move most logic from PathManager to extension methods in BizHawk.Common
This commit is contained in:
parent
348cbd18df
commit
33a14327b7
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@ -1,11 +1,6 @@
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using System;
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using System.Linq;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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public static class PathManager
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@ -53,93 +48,5 @@ namespace BizHawk.Client.Common
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{
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DefaultIniPath = newDefaultIniPath;
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}
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// Decides if a path is non-empty, not . and not .\
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public static bool PathIsSet(string path)
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{
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if (!string.IsNullOrWhiteSpace(path))
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{
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return path != "." && path != ".\\";
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}
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return false;
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}
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public static string RemoveInvalidFileSystemChars(string name)
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{
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var newStr = name;
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var chars = Path.GetInvalidFileNameChars();
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return chars.Aggregate(newStr, (current, c) => current.Replace(c.ToString(), ""));
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}
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public static string FilesystemSafeName(GameInfo game)
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{
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var filesystemSafeName = game.Name
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.Replace("|", "+")
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.Replace(":", " -") // Path.GetFileName scraps everything to the left of a colon unfortunately, so we need this hack here
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.Replace("\"", "") // Ivan IronMan Stewart's Super Off-Road has quotes in game name
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.Replace("/", "+"); // Mario Bros / Duck hunt has a slash in the name which GetDirectoryName and GetFileName treat as if it were a folder
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// zero 06-nov-2015 - regarding the below, i changed my mind. for libretro i want subdirectories here.
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var filesystemDir = Path.GetDirectoryName(filesystemSafeName);
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filesystemSafeName = Path.GetFileName(filesystemSafeName);
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filesystemSafeName = RemoveInvalidFileSystemChars(filesystemSafeName);
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// zero 22-jul-2012 - i don't think this is used the same way it used to. game.Name shouldn't be a path, so this stuff is illogical.
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// if game.Name is a path, then someone should have made it not-a-path already.
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// return Path.Combine(Path.GetDirectoryName(filesystemSafeName), Path.GetFileNameWithoutExtension(filesystemSafeName));
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// adelikat:
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// This hack is to prevent annoying things like Super Mario Bros..bk2
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if (filesystemSafeName.EndsWith("."))
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{
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filesystemSafeName = filesystemSafeName.Remove(filesystemSafeName.Length - 1, 1);
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}
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return Path.Combine(filesystemDir, filesystemSafeName);
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}
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public static string MakeRelativeTo(string absolutePath, string basePath)
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{
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if (IsSubfolder(basePath, absolutePath))
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{
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return absolutePath.Replace(basePath, ".");
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}
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return absolutePath;
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}
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/// <remarks>Algorithm for Windows taken from https://stackoverflow.com/a/7710620/7467292</remarks>
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public static bool IsSubfolder(string parentPath, string childPath)
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{
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if (OSTailoredCode.IsUnixHost)
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{
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#if true
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return OSTailoredCode.SimpleSubshell("realpath", $"-L \"{childPath}\"", $"invalid path {childPath} or missing realpath binary")
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.StartsWith(OSTailoredCode.SimpleSubshell("realpath", $"-L \"{parentPath}\"", $"invalid path {parentPath} or missing realpath binary"));
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#else // written for Unix port but may be useful for Windows when moving to .NET Core
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var parentUriPath = new Uri(parentPath.TrimEnd('.')).AbsolutePath.TrimEnd('/');
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try
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{
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for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri?.Parent)
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{
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if (new Uri(childUri.FullName).AbsolutePath.TrimEnd('/') == parentUriPath) return true;
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}
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}
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catch
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{
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// ignored
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}
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return false;
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#endif
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}
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var parentUri = new Uri(parentPath);
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for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri?.Parent)
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{
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if (new Uri(childUri.FullName) == parentUri) return true;
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}
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return false;
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}
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BizHawk.Common.PathExtensions;
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using Newtonsoft.Json;
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namespace BizHawk.Client.Common
