Updated Experimental Vic.
This commit is contained in:
parent
c5036bf057
commit
2e178d84e1
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@ -100,8 +100,8 @@
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<Compile Include="Computers\Commodore64\Disk\VIC1541.PLA.cs" />
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<Compile Include="Computers\Commodore64\Disk\VIC1541.PLA.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64.Glue.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64.Glue.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64NTSC.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64Presets.NTSC.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64PAL.cs" />
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<Compile Include="Computers\Commodore64\Experimental\C64Presets.PAL.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Cia.Interface.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Cia.Interface.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Cia.Internal.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Cia.Internal.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Cia.Registers.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Cia.Registers.cs" />
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@ -111,10 +111,12 @@
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Sid.Settings.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Sid.Settings.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Sid.SoundProvider.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Sid.SoundProvider.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Userport.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Userport.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Graphics.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Registers.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Registers.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Settings.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Settings.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Sprite.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Sprite.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.State.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.State.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Synth.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Timing.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.Timing.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.VideoProvider.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Internals\Vic.VideoProvider.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Presets.cs" />
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<Compile Include="Computers\Commodore64\Experimental\Chips\Presets.cs" />
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@ -5,7 +5,7 @@ using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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{
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public abstract partial class C64
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public sealed partial class C64
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{
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{
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public void InitializeConnections()
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public void InitializeConnections()
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{
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{
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@ -6,26 +6,26 @@ using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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{
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public abstract partial class C64 : IMotherboard
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public sealed partial class C64 : IMotherboard
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{
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{
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protected Rom basicRom;
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public Rom basicRom;
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protected Cassette cassette;
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public Cassette cassette;
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protected Rom characterRom;
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public Rom characterRom;
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protected Cia cia1;
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public Cia cia1;
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protected Cia cia2;
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public Cia cia2;
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protected Ram colorRam;
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public Ram colorRam;
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protected Cpu cpu;
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public Cpu cpu;
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protected Expansion expansion;
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public Expansion expansion;
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protected Joystick joystickA;
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public Joystick joystickA;
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protected Joystick joystickB;
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public Joystick joystickB;
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protected Rom kernalRom;
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public Rom kernalRom;
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protected Keyboard keyboard;
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public Keyboard keyboard;
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protected Ram memory;
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public Ram memory;
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protected Pla pla;
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public Pla pla;
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protected Serial serial;
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public Serial serial;
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protected Sid sid;
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public Sid sid;
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protected Userport user;
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public Userport user;
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protected Vic vic;
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public Vic vic;
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public C64(C64Timing timing)
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public C64(C64Timing timing)
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{
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{
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@ -1,18 +0,0 @@
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips;
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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public partial class C64NTSC : C64
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{
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static private C64Timing timing = null;
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public C64NTSC(byte[] basicRom, byte[] charRom, byte[] kernalRom) : base(timing)
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{
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}
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}
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}
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@ -1,37 +0,0 @@
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips;
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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public partial class C64PAL : C64
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{
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static private C64Timing timing = null;
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public C64PAL(byte[] basic, byte[] kernal, byte[] character) : base(timing)
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{
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this.basicRom = Presets.Rom2364(basic);
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this.cassette = new Cassette();
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this.characterRom = Presets.Rom2332(character);
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this.cia1 = Presets.Cia6526(true);
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this.cia2 = Presets.Cia6526(true);
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this.colorRam = Presets.Ram2114();
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this.cpu = new Cpu();
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this.expansion = new Expansion();
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this.joystickA = new Joystick();
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this.joystickB = new Joystick();
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this.kernalRom = Presets.Rom2364(kernal);
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this.keyboard = new Keyboard();
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this.memory = Presets.Ram4864();
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this.pla = new Pla();
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this.serial = new Serial();
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this.sid = Presets.Sid6581();
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this.user = new Userport();
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this.vic = Presets.Vic6569();
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InitializeConnections();
