account for new name of PSX controller in controller config, delete standard controller image since we no longer have variable name controllers anyway, fixes #1814
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@ -62,7 +62,6 @@ namespace BizHawk.Client.EmuHawk.Properties {
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internal static readonly Lazy<Bitmap> NGPController = new Lazy<Bitmap>(() => ReadEmbeddedBitmap("ControllerImages.NGPController"));
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internal static readonly Lazy<Bitmap> PCEngineController = new Lazy<Bitmap>(() => ReadEmbeddedBitmap("ControllerImages.PCEngineController"));
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internal static readonly Lazy<Bitmap> psx_dualshock = new Lazy<Bitmap>(() => ReadEmbeddedBitmap("ControllerImages.psx_dualshock"));
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internal static readonly Lazy<Bitmap> PSX_Original_Controller = new Lazy<Bitmap>(() => ReadEmbeddedBitmap("ControllerImages.PSX-Original-Controller"));
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internal static readonly Lazy<Bitmap> SaturnController = new Lazy<Bitmap>(() => ReadEmbeddedBitmapAt("images.ControllerImages.SaturnController.jpg"));
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internal static readonly Lazy<Bitmap> SMSController = new Lazy<Bitmap>(() => ReadEmbeddedBitmap("ControllerImages.SMSController"));
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internal static readonly Lazy<Bitmap> SNES_Controller = new Lazy<Bitmap>(() => ReadEmbeddedBitmap("ControllerImages.SNES_Controller"));
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@ -45,8 +45,7 @@ namespace BizHawk.Client.EmuHawk
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ControllerImages.Add("WonderSwan Controller", Properties.Resources.WonderSwanColor);
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ControllerImages.Add("Lynx Controller", Properties.Resources.Lynx);
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ControllerImages.Add("PSX Gamepad Controller", Properties.Resources.PSX_Original_Controller);
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ControllerImages.Add("PSX DualShock Controller", Properties.Resources.psx_dualshock);
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ControllerImages.Add("PSX Front Panel", Properties.Resources.psx_dualshock);
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ControllerImages.Add("Apple IIe Keyboard", Properties.Resources.AppleIIKeyboard);
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ControllerImages.Add("VirtualBoy Controller", Properties.Resources.VBoyController);
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ControllerImages.Add("NeoGeo Portable Controller", Properties.Resources.NGPController);
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@ -216,7 +216,7 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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StudySaveBufferSize();
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}
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public string SystemId { get { return "PSX"; } }
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public string SystemId => "PSX";
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public static ControllerDefinition CreateControllerDefinition(SyncSettings syncSettings)
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{
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