Change the designer for rewinder to allow up to 32GB of rayums used
Since the rewinder scales in powers of two, we might want to reconsider how this control works
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@ -132,7 +132,7 @@
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//
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this.BufferSizeUpDown.Location = new System.Drawing.Point(125, 110);
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this.BufferSizeUpDown.Maximum = new decimal(new int[] {
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1024,
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32768,
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0,
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0,
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0});
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