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}
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}
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}
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@ -0,0 +1,42 @@
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips;
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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static public partial class C64ChipPresets
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{
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static public C64 NTSC(byte[] basic, byte[] kernal, byte[] character)
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{
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C64 result = new C64(NTSCTiming());
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result.basicRom = ChipPresets.Rom2364(basic);
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result.cassette = new Cassette();
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result.characterRom = ChipPresets.Rom2332(character);
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result.cia1 = ChipPresets.Cia6526(true);
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result.cia2 = ChipPresets.Cia6526(true);
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result.colorRam = ChipPresets.Ram2114();
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result.cpu = new Cpu();
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result.expansion = new Expansion();
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result.joystickA = new Joystick();
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result.joystickB = new Joystick();
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result.kernalRom = ChipPresets.Rom2364(kernal);
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result.keyboard = new Keyboard();
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result.memory = ChipPresets.Ram4864();
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result.pla = new Pla();
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result.serial = new Serial();
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result.sid = ChipPresets.Sid6581();
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result.user = new Userport();
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result.vic = ChipPresets.Vic6567();
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result.InitializeConnections();
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return result;
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}
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static public C64Timing NTSCTiming()
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{
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return new C64Timing();
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}
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}
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}
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@ -0,0 +1,42 @@
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips;
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using BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental
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{
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static public partial class C64ChipPresets
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{
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static public C64 PAL(byte[] basic, byte[] kernal, byte[] character)
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{
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C64 result = new C64(PALTiming());
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result.basicRom = ChipPresets.Rom2364(basic);
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result.cassette = new Cassette();
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result.characterRom = ChipPresets.Rom2332(character);
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result.cia1 = ChipPresets.Cia6526(true);
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result.cia2 = ChipPresets.Cia6526(true);
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result.colorRam = ChipPresets.Ram2114();
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result.cpu = new Cpu();
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result.expansion = new Expansion();
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result.joystickA = new Joystick();
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result.joystickB = new Joystick();
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result.kernalRom = ChipPresets.Rom2364(kernal);
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result.keyboard = new Keyboard();
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result.memory = ChipPresets.Ram4864();
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result.pla = new Pla();
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result.serial = new Serial();
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result.sid = ChipPresets.Sid6581();
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result.user = new Userport();
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result.vic = ChipPresets.Vic6569();
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result.InitializeConnections();
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return result;
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}
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static public C64Timing PALTiming()
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{
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return new C64Timing();
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}
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}
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}
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@ -0,0 +1,112 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
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{
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sealed public partial class Vic
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{
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const int GRAPHICS_DATA_OUTPUT_MASK = 0xC000;
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const int GRAPHICS_DATA_INPUT_SHIFT = 16;
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enum GraphicsMode
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{
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Mode000,
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Mode001,
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Mode010,
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Mode011,
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Mode100,
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Mode101,
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Mode110,
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Mode111
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}
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int g_BufferC;
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int g_BufferG;
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int g_DataC;
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int g_DataG;
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int g_FillRasterX;
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GraphicsMode g_Mode;
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int g_OutData;
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int g_OutPixel;
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int g_ShiftRegister;
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void RenderG()
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{
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if ((rasterX & 0x7) == g_FillRasterX)
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{
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g_DataC = g_BufferC;
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if (multiColorMode && (bitmapMode || (g_DataC & 0x8) != 0))
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{
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// load multicolor bits
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g_ShiftRegister =
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((g_DataG & 0x03) << 0) |
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((g_DataG & 0x0C) << 2) |
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((g_DataG & 0x30) << 4) |
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((g_DataG & 0xC0) << 6)
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;
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// duplicate bits
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g_ShiftRegister |= g_ShiftRegister << 2;
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}
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else
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{
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// load single color bits
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g_ShiftRegister =
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((g_DataG & 0x01) << 1) |
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((g_DataG & 0x02) << 2) |
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((g_DataG & 0x04) << 3) |
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((g_DataG & 0x08) << 4) |
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((g_DataG & 0x10) << 5) |
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((g_DataG & 0x20) << 6) |
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((g_DataG & 0x40) << 7) |
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((g_DataG & 0x80) << 8)
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;
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}