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@ -47,7 +48,7 @@ namespace BizHawk.Client.Common
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}
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// we don't have anything for the system in question. add a set of stock paths
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var systemPath = $"{PathManager.RemoveInvalidFileSystemChars(system)}_INTERIM";
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var systemPath = $"{system.RemoveInvalidFileSystemChars()}_INTERIM";
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var systemDisp = $"{system} (INTERIM)";
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Paths.AddRange(new[]
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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@ -208,11 +209,11 @@ namespace BizHawk.Client.Common
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var path = collection[systemId, "ROM"];
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if (path == null || !PathManager.PathIsSet(path.Path))
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if (!path.Path.PathIsSet())
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{
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path = collection["Global", "ROM"];
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if (path != null && PathManager.PathIsSet(path.Path))
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if (path.Path.PathIsSet())
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{
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return collection.AbsolutePathFor(path.Path, null);
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}
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@ -223,7 +224,7 @@ namespace BizHawk.Client.Common
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public static string SaveRamAbsolutePath(this PathEntryCollection collection, GameInfo game, bool movieIsActive)
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{
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var name = PathManager.FilesystemSafeName(game);
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var name = game.Name.FilesystemSafeName();
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if (movieIsActive)
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{
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name += $".{Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename)}";
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@ -238,11 +239,11 @@ namespace BizHawk.Client.Common
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// Shenanigans
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public static string RetroSaveRamAbsolutePath(this PathEntryCollection collection, GameInfo game, bool movieIsActive, string movieFilename)
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{
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var name = PathManager.FilesystemSafeName(game);
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var name = game.Name.FilesystemSafeName();
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name = Path.GetDirectoryName(name);
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if (name == "")
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{
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name = PathManager.FilesystemSafeName(game);
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name = game.Name.FilesystemSafeName();
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}
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if (movieIsActive)
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@ -259,11 +260,11 @@ namespace BizHawk.Client.Common
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// Shenanigans
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public static string RetroSystemAbsolutePath(this PathEntryCollection collection, GameInfo game)
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{
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var name = PathManager.FilesystemSafeName(game);
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var name = game.Name.FilesystemSafeName();
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name = Path.GetDirectoryName(name);
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if (string.IsNullOrEmpty(name))
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{
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name = PathManager.FilesystemSafeName(game);
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name = game.Name.FilesystemSafeName();
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}
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var pathEntry = collection[game.System, "System"]
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@ -317,7 +318,10 @@ namespace BizHawk.Client.Common
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? collection.GlobalBaseAbsolutePath()
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: collection.AbsolutePathFor(collection.BaseFor(system), system);
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#if true
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if (!PathManager.IsSubfolder(parentPath, absolutePath)) return absolutePath;
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if (!absolutePath.IsSubfolderOf(parentPath))
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{
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return absolutePath;
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}
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return OSTailoredCode.IsUnixHost
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? "./" + OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{parentPath}\" \"{absolutePath}\"", $"invalid path {absolutePath} or missing realpath binary")
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using BizHawk.Common.PathExtensions;
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namespace BizHawk.Client.Common
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{
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@ -138,8 +139,7 @@ namespace BizHawk.Client.Common
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sb
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.Append(file.Enabled ? "1" : "0")
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.Append(' ')
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.Append(PathManager.MakeRelativeTo(Global.Config.PathEntries.AbsolutePathFor(file.Path, ""),
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Path.GetDirectoryName(path)))
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.Append(Global.Config.PathEntries.AbsolutePathFor(file.Path, "").MakeRelativeTo(Path.GetDirectoryName(path)))
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.AppendLine();
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}
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}
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using System.IO;
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using System.Linq;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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@ -292,7 +293,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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if (Global.Game != null)
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{
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movie.GameName = PathManager.FilesystemSafeName(Global.Game);
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movie.GameName = Global.Game.Name.FilesystemSafeName();
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movie.Hash = Global.Game.Hash;
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if (Global.Game.FirmwareHash != null)
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{
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@ -6,6 +6,7 @@ using System.Windows.Forms;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Client.Common;
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using BizHawk.Common.PathExtensions;
