move some apihawk api classes from common to emuhawk
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
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using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
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@ -11,7 +11,7 @@ using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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using BizHawk.Emulation.Cores.WonderSwan;
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namespace BizHawk.Client.Common
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namespace BizHawk.Client.EmuHawk
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{
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[Description("A library for interacting with the currently loaded emulator core")]
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public sealed class EmuApi : IEmu
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@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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namespace BizHawk.Client.EmuHawk
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{
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public sealed class GameInfoApi : IGameInfo
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{
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@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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namespace BizHawk.Client.EmuHawk
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{
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public sealed class JoypadApi : IJoypad
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{
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@ -2,9 +2,10 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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namespace BizHawk.Client.EmuHawk
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{
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public sealed class MovieApi : IInputMovie
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{
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