Inline interpolated string literals

This commit is contained in:
YoshiRulz 2019-04-04 00:38:16 +10:00 committed by James Groom
parent 2699ced133
commit 3b2f890f24
1 changed files with 2 additions and 2 deletions

View File

@ -163,7 +163,7 @@ namespace BizHawk.Client.ApiHawk
/// <param name="name">Savetate friendly name</param> /// <param name="name">Savetate friendly name</param>
public static void LoadState(string name) public static void LoadState(string name)
{ {
InvokeMainFormMethod("LoadState", new object[] { Path.Combine(PathManager.GetSaveStatePath(Global.Game), $"{name}.{"State"}"), name, false, false }); InvokeMainFormMethod("LoadState", new object[] { Path.Combine(PathManager.GetSaveStatePath(Global.Game), $"{name}.State"), name, false, false });
} }
@ -252,7 +252,7 @@ namespace BizHawk.Client.ApiHawk
/// <param name="name">Savetate friendly name</param> /// <param name="name">Savetate friendly name</param>
public static void SaveState(string name) public static void SaveState(string name)
{ {
InvokeMainFormMethod("SaveState", new object[] { Path.Combine(PathManager.GetSaveStatePath(Global.Game), $"{name}.{"State"}"), name, false }); InvokeMainFormMethod("SaveState", new object[] { Path.Combine(PathManager.GetSaveStatePath(Global.Game), $"{name}.State"), name, false });
} }
/// <summary> /// <summary>