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namespace BizHawk.Client.EmuHawk
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{
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{
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var ofd = new OpenFileDialog
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{
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FileName = $"{PathManager.FilesystemSafeName(Global.Game)}.syncless.txt",
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FileName = $"{Global.Game.Name.FilesystemSafeName()}.syncless.txt",
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InitialDirectory = Global.Config.PathEntries.AvAbsolutePath()
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};
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@ -19,6 +19,7 @@ using BizHawk.Client.EmuHawk.ToolExtensions;
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using BizHawk.Emulation.Cores.Computers.AppleII;
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using BizHawk.Client.ApiHawk;
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using BizHawk.Common;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Cores.Atari.A7800Hawk;
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using BizHawk.Emulation.Cores.Computers.Commodore64;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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var filename = MovieSession.Movie.Filename;
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if (string.IsNullOrWhiteSpace(filename))
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{
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filename = PathManager.FilesystemSafeName(Game);
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filename = Game.Name.FilesystemSafeName();
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}
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var file = ToolFormBase.SaveFileDialog(
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using BizHawk.Client.EmuHawk.ToolExtensions;
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using BizHawk.Client.EmuHawk.CoreExtensions;
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using BizHawk.Client.ApiHawk;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common.Base_Implementations;
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using BizHawk.Emulation.Cores.Nintendo.SNES9X;
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using BizHawk.Emulation.Cores.Consoles.SNK;
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@ -1045,7 +1046,7 @@ namespace BizHawk.Client.EmuHawk
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private string ScreenshotPrefix()
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{
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var screenPath = Config.PathEntries.ScreenshotAbsolutePathFor(Game.System);
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var name = PathManager.FilesystemSafeName(Game);
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var name = Game.Name.FilesystemSafeName();
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return Path.Combine(screenPath, name);
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}
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@ -3241,7 +3242,7 @@ namespace BizHawk.Client.EmuHawk
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using var sfd = new SaveFileDialog();
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if (Game != null)
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{
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sfd.FileName = $"{PathManager.FilesystemSafeName(Game)}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
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sfd.FileName = $"{Game.Name.FilesystemSafeName()}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
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sfd.InitialDirectory = Config.PathEntries.AvAbsolutePath();
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}
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else
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public string SaveStatePrefix()
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{
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var name = PathManager.FilesystemSafeName(Game);
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var name = Game.Name.FilesystemSafeName();
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// Neshawk and Quicknes have incompatible savestates, store the name to keep them separate
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if (Emulator.SystemId == "NES")
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@ -8,6 +8,7 @@ using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Common;
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using BizHawk.Common.PathExtensions;
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namespace BizHawk.Client.EmuHawk
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{
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using var sfd = new SaveFileDialog
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{
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FileName = $"{PathManager.FilesystemSafeName(Global.Game)}-Palettes",
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FileName = $"{Global.Game.Name.FilesystemSafeName()}-Palettes",
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InitialDirectory = path,
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Filter = FilesystemFilterSet.Screenshots.ToString(),
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RestoreDirectory = true
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@ -9,6 +9,7 @@ using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Common;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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// Pull out matching names
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for (var i = 0; i < _movieList.Count; i++)
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{
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if (PathManager.FilesystemSafeName(_game) == _movieList[i].GameName)
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if (_game.Name.FilesystemSafeName() == _movieList[i].GameName)
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{
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indices.Add(i);
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}
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@ -6,6 +6,7 @@ using System.Linq;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common.MovieConversionExtensions;
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using BizHawk.Common.PathExtensions;
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namespace BizHawk.Client.EmuHawk
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{
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@ -197,7 +198,7 @@ namespace BizHawk.Client.EmuHawk
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private void RecordMovie_Load(object sender, EventArgs e)
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{
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RecordBox.Text = PathManager.FilesystemSafeName(_game);
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RecordBox.Text = _game.Name.FilesystemSafeName();
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StartFromCombo.SelectedIndex = 0;
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DefaultAuthorCheckBox.Checked = _config.UseDefaultAuthor;
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if (_config.UseDefaultAuthor)
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@ -6,6 +6,7 @@ using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.EmuHawk.ToolExtensions;
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using BizHawk.Common.PathExtensions;
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// TODO - select which memorydomains go out to the CDL file. will this cause a problem when re-importing it?
