gen: fix dumb bug with sprite masking... fixes sprites showing up in WINDOW in many games where theyre not supposed to
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@ -11,7 +11,7 @@ GAMES:
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Ahhh! Real monsters - no sound
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Adventures of Mighty Max - crashes memory mapper
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Air Diver - palette issue - suffer from lack of 2cell vscroll
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Air Diver - suffer from lack of 2cell vscroll
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Alien Storm.... gfx glitches. control glitches?
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Altered Beast: start with 0 health, 0 lives???
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Another World .. broken.. (E) tho
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@ -45,6 +45,7 @@ Final Blow - Music messed up
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Fire Shark - Messed up sound
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Flavio's Raster FX Test.. doesnt work
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Foreman for Real doent boot
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Galaxy Force II - minor gfx corruption now...
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Garfield... immediate gfx corruption. debug target.
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Gargoyles... gameplay is nonfunctional
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Gauntlet 4 .. title screen messed. gfx corruption. immediately - debug target.
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@ -56,6 +57,7 @@ Insector X .. title screen gfx issue
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James Pond 3 crash in intro
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Jim Power - gfx glitches
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Jurassic Park 2 - crashes in intro
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Landstalker - Sprite masking on bottom is too high on the screen...
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Lemmings: Sound is royally effed... gfx glitches.
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Marvel Land .. holy shit thats psychadelic
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Mega Bomberman....gfx glitches title screen
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@ -86,7 +88,6 @@ Truxton - Sound is jaaaacked.
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Verytex - gfx issues
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World of Illusion doesnt boot
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Zero Tolerance - gfx bugs that didnt used to happen :(
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Zombies At My Neighbors: doesnt boot really
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Zoop doesnt boot
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@ -244,11 +244,12 @@ namespace BizHawk.Emulation.Consoles.Sega
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{
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if (sprite.Y > ScanLine || sprite.Y+sprite.HeightPixels <= ScanLine)
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goto nextSprite;
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if (sprite.X + sprite.WidthPixels <= 0)
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if (sprite.X == -127) // masking code is not super tested
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break; // TODO does masking mode 2 really exist?
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if (sprite.X + sprite.WidthPixels <= 0)
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goto nextSprite;
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if (sprite.X == -128)
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throw new Exception("bleeeh"); // masking code is not really tested
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//break; // TODO this satisfies masking mode 1 but not masking mode 2
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if (sprite.HeightCells == 2)
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sprite.HeightCells = 2;
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