change LuaInterface namespace to NLua. It's a lie, but we need it to make them readily switchable
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@ -4,7 +4,7 @@ using System.Drawing;
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using System.Reflection;
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using System.Reflection;
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using Lua511;
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using Lua511;
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namespace LuaInterface
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namespace NLua
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{
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{
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/*
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/*
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* Type checking and conversion functions.
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* Type checking and conversion functions.
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@ -5,7 +5,7 @@ using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using System.Threading;
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using System.Threading;
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namespace LuaInterface
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namespace NLua
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{
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{
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/*
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/*
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* Structure to store a type and the return types of
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* Structure to store a type and the return types of
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@ -1,5 +1,5 @@
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namespace LuaInterface
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namespace NLua
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{
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{
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using System;
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using System;
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using System.IO;
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using System.IO;
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace LuaInterface
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namespace NLua
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{
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{
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/// <summary>
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/// <summary>
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/// Base class to provide consistent disposal flow across lua objects. Uses code provided by Yves Duhoux and suggestions by Hans Schmeidenbacher and Qingrui Li
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/// Base class to provide consistent disposal flow across lua objects. Uses code provided by Yves Duhoux and suggestions by Hans Schmeidenbacher and Qingrui Li
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@ -1,7 +1,7 @@
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using System;
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using System;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization;
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namespace LuaInterface
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namespace NLua
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{
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{
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/// <summary>
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/// <summary>
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/// Exceptions thrown by the Lua runtime
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/// Exceptions thrown by the Lua runtime
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Lua511;
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using Lua511;
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namespace LuaInterface
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namespace NLua
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{
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{
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public class LuaFunction : LuaBase
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public class LuaFunction : LuaBase
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{
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{
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace LuaInterface
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namespace NLua
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{
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{
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/// <summary>
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/// <summary>
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/// Marks a method for global usage in Lua scripts
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/// Marks a method for global usage in Lua scripts
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace LuaInterface
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namespace NLua
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{
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{
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/// <summary>
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/// <summary>
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/// Marks a method, field or property to be hidden from Lua auto-completion
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/// Marks a method, field or property to be hidden from Lua auto-completion
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@ -2,7 +2,7 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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namespace LuaInterface
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namespace NLua
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{
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{
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public static class LuaRegistrationHelper
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public static class LuaRegistrationHelper
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{
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{
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@ -1,6 +1,6 @@
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using System;
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using System;
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namespace LuaInterface
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namespace NLua
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{
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{
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/// <summary>
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/// <summary>
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/// Exceptions thrown by the Lua runtime because of errors in the script
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/// Exceptions thrown by the Lua runtime because of errors in the script
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@ -4,7 +4,7 @@ using System.Text;
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using Lua511;
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using Lua511;
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using System.Collections;
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using System.Collections;
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namespace LuaInterface
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namespace NLua
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{
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{
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/*
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/*
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* Wrapper class for Lua tables
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* Wrapper class for Lua tables
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Lua511;
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using Lua511;
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namespace LuaInterface
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namespace NLua
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{
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{
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public class LuaUserData : LuaBase
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public class LuaUserData : LuaBase
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{
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{
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@ -1,4 +1,4 @@
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namespace LuaInterface
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namespace NLua
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{
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{
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using System;
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using System;
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using System.IO;
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using System.IO;
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@ -1,4 +1,4 @@
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namespace LuaInterface
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namespace NLua
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{
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{
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using System;
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using System;
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using System.IO;
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using System.IO;
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@ -1,4 +1,4 @@
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namespace LuaInterface
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namespace NLua
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{
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{
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using System;
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using System;
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using System.IO;
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using System.IO;
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@ -2,7 +2,7 @@ using System;
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using System.Globalization;
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using System.Globalization;
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using System.Reflection;
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using System.Reflection;
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namespace LuaInterface
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namespace NLua
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{
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{
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/// <summary>
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/// <summary>
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/// Summary description for ProxyType.
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/// Summary description for ProxyType.
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