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}
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switch (g_Mode)
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{
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default:
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break;
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case GraphicsMode.Mode001:
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break;
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case GraphicsMode.Mode010:
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break;
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case GraphicsMode.Mode011:
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break;
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case GraphicsMode.Mode100:
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break;
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case GraphicsMode.Mode101:
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break;
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case GraphicsMode.Mode110:
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break;
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case GraphicsMode.Mode111:
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break;
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}
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}
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void UpdateGraphicsMode()
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{
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if (!extraColorMode && !bitmapMode && !multiColorMode)
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g_Mode = GraphicsMode.Mode000;
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else if (!extraColorMode && !bitmapMode && multiColorMode)
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g_Mode = GraphicsMode.Mode001;
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else if (!extraColorMode && bitmapMode && !multiColorMode)
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g_Mode = GraphicsMode.Mode010;
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else if (!extraColorMode && bitmapMode && multiColorMode)
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g_Mode = GraphicsMode.Mode011;
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else if (extraColorMode && !bitmapMode && !multiColorMode)
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g_Mode = GraphicsMode.Mode100;
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else if (extraColorMode && !bitmapMode && multiColorMode)
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g_Mode = GraphicsMode.Mode101;
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else if (extraColorMode && bitmapMode && !multiColorMode)
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g_Mode = GraphicsMode.Mode110;
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else if (extraColorMode && bitmapMode && multiColorMode)
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g_Mode = GraphicsMode.Mode111;
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}
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}
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}
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@ -21,13 +21,10 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
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public bool OutputIRQ() { return true; }
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public bool OutputIRQ() { return true; }
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// exposed internal data
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// exposed internal data
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public int Address { get { return 0x3FFF; } }
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public int Address { get { return address; } }
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public int CharacterData { get { return 0xFF; } }
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public int ColorData { get { return 0xFFF; } }
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public int CyclesPerFrame { get { return rasterCount * rasterWidth / 8; } }
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public int CyclesPerFrame { get { return rasterCount * rasterWidth / 8; } }
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public int CyclesPerSecond { get { return frequency; } }
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public int CyclesPerSecond { get { return frequency; } }
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public int Data { get { return 0xFF; } }
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public int Data { get { return data; } }
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public int DataPhi1 { get { return 0xFF; } }
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public int DataPhi1 { get { return phi1Data; } }
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public int GraphicsData { get { return 0xFF; } }
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}
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}
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}
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}
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@ -7,18 +7,23 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
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{
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{
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sealed public partial class Vic
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sealed public partial class Vic
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{
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{
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int address;
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bool aec;
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bool ba;
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int data;
|
||||||
|
int phi1Data;
|
||||||
|
int rasterX;
|
||||||
|
|
||||||
public Vic(VicSettings settings)
|
public Vic(VicSettings settings)
|
||||||
{
|
{
|
||||||
backgroundColor = new int[4];
|
}
|
||||||
sprites = new Sprite[8];
|
|
||||||
frequency = 0;
|
public void Clock()
|
||||||
rasterCount = 0;
|
{
|
||||||
rasterWidth = 0;
|
}
|
||||||
rasterY = 0;
|
|
||||||
screenHeight = 0;
|
public void Reset()
|
||||||
screenWidth = 0;
|
{
|
||||||
spriteMultiColor = new int[2];
|
|
||||||
videoBuffer = new int[screenHeight * screenWidth];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,7 @@ using System.Text;
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||||
{
|
{
|
||||||
public class VicSettings
|
sealed public class VicSettings
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,6 +23,18 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||||
public Sprite()
|
public Sprite()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clock()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadP(int value)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadS(int value)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||||
|
{
|
||||||
|
sealed public partial class Vic
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
|
@ -5,9 +5,78 @@ using System.Text;
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
|
||||||
{
|
{
|
||||||
|
sealed public class VicColumnState
|
||||||
|
{
|
||||||
|
public VicBAType BA;
|
||||||
|
public VicFetchType Fetch;
|
||||||
|
public bool HBlank;
|
||||||
|
public int RasterX;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum VicActType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
SpriteDMA,
|
||||||
|
SpriteExpandY,
|
||||||
|
RCAdvance,
|
||||||
|
RasterAdvance,
|
||||||
|
RasterAdvanceBottom,
|
||||||
|
VCReset,
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum VicBAType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Badline,
|
||||||
|
Sprite0,
|
||||||
|
Sprite01,
|
||||||
|
Sprite012,
|
||||||
|
Sprite12,
|
||||||
|
Sprite123,
|
||||||
|
Sprite23,
|
||||||
|
Sprite234,
|
||||||
|
Sprite34,
|
||||||
|
Sprite345,
|
||||||
|
Sprite45,
|
||||||
|
Sprite456,
|
||||||
|
Sprite56,
|
||||||
|
Sprite567,
|
||||||
|
Sprite67,
|
||||||
|
Sprite7
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum VicFetchType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Graphics,
|
||||||
|
Color,
|
||||||
|
Idle,
|
||||||
|
Refresh,
|
||||||
|
Sprite,
|
||||||
|
Pointer
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum VicRowType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
ScreenVisible,
|
||||||
|
ScreenBlank,
|
||||||
|
ResetVCBase
|
||||||
|
}
|
||||||
|
|
||||||
|
sealed public class VicTiming
|
||||||
|
{
|
||||||
|
public int ColumnCount;
|
||||||
|
public int DelayColumn;
|
||||||
|
public int RasterAdvanceColumn;
|
||||||
|
public int RasterCount;
|
||||||
|
public int RasterWidth;
|
||||||
|
}
|
||||||
sealed public partial class Vic
|
sealed public partial class Vic
|
||||||
{
|
{
|
||||||
int frequency;
|
int frequency;
|
||||||
|
VicColumnState[] pipelineColumns;
|
||||||
|
VicRowType[] pipelineRows;
|
||||||
int rasterCount;
|
int rasterCount;
|
||||||
int rasterWidth;
|
int rasterWidth;
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System.Text;
|
||||||
|
|
||||||
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips
|
namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips
|
||||||
{
|
{
|
||||||
static public class Presets
|
static public class ChipPresets
|
||||||
{
|
{
|
||||||
static public Cia Cia6526(bool todJumper) { return new Cia(Settings6526(todJumper)); }
|
static public Cia Cia6526(bool todJumper) { return new Cia(Settings6526(todJumper)); }
|
||||||
static public Cia Cia6526A(bool todJumper) { return new Cia(Settings6526A(todJumper)); }
|
static public Cia Cia6526A(bool todJumper) { return new Cia(Settings6526A(todJumper)); }
|
||||||
|
|
Loading…
Reference in New Issue