Fixed default keys and also fixed a major syncsettings snafu
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aa1cfde69b
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35bb1d0c93
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@ -530,7 +530,9 @@
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"Record Tape": "",
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"Key Quote": "Shift+D2",
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"Insert Next Tape": "F6",
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"Insert Previous Tape": "F5"
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"Insert Previous Tape": "F5",
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"Next Tape Block": "F8",
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"Prev Tape Block": "F7"
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},
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"Intellivision Controller": {
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"P1 Up": "UpArrow, J1 POV1U, X1 DpadUp, X1 LStickUp",
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@ -1381,7 +1381,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Computers\SinclairSpectrum\Machine\ZXSpectrum48K\ZX48.Keyboard.cs" />
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<Compile Include="Computers\SinclairSpectrum\Hardware\Input\StandardKeyboard.cs" />
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<Compile Include="Computers\SinclairSpectrum\Machine\ZXSpectrum48K\ZX48.Port.cs" />
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<None Include="Computers\SinclairSpectrum\readme.md" />
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<Compile Include="Computers\SinclairSpectrum\Machine\SpectrumBase.Media.cs" />
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@ -10,7 +10,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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/// <summary>
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/// The 48k keyboard device
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/// </summary>
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public class Keyboard48 : IKeyboard
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public class StandardKeyboard : IKeyboard
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{
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public SpectrumBase _machine { get; set; }
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private byte[] LineStatus;
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@ -43,7 +43,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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set { _nonMatrixKeys = value; }
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}
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public Keyboard48(SpectrumBase machine)
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public StandardKeyboard(SpectrumBase machine)
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{
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_machine = machine;
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@ -68,13 +68,13 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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};
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var nonMatrix = new List<string>();
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/*
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foreach (var key in ZXSpectrum.ZXSpectrumControllerDefinition.BoolButtons)
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foreach (var key in _machine.Spectrum.ZXSpectrumControllerDefinition.BoolButtons)
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{
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if (!KeyboardMatrix.Any(s => s == key))
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nonMatrix.Add(key);
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}
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*/
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NonMatrixKeys = nonMatrix.ToArray();
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LineStatus = new byte[8];
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@ -40,7 +40,6 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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}
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// non matrix keys
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/*
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foreach (string k in KeyboardDevice.NonMatrixKeys)
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{
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if (!k.StartsWith("Key"))
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@ -50,7 +49,6 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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KeyboardDevice.SetKeyStatus(k, currState);
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}
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*/
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// J1
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foreach (string j in JoystickCollection[0].ButtonCollection)
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@ -37,7 +37,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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AYDevice = new AY38912();
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AYDevice.Init(44100, ULADevice.FrameLength);
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KeyboardDevice = new Keyboard48(this);
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KeyboardDevice = new StandardKeyboard(this);
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InitJoysticks(joysticks);
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//KempstonDevice = new KempstonJoystick(this);
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@ -37,7 +37,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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AYDevice = new AY38912();
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AYDevice.Init(44100, ULADevice.FrameLength);
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KeyboardDevice = new Keyboard48(this);
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KeyboardDevice = new StandardKeyboard(this);
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InitJoysticks(joysticks);
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//KempstonDevice = new KempstonJoystick(this);
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@ -28,7 +28,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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BuzzerDevice = new Buzzer(this);
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BuzzerDevice.Init(44100, ULADevice.FrameLength);
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KeyboardDevice = new Keyboard48(this);
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KeyboardDevice = new StandardKeyboard(this);
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InitJoysticks(joysticks);
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@ -20,10 +20,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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{
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[CoreConstructor("ZXSpectrum")]
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public ZXSpectrum(CoreComm comm, IEnumerable<byte[]> files, List<GameInfo> game, object settings, object syncSettings)
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{
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PutSyncSettings((ZXSpectrumSyncSettings)syncSettings ?? new ZXSpectrumSyncSettings());
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PutSettings((ZXSpectrumSettings)settings ?? new ZXSpectrumSettings());
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{
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var ser = new BasicServiceProvider(this);
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ServiceProvider = ser;
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InputCallbacks = new InputCallbackSystem();
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@ -39,7 +36,15 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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//_file = file;
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_files = files?.ToList() ?? new List<byte[]>();
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List<JoystickType> joysticks = new List<JoystickType>();
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if (settings == null)
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settings = new ZXSpectrumSettings();
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if (syncSettings == null)
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syncSettings = new ZXSpectrumSyncSettings();
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PutSyncSettings((ZXSpectrumSyncSettings)syncSettings ?? new ZXSpectrumSyncSettings());
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PutSettings((ZXSpectrumSettings)settings ?? new ZXSpectrumSettings());
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List <JoystickType> joysticks = new List<JoystickType>();
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joysticks.Add(((ZXSpectrumSyncSettings)syncSettings as ZXSpectrumSyncSettings).JoystickType1);
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joysticks.Add(((ZXSpectrumSyncSettings)syncSettings as ZXSpectrumSyncSettings).JoystickType2);
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joysticks.Add(((ZXSpectrumSyncSettings)syncSettings as ZXSpectrumSyncSettings).JoystickType3);
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