xFF, 0xFF), // Bright Cyan
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Colors.ARGB(0x00, 0xFF, 0xFF), // Bright Cyan
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Colors.ARGB(0xFF, 0xFF, 0x00), // Bright Yellow
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Colors.ARGB(0xFF, 0xFF, 0x00), // Bright Yellow
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Colors.ARGB(0xFF, 0xFF, 0xFF), // Bright White
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Colors.ARGB(0xFF, 0xFF, 0xFF), // Bright White
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};
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};
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/// <summary>
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/// <summary>
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/// The CPU speed
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/// The CPU speed
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@ -320,35 +320,35 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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switch (scrPix & 7)
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switch (scrPix & 7)
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{
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{
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case 0:
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case 0:
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Renderer[item].RAction = RenderAction.Shift1AndFetchByte2; // shift 1 + fetch B2
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Renderer[item].RAction = RenderAction.Shift1AndFetchByte2; // shift 1 + fetch B2
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// +4 = prefetch!
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// +4 = prefetch!
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Renderer[item].ByteAddress = CalculateByteAddress(scrPix + 4, scrLin);
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Renderer[item].ByteAddress = CalculateByteAddress(scrPix + 4, scrLin);
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break;
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break;
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case 1:
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case 1:
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Renderer[item].RAction = RenderAction.Shift1AndFetchAttribute2; // shift 1 + fetch A2
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Renderer[item].RAction = RenderAction.Shift1AndFetchAttribute2; // shift 1 + fetch A2
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// +3 = prefetch!
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// +3 = prefetch!
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Renderer[item].AttributeAddress = CalculateAttributeAddress(scrPix + 3, scrLin);
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Renderer[item].AttributeAddress = CalculateAttributeAddress(scrPix + 3, scrLin);
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break;
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break;
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case 2:
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case 2:
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Renderer[item].RAction = RenderAction.Shift1; // shift 1
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Renderer[item].RAction = RenderAction.Shift1; // shift 1
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break;
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break;
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case 3:
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case 3:
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Renderer[item].RAction = RenderAction.Shift1Last; // shift 1 (last)
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Renderer[item].RAction = RenderAction.Shift1Last; // shift 1 (last)
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break;
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break;
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case 4:
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case 4:
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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break;
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break;
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case 5:
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case 5:
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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break;
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break;
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case 6:
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case 6:
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if (pix < (_ula.FirstPaperTState + 128 - 2))
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if (pix < (_ula.FirstPaperTState + 128 - 2))
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{
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{
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Renderer[item].RAction = RenderAction.Shift2AndFetchByte1; // shift 2 + fetch B2
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Renderer[item].RAction = RenderAction.Shift2AndFetchByte1; // shift 2 + fetch B2
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}
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}
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else
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else
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{
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{
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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}
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}
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// +2 = prefetch!
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// +2 = prefetch!
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@ -358,11 +358,11 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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if (pix < (_ula.FirstPaperTState + 128 - 2))
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if (pix < (_ula.FirstPaperTState + 128 - 2))
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{
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{
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//???
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//???
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Renderer[item].RAction = RenderAction.Shift2AndFetchAttribute1; // shift 2 + fetch A2
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Renderer[item].RAction = RenderAction.Shift2AndFetchAttribute1; // shift 2 + fetch A2
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}
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}
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else
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else
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{
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{
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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Renderer[item].RAction = RenderAction.Shift2; // shift 2
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}
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}
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// +1 = prefetch!
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// +1 = prefetch!
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@ -371,17 +371,17 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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}
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}
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}
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}
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else if ((line >= _ula.FirstPaperLine) && (line < (_ula.FirstPaperLine + 192)) &&
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else if ((line >= _ula.FirstPaperLine) && (line < (_ula.FirstPaperLine + 192)) &&
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(pix == (_ula.FirstPaperTState - 2))) // border & fetch B1
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(pix == (_ula.FirstPaperTState - 2))) // border & fetch B1
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{
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{
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Renderer[item].RAction = RenderAction.BorderAndFetchByte1; // border & fetch B1
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Renderer[item].RAction = RenderAction.BorderAndFetchByte1; // border & fetch B1
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// +2 = prefetch!
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// +2 = prefetch!
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Renderer[item].ByteAddress = CalculateByteAddress(scrPix + 2, scrLin);
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Renderer[item].ByteAddress = CalculateByteAddress(scrPix + 2, scrLin);
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}
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}
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else if ((line >= _ula.FirstPaperLine) && (line < (_ula.FirstPaperLine + 192)) &&
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else if ((line >= _ula.FirstPaperLine) && (line < (_ula.FirstPaperLine + 192)) &&
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(pix == (_ula.FirstPaperTState - 1))) // border & fetch A1
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(pix == (_ula.FirstPaperTState - 1))) // border & fetch A1
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{
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{
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Renderer[item].RAction = RenderAction.BorderAndFetchAttribute1; // border & fetch A1
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Renderer[item].RAction = RenderAction.BorderAndFetchAttribute1; // border & fetch A1
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// +1 = prefetch!
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// +1 = prefetch!
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Renderer[item].AttributeAddress = CalculateAttributeAddress(scrPix + 1, scrLin);
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Renderer[item].AttributeAddress = CalculateAttributeAddress(scrPix + 1, scrLin);
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}
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}
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else
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else
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@ -807,7 +807,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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public int VsyncNumerator
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public int VsyncNumerator
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{
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{
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get => ClockSpeed * 50; // ClockSpeed; }
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get => ClockSpeed * 50; // ClockSpeed;
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set { }
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set { }
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}
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}
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