diff --git a/Common.ruleset b/Common.ruleset index d554417997..e66108edec 100644 --- a/Common.ruleset +++ b/Common.ruleset @@ -292,9 +292,6 @@ <!-- Code should not contain multiple whitespace in a row --> <Rule Id="SA1025" Action="Hidden" /> - <!-- Code should not contain space after new or stackalloc keyword in implicitly typed array allocation --> - <Rule Id="SA1026" Action="Hidden" /> - <!-- Use tabs correctly --> <Rule Id="SA1027" Action="Hidden" /> diff --git a/src/BizHawk.Client.Common/RomLoader.cs b/src/BizHawk.Client.Common/RomLoader.cs index 0684879e2d..874b9d2151 100644 --- a/src/BizHawk.Client.Common/RomLoader.cs +++ b/src/BizHawk.Client.Common/RomLoader.cs @@ -1103,7 +1103,7 @@ namespace BizHawk.Client.Common new FilesystemFilter("Amstrad CPC", new string[0], devBuildExtraExts: new[] { "cdt", "dsk" }, devBuildAddArchiveExts: true), new FilesystemFilter("Sinclair ZX Spectrum", new[] { "tzx", "tap", "dsk", "pzx", "csw", "wav" }, addArchiveExts: true), new FilesystemFilter("Odyssey 2", new[] { "o2" }), - new FilesystemFilter("Uzebox", new [] { "uze" }), + new FilesystemFilter("Uzebox", new[] { "uze" }), FilesystemFilter.EmuHawkSaveStates ); diff --git a/src/BizHawk.Client.Common/movie/import/YmvImport.cs b/src/BizHawk.Client.Common/movie/import/YmvImport.cs index 88ae90f1e0..29a65b339a 100644 --- a/src/BizHawk.Client.Common/movie/import/YmvImport.cs +++ b/src/BizHawk.Client.Common/movie/import/YmvImport.cs @@ -114,7 +114,7 @@ namespace BizHawk.Client.Common.movie.import }; // Split up the sections of the frame. - string[] sections = line.Split(new [] { "|" }, StringSplitOptions.RemoveEmptyEntries); + var sections = line.Split(new[] { "|" }, StringSplitOptions.RemoveEmptyEntries); if (sections.Length != 2) { Result.Errors.Add("Unsupported input configuration"); diff --git a/src/BizHawk.Client.EmuHawk/tools/CDL.cs b/src/BizHawk.Client.EmuHawk/tools/CDL.cs index cde17d5bf3..f909a1d9e9 100644 --- a/src/BizHawk.Client.EmuHawk/tools/CDL.cs +++ b/src/BizHawk.Client.EmuHawk/tools/CDL.cs @@ -64,7 +64,7 @@ namespace BizHawk.Client.EmuHawk tsbViewStyle.SelectedIndex = 0; lvCDL.AllColumns.Clear(); - lvCDL.AllColumns.AddRange(new [] + lvCDL.AllColumns.AddRange(new[] { new RollColumn { Name = "CDLFile", Text = "CDL File @", UnscaledWidth = 107, Type = ColumnType.Text }, new RollColumn { Name = "Domain", Text = "Domain", UnscaledWidth = 126, Type = ColumnType.Text }, diff --git a/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/A78Schema.cs b/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/A78Schema.cs index 74e2aa7e2c..8c2fc7bd16 100644 --- a/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/A78Schema.cs +++ b/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/A78Schema.cs @@ -60,7 +60,7 @@ namespace BizHawk.Client.EmuHawk { DisplayName = $"Player {controller}", Size = new Size(174, 74), - Buttons = new [] + Buttons = new[] { ButtonSchema.Up(23, 15, controller), ButtonSchema.Down(23, 36, controller), diff --git a/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/NdsSchema.cs b/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/NdsSchema.cs index 00c319e228..4d75bb0731 100644 --- a/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/NdsSchema.cs +++ b/src/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/NdsSchema.cs @@ -49,7 +49,7 @@ namespace BizHawk.Client.EmuHawk.tools.VirtualPads.schema return new ConsoleSchema { Size = new Size(160, 45), - Buttons = new [] + Buttons = new[] { new ButtonSchema(8, 18, "LidOpen") { DisplayName = "Lid Open" }, new ButtonSchema(68, 18, "LidClose") { DisplayName = "Lid Close" } diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs index 2915f05382..042938055d 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs @@ -68,7 +68,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA throw; } - InputCallbacks = new MemoryBasedInputCallbackSystem(this, "System Bus", new [] { 0x4000130u }); + InputCallbacks = new MemoryBasedInputCallbackSystem(this, "System Bus", new[] { 0x4000130u }); } public IEmulatorServiceProvider ServiceProvider { get; } diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.cs index 9bf129bd10..4af3fe2140 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.cs @@ -15,7 +15,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 Rsp = RspType.Rsp_Hle; DisableExpansionSlot = true; - Controllers = new [] + Controllers = new[] { new N64ControllerSettings(), new N64ControllerSettings { IsConnected = false }, diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubGBHawk/SubGBHawk.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubGBHawk/SubGBHawk.cs index 1b2e84a6f7..3c88e98461 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubGBHawk/SubGBHawk.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubGBHawk/SubGBHawk.cs @@ -7,7 +7,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SubGBHawk "", isPorted: false, isReleased: true)] - [ServiceNotApplicable(new [] { typeof(IDriveLight) })] + [ServiceNotApplicable(new[] { typeof(IDriveLight) })] public partial class SubGBHawk : IEmulator, IStatable, IInputPollable, ISettable<GBHawk.GBHawk.GBSettings, GBHawk.GBHawk.GBSyncSettings> { diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubNESHawk/SubNESHawk.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubNESHawk/SubNESHawk.cs index be037df1b4..47cc65a251 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubNESHawk/SubNESHawk.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/SubNESHawk/SubNESHawk.cs @@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk "", isPorted: false, isReleased: true)] - [ServiceNotApplicable(new [] { typeof(IDriveLight) })] + [ServiceNotApplicable(new[] { typeof(IDriveLight) })] public partial class SubNESHawk : IEmulator, IStatable, IInputPollable, ISettable<NES.NES.NESSettings, NES.NES.NESSyncSettings> {