From 364a1498c164b7486b105194105bcb26ba13919f Mon Sep 17 00:00:00 2001 From: zeromus Date: Thu, 31 Dec 2015 11:38:35 -0600 Subject: [PATCH] fix compile errors in hyper HD edition commit --- BizHawk.Client.EmuHawk/tools/GameShark.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BizHawk.Client.EmuHawk/tools/GameShark.cs b/BizHawk.Client.EmuHawk/tools/GameShark.cs index b7f7b2545c..b9a75a0507 100644 --- a/BizHawk.Client.EmuHawk/tools/GameShark.cs +++ b/BizHawk.Client.EmuHawk/tools/GameShark.cs @@ -393,14 +393,14 @@ namespace BizHawk.Client.EmuHawk Boolean blnUnneeded = false; private void GBA() { - bool blnNoCode = true; + bool blnNoCode = false; //Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method. //Seriously, it's that complex. //Check Game Shark/Action Replay (Not Max) Codes if (txtCheat.Text.Length == 17 && txtCheat.Text.IndexOf(" ") == 8) { - bool blnNoCode = true; + blnNoCode = true; //Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method. //Seriously, it's that complex.