diff --git a/.global.editorconfig.ini b/.global.editorconfig.ini index 5f85be7105..db8e8708df 100644 --- a/.global.editorconfig.ini +++ b/.global.editorconfig.ini @@ -542,7 +542,7 @@ dotnet_diagnostic.SA1503.severity = silent # Opening braces should not be followed by blank line dotnet_diagnostic.SA1505.severity = silent # Element documentation headers should not be followed by blank line -dotnet_diagnostic.SA1506.severity = silent +dotnet_diagnostic.SA1506.severity = warning # Code should not contain multiple blank lines in a row dotnet_diagnostic.SA1507.severity = silent # Closing braces should not be preceded by blank line @@ -556,7 +556,7 @@ dotnet_diagnostic.SA1512.severity = silent # Closing brace should be followed by blank line dotnet_diagnostic.SA1513.severity = silent # Element documentation header should be preceded by blank line -dotnet_diagnostic.SA1514.severity = warn +dotnet_diagnostic.SA1514.severity = warning # Single-line comment should be preceded by blank line dotnet_diagnostic.SA1515.severity = silent # Elements should be separated by blank line diff --git a/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs b/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs index c2fee65e2a..3b691e4def 100644 --- a/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs +++ b/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs @@ -1224,14 +1224,14 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC /// public class CharacterLine { +#if false /// /// Screenmode is defined at each HSYNC (start of a new character line) /// Therefore we pass the mode in via constructor /// - //public CharacterLine(int screenMode) - //{ - //ScreenMode = screenMode; - //} + public CharacterLine(int screenMode) + => ScreenMode = screenMode; +#endif public int ScreenMode = 1; public List Phases = new List(); diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs index ef844f0a08..f8b3babd1e 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs @@ -6,9 +6,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES /// /// describes a 24C01 or 24C02 as connected to a BANDAI-FCG /// - - // http://pdf1.alldatasheet.com/datasheet-pdf/view/56094/ATMEL/24C01.html 24C01 - // http://www.atmel.com/Images/doc0180.pdf 24C02 and others + /// + /// 24C01
+ /// 24C02 and others + ///
public sealed class SEEPROM { ///