more icons, don't show one if there isn't oen
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@ -1492,6 +1492,7 @@
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<None Include="images\bsnes.png" />
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<None Include="images\bsnes.png" />
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<None Include="images\emu7800.png" />
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<None Include="images\emu7800.png" />
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<None Include="images\genplus.png" />
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<None Include="images\genplus.png" />
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<None Include="images\gambatte.png" />
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<Content Include="images\logo.ico" />
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<Content Include="images\logo.ico" />
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<None Include="images\Paste.png" />
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<None Include="images\Paste.png" />
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<None Include="images\reboot.png" />
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<None Include="images\reboot.png" />
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@ -2374,11 +2374,14 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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CoreNameStatusBarButton.Image = BizHawk.Client.EmuHawk.Properties.Resources.ppsspp;
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CoreNameStatusBarButton.Image = BizHawk.Client.EmuHawk.Properties.Resources.ppsspp;
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}
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}
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else if (Global.Emulator is Gameboy)
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// TODO: other icons
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{
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// unknown
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CoreNameStatusBarButton.Image = BizHawk.Client.EmuHawk.Properties.Resources.gambatte;
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// mupen64plus,
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}
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// gambattte,
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else
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{
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CoreNameStatusBarButton.Image = null;
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}
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}
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}
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}
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}
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@ -490,6 +490,16 @@ namespace BizHawk.Client.EmuHawk.Properties {
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}
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}
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap gambatte {
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get {
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object obj = ResourceManager.GetObject("gambatte", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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/// </summary>
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@ -909,6 +909,9 @@
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<data name="emu7800" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="emu7800" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\emu7800.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<value>..\images\emu7800.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</data>
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<data name="gambatte" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\gambatte.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="genplus" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="genplus" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\genplus.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<value>..\images\genplus.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</data>
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Binary file not shown.
After Width: | Height: | Size: 560 B |
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@ -12,7 +12,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBA
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"Meteor",
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"Meteor",
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"blastrock",
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"blastrock",
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isPorted: true,
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isPorted: true,
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isReleased: true
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isReleased: false
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)]
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)]
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public class GBA : IEmulator, IVideoProvider, ISyncSoundProvider
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public class GBA : IEmulator, IVideoProvider, ISyncSoundProvider
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{
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{
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@ -14,7 +14,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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"Gambatte",
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"Gambatte",
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"sinamas",
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"sinamas",
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isPorted: true,
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isPorted: true,
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isReleased: false
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isReleased: true
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)]
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)]
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public class Gameboy : IEmulator, IVideoProvider, ISyncSoundProvider
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public class Gameboy : IEmulator, IVideoProvider, ISyncSoundProvider
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{
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{
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