InputRoll: stop switching to RotatedFont when we're in vertical orientation.
Still doesn't care about the font we set, since it's never created in gdirenderer.
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@ -125,9 +125,7 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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else
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else
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{
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{
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//zeromus test
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Gdi.PrepDrawString(NormalFont, _foreColor);
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//Gdi.PrepDrawString(NormalFont, _foreColor);
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Gdi.PrepDrawString(RotatedFont, _foreColor);
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foreach (var column in visibleColumns)
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foreach (var column in visibleColumns)
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{
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{
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@ -135,13 +133,9 @@ namespace BizHawk.Client.EmuHawk
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if (IsHoveringOnColumnCell && column == CurrentCell.Column)
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if (IsHoveringOnColumnCell && column == CurrentCell.Column)
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{
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{
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//zeromus test
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Gdi.PrepDrawString(NormalFont, SystemColors.HighlightText);
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//Gdi.PrepDrawString(NormalFont, SystemColors.HighlightText);
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Gdi.PrepDrawString(RotatedFont, SystemColors.HighlightText);
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Gdi.DrawString(column.Text, point);
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Gdi.DrawString(column.Text, point);
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//zeromus test
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Gdi.PrepDrawString(NormalFont, _foreColor);
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//Gdi.PrepDrawString(NormalFont, _foreColor);
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Gdi.PrepDrawString(RotatedFont, _foreColor);
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}
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}
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else
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else
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{
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{
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