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// perhaps missing domains shouldn't fail a check
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try
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{
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_autoloading = true;
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var autoResumeFile = $"{PathManager.FilesystemSafeName(Global.Game)}.cdl";
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var autoResumeFile = $"{Global.Game.Name.FilesystemSafeName()}.cdl";
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var autoResumeDir = Config.PathEntries.LogAbsolutePath();
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var autoResumePath = Path.Combine(autoResumeDir, autoResumeFile);
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if (File.Exists(autoResumePath))
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@ -12,6 +12,7 @@ using BizHawk.Common;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Common.StringExtensions;
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using BizHawk.Common.IOExtensions;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.EmuHawk.ToolExtensions;
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@ -969,7 +970,7 @@ namespace BizHawk.Client.EmuHawk
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, FileName =
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_domain.Name == "File on Disk"
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? RomName
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: PathManager.FilesystemSafeName(Global.Game)
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: Global.Game.Name.FilesystemSafeName()
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};
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var result = sfd.ShowHawkDialog();
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@ -982,7 +983,7 @@ namespace BizHawk.Client.EmuHawk
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{
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FileName = _domain.Name == "File on Disk"
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? $"{Path.GetFileNameWithoutExtension(RomName)}.txt"
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: PathManager.FilesystemSafeName(Global.Game),
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: Global.Game.Name.FilesystemSafeName(),
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Filter = new FilesystemFilterSet(FilesystemFilter.TextFiles).ToString(),
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InitialDirectory = RomDirectory,
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RestoreDirectory = true
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@ -11,6 +11,7 @@ using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Client.EmuHawk.ToolExtensions;
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using BizHawk.Common;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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@ -569,7 +570,7 @@ namespace BizHawk.Client.EmuHawk
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}
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else if (Global.Game != null)
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{
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sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
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sfd.FileName = Global.Game.Name.FilesystemSafeName();
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sfd.InitialDirectory = Config.PathEntries.LuaAbsolutePath();
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}
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else
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@ -6,6 +6,7 @@ using System.IO;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.EmuHawk.ToolExtensions;
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using BizHawk.Common.PathExtensions;
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namespace BizHawk.Client.EmuHawk
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{
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@ -279,7 +280,7 @@ namespace BizHawk.Client.EmuHawk
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{
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return Config.PathEntries.AbsolutePathFor(Path.Combine(
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Config.PathEntries["Global", "Macros"].Path,
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PathManager.FilesystemSafeName(Global.Game)), null);
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Global.Game.Name.FilesystemSafeName()), null);
