The point of INPUT_KEYS is to document actual behavior, so lets fix it
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@ -63,8 +63,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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{
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new CName("Lightgun Trigger", LibGPGX.INPUT_KEYS.INPUT_MENACER_TRIGGER),
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new CName("Lightgun Start", LibGPGX.INPUT_KEYS.INPUT_MENACER_START),
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new CName("Lightgun B", LibGPGX.INPUT_KEYS.INPUT_MOUSE_RIGHT),
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new CName("Lightgun C", LibGPGX.INPUT_KEYS.INPUT_MOUSE_LEFT)
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new CName("Lightgun B", LibGPGX.INPUT_KEYS.INPUT_MENACER_B),
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new CName("Lightgun C", LibGPGX.INPUT_KEYS.INPUT_MENACER_C)
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};
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static CName[] Activator =
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@ -237,6 +237,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
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/* Menacer */
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INPUT_MENACER_TRIGGER = 0x0040,
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INPUT_MENACER_START = 0x0080,
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INPUT_MENACER_B = 0x0020,
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INPUT_MENACER_C = 0x0010
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};
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[StructLayout(LayoutKind.Sequential)]
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