diff --git a/.global.editorconfig.ini b/.global.editorconfig.ini
index 5f85be7105..db8e8708df 100644
--- a/.global.editorconfig.ini
+++ b/.global.editorconfig.ini
@@ -542,7 +542,7 @@ dotnet_diagnostic.SA1503.severity = silent
# Opening braces should not be followed by blank line
dotnet_diagnostic.SA1505.severity = silent
# Element documentation headers should not be followed by blank line
-dotnet_diagnostic.SA1506.severity = silent
+dotnet_diagnostic.SA1506.severity = warning
# Code should not contain multiple blank lines in a row
dotnet_diagnostic.SA1507.severity = silent
# Closing braces should not be preceded by blank line
@@ -556,7 +556,7 @@ dotnet_diagnostic.SA1512.severity = silent
# Closing brace should be followed by blank line
dotnet_diagnostic.SA1513.severity = silent
# Element documentation header should be preceded by blank line
-dotnet_diagnostic.SA1514.severity = warn
+dotnet_diagnostic.SA1514.severity = warning
# Single-line comment should be preceded by blank line
dotnet_diagnostic.SA1515.severity = silent
# Elements should be separated by blank line
diff --git a/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs b/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs
index c2fee65e2a..3b691e4def 100644
--- a/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs
+++ b/src/BizHawk.Emulation.Cores/Computers/AmstradCPC/Hardware/Display/AmstradGateArray.cs
@@ -1224,14 +1224,14 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
///
public class CharacterLine
{
+#if false
///
/// Screenmode is defined at each HSYNC (start of a new character line)
/// Therefore we pass the mode in via constructor
///
- //public CharacterLine(int screenMode)
- //{
- //ScreenMode = screenMode;
- //}
+ public CharacterLine(int screenMode)
+ => ScreenMode = screenMode;
+#endif
public int ScreenMode = 1;
public List Phases = new List();
diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs
index ef844f0a08..f8b3babd1e 100644
--- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs
+++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/SEEPROM.cs
@@ -6,9 +6,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
///
/// describes a 24C01 or 24C02 as connected to a BANDAI-FCG
///
-
- // http://pdf1.alldatasheet.com/datasheet-pdf/view/56094/ATMEL/24C01.html 24C01
- // http://www.atmel.com/Images/doc0180.pdf 24C02 and others
+ ///
+ /// 24C01
+ /// 24C02 and others
+ ///
public sealed class SEEPROM
{
///