C64: No need for LagCycles anymore.
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@ -207,7 +207,6 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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_board.InputRead = false;
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_board.PollInput();
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_board.Cpu.LagCycles = 0;
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}
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_board.Execute();
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@ -117,14 +117,8 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
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_cpu.NMI |= _pinNmiLast && !_thisNmi;
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_cpu.ExecuteOne();
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}
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else
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{
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LagCycles++;
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}
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}
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public int LagCycles;
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internal bool AtInstructionStart()
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{
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return _cpu.AtInstructionStart();
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@ -233,7 +227,6 @@ namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
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ser.EndSection();
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ser.Sync(nameof(_thisNmi), ref _thisNmi);
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ser.Sync(nameof(LagCycles), ref LagCycles);
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}
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public void Write(int addr, int val)
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