Inline Designer and resource files for LuaCanvas
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<EmbeddedResource Update="tools/InputPrompt.resx" DependentUpon="InputPrompt.cs" SubType="Designer" />
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<EmbeddedResource Update="tools/InputPrompt.resx" DependentUpon="InputPrompt.cs" SubType="Designer" />
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<Compile Update="tools/Lua/LuaButton.cs" SubType="Component" />
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<Compile Update="tools/Lua/LuaButton.cs" SubType="Component" />
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<Compile Update="tools/Lua/LuaCanvas.cs" SubType="Form" />
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<Compile Update="tools/Lua/LuaCanvas.cs" SubType="Form" />
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<Compile Update="tools/Lua/LuaCanvas.Designer.cs" DependentUpon="LuaCanvas.cs" />
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<EmbeddedResource Update="tools/Lua/LuaCanvas.resx" DependentUpon="LuaCanvas.cs" />
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<Compile Update="tools/Lua/LuaCheckbox.cs" SubType="Component" />
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<Compile Update="tools/Lua/LuaCheckbox.cs" SubType="Component" />
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<Compile Update="tools/Lua/LuaConsole.cs" SubType="Form" />
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<Compile Update="tools/Lua/LuaConsole.cs" SubType="Form" />
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<Compile Update="tools/Lua/LuaConsole.Designer.cs" DependentUpon="LuaConsole.cs" />
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<Compile Update="tools/Lua/LuaConsole.Designer.cs" DependentUpon="LuaConsole.cs" />
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@ -1,66 +0,0 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class LuaCanvas
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.luaPictureBox = new BizHawk.Client.EmuHawk.LuaPictureBox();
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((System.ComponentModel.ISupportInitialize)(this.luaPictureBox)).BeginInit();
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this.SuspendLayout();
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//
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// luaPictureBox
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//
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this.luaPictureBox.Location = new System.Drawing.Point(0, 0);
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this.luaPictureBox.Margin = new System.Windows.Forms.Padding(0);
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this.luaPictureBox.Name = "luaPictureBox";
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this.luaPictureBox.Size = new System.Drawing.Size(100, 50);
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this.luaPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.luaPictureBox.TabIndex = 0;
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this.luaPictureBox.TabStop = false;
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//
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// LuaCanvas
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoSize = true;
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this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.ClientSize = new System.Drawing.Size(284, 261);
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this.Controls.Add(this.luaPictureBox);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Name = "LuaCanvas";
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this.Text = "LuaCanvas";
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((System.ComponentModel.ISupportInitialize)(this.luaPictureBox)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private LuaPictureBox luaPictureBox;
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}
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}
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@ -11,19 +11,26 @@ using NLua;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.EmuHawk
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{
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{
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[Description("Represents a canvas object returned by the gui.createcanvas() method")]
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[Description("Represents a canvas object returned by the gui.createcanvas() method")]
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public partial class LuaCanvas : Form
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public sealed class LuaCanvas : Form
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{
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{
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private readonly Action<string> LogOutputCallback;
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private readonly Action<string> LogOutputCallback;
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private readonly LuaPictureBox luaPictureBox;
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public LuaCanvas(int width, int height, int? x, int? y, NLuaTableHelper tableHelper, Action<string> logOutputCallback)
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public LuaCanvas(int width, int height, int? x, int? y, NLuaTableHelper tableHelper, Action<string> logOutputCallback)
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{
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{
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LogOutputCallback = logOutputCallback;
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LogOutputCallback = logOutputCallback;
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InitializeComponent();
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luaPictureBox.TableHelper = tableHelper;
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SuspendLayout();
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luaPictureBox.Image = Properties.Resources.LuaPictureBox;
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luaPictureBox.Width = width;
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AutoScaleDimensions = new SizeF(6F, 13F);
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luaPictureBox.Height = height;
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AutoScaleMode = AutoScaleMode.Font;
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luaPictureBox.Image = new Bitmap(width, height);
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AutoSize = true;
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AutoSizeMode = AutoSizeMode.GrowAndShrink;
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ClientSize = new Size(284, 261);
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FormBorderStyle = FormBorderStyle.FixedSingle;
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Name = "LuaCanvas";
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Text = "LuaCanvas";
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if (x.HasValue)
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if (x.HasValue)
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{
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{
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@ -34,6 +41,28 @@ namespace BizHawk.Client.EmuHawk
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Top = (int)y;
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Top = (int)y;
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}
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}
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}
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}
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luaPictureBox = new LuaPictureBox
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{
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Image = Properties.Resources.LuaPictureBox,
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Location = new Point(0, 0),
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Margin = new Padding(0),
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Name = "luaPictureBox",
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Size = new Size(100, 50),
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SizeMode = PictureBoxSizeMode.AutoSize,
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TabIndex = 0,
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TableHelper = tableHelper,
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TabStop = false
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};
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Controls.Add(luaPictureBox);
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ResumeLayout();
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// was this done after reflow for a reason? --yoshi
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luaPictureBox.Width = width;
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luaPictureBox.Height = height;
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luaPictureBox.Image = new Bitmap(width, height);
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PerformLayout();
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}
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}
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[LuaMethodExample(
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[LuaMethodExample(
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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