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}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -10,6 +10,7 @@ using System.Xml.Linq;
|
|||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Cores.Sega.MasterSystem;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
|
@ -239,7 +240,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
filename = NameBox.Text;
|
||||
if (string.IsNullOrWhiteSpace(filename))
|
||||
{
|
||||
filename = Path.ChangeExtension(PathManager.FilesystemSafeName(Global.Game), ".xml");
|
||||
filename = Path.ChangeExtension(Global.Game.Name.FilesystemSafeName(), ".xml");
|
||||
}
|
||||
|
||||
initialDirectory = Path.GetDirectoryName(filename);
|
||||
|
@ -267,7 +268,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
if (OSTailoredCode.IsUnixHost)
|
||||
{
|
||||
#if true
|
||||
return PathManager.IsSubfolder(toPath, fromPath)
|
||||
return fromPath.IsSubfolderOf(toPath)
|
||||
? "./" + OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{toPath}\" \"{fromPath}\"", $"invalid path {fromPath} or missing realpath binary")
|
||||
: fromPath;
|
||||
#else // written for Unix port but may be useful for .NET Core
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -68,7 +69,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
using var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{PathManager.FilesystemSafeName(Global.Game)}-Nametables",
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Nametables",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -74,7 +75,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{PathManager.FilesystemSafeName(Global.Game)}-Palettes",
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Palettes",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -36,7 +37,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{PathManager.FilesystemSafeName(Global.Game)}-Patterns",
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Patterns",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -38,7 +39,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{PathManager.FilesystemSafeName(Global.Game)}-Sprites",
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Sprites",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -11,6 +11,7 @@ using BizHawk.Emulation.Common;
|
|||
using BizHawk.Client.Common;
|
||||
using BizHawk.Client.Common.MovieConversionExtensions;
|
||||
using BizHawk.Client.EmuHawk.ToolExtensions;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Cores.Nintendo.N64;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
|
@ -866,7 +867,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
return Path.Combine(
|
||||
Global.Config.PathEntries.MovieAbsolutePath(),
|
||||
$"{PathManager.FilesystemSafeName(Global.Game)}.{TasMovie.Extension}");
|
||||
$"{Global.Game.Name.FilesystemSafeName()}.{TasMovie.Extension}");
|
||||
}
|
||||
|
||||
private void SaveTas()
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using System.Drawing;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
FileName = !string.IsNullOrWhiteSpace(currentFile)
|
||||
? Path.GetFileName(currentFile)
|
||||
: $"{PathManager.FilesystemSafeName(Global.Game)}.{fileExt}",
|
||||
: $"{Global.Game.Name.FilesystemSafeName()}.{fileExt}",
|
||||
InitialDirectory = path,
|
||||
Filter = new FilesystemFilterSet(new FilesystemFilter(fileType, new[] { fileExt })).ToString(),
|
||||
RestoreDirectory = true
|
||||
|
@ -52,7 +52,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
FileName = !string.IsNullOrWhiteSpace(currentFile)
|
||||
? Path.GetFileName(currentFile)
|
||||
: $"{PathManager.FilesystemSafeName(Global.Game)}.{fileExt}",
|
||||
: $"{Global.Game.Name.FilesystemSafeName()}.{fileExt}",
|
||||
InitialDirectory = path,
|
||||
Filter = new FilesystemFilterSet(new FilesystemFilter(fileType, new[] { fileExt })).ToString(),
|
||||
RestoreDirectory = true,
|
||||
|
|
|
@ -12,6 +12,7 @@ using BizHawk.Client.ApiHawk;
|
|||
using BizHawk.Client.Common;
|
||||
using BizHawk.Client.EmuHawk.CoreExtensions;
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Common.ReflectionExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
|
@ -873,7 +874,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
f.Directory.Create();
|
||||
}
|
||||
|
||||
return Path.Combine(path, $"{PathManager.FilesystemSafeName(Global.Game)}.cht");
|
||||
return Path.Combine(path, $"{Global.Game.Name.FilesystemSafeName()}.cht");
|
||||
}
|
||||
|
||||
public void UpdateCheatRelatedTools(object sender, CheatCollection.CheatListEventArgs e)
|
||||
|
|
|
@ -6,8 +6,9 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -284,12 +285,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
using var sfd = new SaveFileDialog();
|
||||
if (LogFile == null)
|
||||
{
|
