input OSD: fix potentially absent P0
I don't know if there's any core that lacks non-player controls but this feels like the right thing to do anyway (for the future too)
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@ -16,10 +16,13 @@ namespace BizHawk.Client.Common
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throw new InvalidOperationException("Can't generate input display string with empty mnemonics cache");
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var sb = new StringBuilder();
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var controls = source.Definition.ControlsOrdered.ToList();
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// index 0 is for controls that don't belong to any indexed player
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controls.Add(controls[0]);
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controls.RemoveAt(0);
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var controls = source.Definition.ControlsOrdered.ToList();
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// index 0 is for controls that don't belong to any indexed player
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if (controls.ElementAtOrDefault(0) != null)
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{
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controls.Add(controls[0]);
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controls.RemoveAt(0);
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}
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foreach ((string buttonName, AxisSpec? axisSpec) in controls.SelectMany(x => x))
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{
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