diff --git a/src/BizHawk.Emulation.Cores/Consoles/Fairchild/ChannelF/readme.md b/src/BizHawk.Emulation.Cores/Consoles/Fairchild/ChannelF/readme.md index 62e352d4da..ae2fd05067 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Fairchild/ChannelF/readme.md +++ b/src/BizHawk.Emulation.Cores/Consoles/Fairchild/ChannelF/readme.md @@ -1,5 +1,5 @@ -# ChannelFHawk -## Fairchild Channel F Core +## ChannelFHawk +### Fairchild Channel F Core Authored by Asnivor Additional (invaluable) help from CasualPokePlayer @@ -17,7 +17,7 @@ The Channel F is essentially a very simple system, with an F8 processor implemen Sound is generated by a very simple tone generator circuit (allowing squarewaves at 3 set frequencies to be output) and video is generated by a circuit that reads directly from the onboard VRAM (that can only be written to). -### BIOS ROMs +#### BIOS ROMs BIOS files are not included with Bizhawk, but are required for the system to function. @@ -33,7 +33,7 @@ The model of console (Channel F or Channel F II) along with region (NTSC/PAL) ca All games are compatible with both models and both regions (and all clones). -### Titles +#### Titles There are limited titles available for the system, but there are some more recent homebrew games that stretch the system in some interesting ways.