||||
sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + _extension;
|
||||
sfd.FileName = Global.Game.Name.FilesystemSafeName() + _extension;
|
||||
sfd.InitialDirectory = Config.PathEntries.LogAbsolutePath();
|
||||
}
|
||||
else if (!string.IsNullOrWhiteSpace(LogFile.FullName))
|
||||
{
|
||||
sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
|
||||
sfd.FileName = Global.Game.Name.FilesystemSafeName();
|
||||
sfd.InitialDirectory = Path.GetDirectoryName(LogFile.FullName);
|
||||
}
|
||||
else
|
||||
|
@ -457,7 +458,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
FileBox.Visible = true;
|
||||
BrowseBox.Visible = true;
|
||||
var name = PathManager.FilesystemSafeName(Global.Game);
|
||||
var name = Global.Game.Name.FilesystemSafeName();
|
||||
var filename = Path.Combine(Config.PathEntries.LogAbsolutePath(), name) + _extension;
|
||||
LogFile = new FileInfo(filename);
|
||||
if (LogFile.Directory != null && !LogFile.Directory.Exists)
|
||||
|
|
|
@ -0,0 +1,98 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace BizHawk.Common.PathExtensions
|
||||
{
|
||||
public static class PathExtensions
|
||||
{
|
||||
public static string RemoveInvalidFileSystemChars(this string name)
|
||||
{
|
||||
var newStr = name;
|
||||
var chars = Path.GetInvalidFileNameChars();
|
||||
return chars.Aggregate(newStr, (current, c) => current.Replace(c.ToString(), ""));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides if a path is non-empty, not . and not .\
|
||||
/// </summary>
|
||||
public static bool PathIsSet(this string path)
|
||||
{
|
||||
return !string.IsNullOrWhiteSpace(path) && path != "." && path != ".\\";
|
||||
}
|
||||
|
||||
/// <remarks>Algorithm for Windows taken from https://stackoverflow.com/a/7710620/7467292</remarks>
|
||||
public static bool IsSubfolderOf(this string childPath, string parentPath)
|
||||
{
|
||||
if (OSTailoredCode.IsUnixHost)
|
||||
{
|
||||
#if true
|
||||
return OSTailoredCode.SimpleSubshell("realpath", $"-L \"{childPath}\"", $"invalid path {childPath} or missing realpath binary")
|
||||
.StartsWith(OSTailoredCode.SimpleSubshell("realpath", $"-L \"{parentPath}\"", $"invalid path {parentPath} or missing realpath binary"));
|
||||
#else // written for Unix port but may be useful for Windows when moving to .NET Core
|
||||
var parentUriPath = new Uri(parentPath.TrimEnd('.')).AbsolutePath.TrimEnd('/');
|
||||
try
|
||||
{
|
||||
for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri?.Parent)
|
||||
{
|
||||
if (new Uri(childUri.FullName).AbsolutePath.TrimEnd('/') == parentUriPath) return true;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
var parentUri = new Uri(parentPath);
|
||||
for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri?.Parent)
|
||||
{
|
||||
if (new Uri(childUri.FullName) == parentUri) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string MakeRelativeTo(this string absolutePath, string basePath)
|
||||
{
|
||||
if (absolutePath.IsSubfolderOf(basePath))
|
||||
{
|
||||
return absolutePath.Replace(basePath, ".");
|
||||
}
|
||||
|
||||
return absolutePath;
|
||||
}
|
||||
|
||||
public static string FilesystemSafeName(this string? name)
|
||||
{
|
||||
name ??= "";
|
||||
|
||||
var filesystemSafeName = name
|
||||
.Replace("|", "+")
|
||||
.Replace(":", " -") // Path.GetFileName scraps everything to the left of a colon unfortunately, so we need this hack here
|
||||
.Replace("\"", "") // Ivan IronMan Stewart's Super Off-Road has quotes in game name
|
||||
.Replace("/", "+"); // Mario Bros / Duck hunt has a slash in the name which GetDirectoryName and GetFileName treat as if it were a folder
|
||||
|
||||
// zero 06-nov-2015 - regarding the below, i changed my mind. for libretro i want subdirectories here.
|
||||
var filesystemDir = Path.GetDirectoryName(filesystemSafeName);
|
||||
filesystemSafeName = Path.GetFileName(filesystemSafeName);
|
||||
|
||||
filesystemSafeName = filesystemSafeName.RemoveInvalidFileSystemChars();
|
||||
|
||||
// zero 22-jul-2012 - i don't think this is used the same way it used to. game.Name shouldn't be a path, so this stuff is illogical.
|
||||
// if game.Name is a path, then someone should have made it not-a-path already.
|
||||
// return Path.Combine(Path.GetDirectoryName(filesystemSafeName), Path.GetFileNameWithoutExtension(filesystemSafeName));
|
||||
|
||||
// adelikat:
|
||||
// This hack is to prevent annoying things like Super Mario Bros..bk2
|
||||
if (filesystemSafeName.EndsWith("."))
|
||||
{
|
||||
filesystemSafeName = filesystemSafeName.Remove(filesystemSafeName.Length - 1, 1);
|
||||
}
|
||||
|
||||
return Path.Combine(filesystemDir, filesystemSafeName);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue