diff --git a/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/C64Schema.cs b/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/C64Schema.cs index 56ef719cee..d1ff141397 100644 --- a/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/C64Schema.cs +++ b/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/C64Schema.cs @@ -72,14 +72,469 @@ namespace BizHawk.Client.EmuHawk { DisplayName = "Keyboard", IsConsole = false, - DefaultSize = new Size(400, 250), + DefaultSize = new Size(500, 250), Buttons = new[] { + new PadSchema.ButtonScema + { + Name = "Key Left Arrow", + DisplayName = "←", + Location = new Point(16, 18), + Type = PadSchema.PadInputType.Boolean + }, new PadSchema.ButtonScema { Name = "Key 1", DisplayName = "1", - Location = new Point(12, 12), + Location = new Point(46, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 2", + DisplayName = "2", + Location = new Point(70, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 3", + DisplayName = "3", + Location = new Point(94, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 4", + DisplayName = "4", + Location = new Point(118, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 5", + DisplayName = "5", + Location = new Point(142, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 6", + DisplayName = "6", + Location = new Point(166, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 7", + DisplayName = "7", + Location = new Point(190, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 8", + DisplayName = "8", + Location = new Point(214, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 9", + DisplayName = "9", + Location = new Point(238, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key 0", + DisplayName = "0", + Location = new Point(262, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Plus", + DisplayName = "+", + Location = new Point(286, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Minus", + DisplayName = "-", + Location = new Point(310, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Pound", + DisplayName = "£", + Location = new Point(330, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Clear/Home", + DisplayName = "C/H", + Location = new Point(354, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Insert/Delete", + DisplayName = "I/D", + Location = new Point(392, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key F1", + DisplayName = "F 1", + Location = new Point(450, 18), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key F3", + DisplayName = "F 3", + Location = new Point(450, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key F5", + DisplayName = "F 5", + Location = new Point(450, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key F7", + DisplayName = "F 7", + Location = new Point(450, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Control", + DisplayName = "CTRL", + Location = new Point(16, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Q", + DisplayName = "Q", + Location = new Point(62, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key W", + DisplayName = "W", + Location = new Point(88, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key E", + DisplayName = "E", + Location = new Point(116, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key R", + DisplayName = "R", + Location = new Point(140, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key T", + DisplayName = "T", + Location = new Point(166, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Y", + DisplayName = "Y", + Location = new Point(190, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key U", + DisplayName = "U", + Location = new Point(214, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key I", + DisplayName = "I", + Location = new Point(240, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key O", + DisplayName = "O", + Location = new Point(260, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key P", + DisplayName = "P", + Location = new Point(286, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key At", + DisplayName = "@", + Location = new Point(310, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Asterisk", + DisplayName = "*", + Location = new Point(338, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Up Arrow", + DisplayName = "↑", + Location = new Point(360, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Restore", + DisplayName = "RST", + Location = new Point(390, 42), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Run/Stop", + DisplayName = "R/S", + Location = new Point(12, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Lck", + DisplayName = "Lck", + Location = new Point(50, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key A", + DisplayName = "A", + Location = new Point(86, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key S", + DisplayName = "S", + Location = new Point(110, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key D", + DisplayName = "D", + Location = new Point(134, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key F", + DisplayName = "F", + Location = new Point(160, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key G", + DisplayName = "G", + Location = new Point(184, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key H", + DisplayName = "H", + Location = new Point(210, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key J", + DisplayName = "J", + Location = new Point(236, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key K", + DisplayName = "K", + Location = new Point(258, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key L", + DisplayName = "L", + Location = new Point(282, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Colon", + DisplayName = ":", + Location = new Point(306, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Semicolon", + DisplayName = ";", + Location = new Point(326, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Equal", + DisplayName = "=", + Location = new Point(346, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Return", + DisplayName = "Return", + Location = new Point(370, 66), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Commodore", + DisplayName = "C64", + Location = new Point(8, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Left Shift", + DisplayName = "Shift", + Location = new Point(44, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Z", + DisplayName = "Z", + Location = new Point(82, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key X", + DisplayName = "X", + Location = new Point(106, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key C", + DisplayName = "C", + Location = new Point(130, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key V", + DisplayName = "V", + Location = new Point(154, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key B", + DisplayName = "B", + Location = new Point(178, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key N", + DisplayName = "N", + Location = new Point(202, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key M", + DisplayName = "M", + Location = new Point(226, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Comma", + DisplayName = ",", + Location = new Point(252, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Period", + DisplayName = ".", + Location = new Point(272, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Slash", + DisplayName = "/", + Location = new Point(292, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Right Shift", + DisplayName = "Shift", + Location = new Point(314, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Cursor Up/Down", + DisplayName = "Csr U", + Location = new Point(352, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Cursor Left/Right", + DisplayName = "Csr L", + Location = new Point(396, 90), + Type = PadSchema.PadInputType.Boolean + }, + new PadSchema.ButtonScema + { + Name = "Key Space", + DisplayName = " Space ", + Location = new Point(120, 114), Type = PadSchema.PadInputType.Boolean } }