Ram Watch - don't refresh dialog if no addresses (keeps the dialog from slowing the emulator down when it has no watches)

This commit is contained in:
adelikat 2013-09-19 13:53:38 +00:00
parent a40bda3263
commit 3857c27f93
1 changed files with 24 additions and 19 deletions

View File

@ -53,30 +53,35 @@ namespace BizHawk.MultiClient
{
return;
}
Watches.UpdateValues();
if (Global.Config.DisplayRamWatch)
if (Watches.Any())
{
for (int x = 0; x < Watches.Count; x++)
Watches.UpdateValues();
if (Global.Config.DisplayRamWatch)
{
bool alert = Watches[x].IsSeparator ? false : Global.CheatList.IsActiveCheat(Watches[x].Domain, Watches[x].Address.Value);
Global.OSD.AddGUIText(
Watches[x].ToString(),
Global.Config.DispRamWatchx,
(Global.Config.DispRamWatchy + (x * 14)),
alert,
Color.Black,
Color.White,
0
);
for (int x = 0; x < Watches.Count; x++)
{
bool alert = Watches[x].IsSeparator ? false : Global.CheatList.IsActiveCheat(Watches[x].Domain, Watches[x].Address.Value);
Global.OSD.AddGUIText(
Watches[x].ToString(),
Global.Config.DispRamWatchx,
(Global.Config.DispRamWatchy + (x * 14)),
alert,
Color.Black,
Color.White,
0
);
}
}
if (!IsHandleCreated || IsDisposed) return;
WatchListView.BlazingFast = true;
WatchListView.Refresh();
WatchListView.BlazingFast = false;
}
if (!IsHandleCreated || IsDisposed) return;
WatchListView.BlazingFast = true;
WatchListView.Refresh();
WatchListView.BlazingFast = false;
}
public void Restart()